Add check for NULL texcoord values.
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@@ -437,6 +437,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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}
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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if (!attr.texcoord[tc]) {
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DefaultLogger::get()->warn("NULL texcoord encountered in mesh \"" + mesh.name +
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"\" and will be ignored");
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continue;
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}
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if (attr.texcoord[tc]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
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"\" does not match the vertex count");
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