ASE: Add Light constructor which takes name

This commit is contained in:
Turo Lamminen
2018-01-27 18:14:01 +02:00
parent 17f801ae8a
commit f3d702339c

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@@ -369,6 +369,19 @@ struct Light : public BaseNode
{
}
//! Construction from an existing name
explicit Light(const std::string &name)
: BaseNode (BaseNode::Light, name)
, mLightType (OMNI)
, mColor (1.f,1.f,1.f)
, mIntensity (1.f) // light is white by default
, mAngle (45.f)
, mFalloff (0.f)
{
}
LightType mLightType;
aiColor3D mColor;
ai_real mIntensity;