Fix casting typo in D3MFExporter::writeBaseMaterials (color channels < 1.0f were zeroed out) (#5681)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
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if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
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hexDiffuseColor = ai_rgba2hex(
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(int)((ai_real)color.r) * 255,
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(int)((ai_real)color.g) * 255,
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(int)((ai_real)color.b) * 255,
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(int)((ai_real)color.a) * 255,
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(int)(((ai_real)color.r) * 255),
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(int)(((ai_real)color.g) * 255),
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(int)(((ai_real)color.b) * 255),
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(int)(((ai_real)color.a) * 255),
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true);
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} else {
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