Fix transform chain is applied twice

This commit is contained in:
Jagoon
2021-05-23 00:06:05 +09:00
parent 28e34878cb
commit f96e3cde2d

View File

@@ -2638,7 +2638,7 @@ void FBXExporter::WriteModelNodes(
new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
// write model node
WriteModelNode(
outstream, binary, &new_node, new_node_uid, "Mesh", transform_chain
outstream, binary, &new_node, new_node_uid, "Mesh", std::vector<std::pair<std::string,aiVector3D>>()
);
}
}