Update 3DSLoader.cpp
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@@ -266,6 +266,7 @@ void Discreet3DSImporter::ParseMainChunk() {
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case Discreet3DS::CHUNK_PRJ:
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bIsPrj = true;
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break;
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case Discreet3DS::CHUNK_MAIN:
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ParseEditorChunk();
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break;
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