Commit Graph

1607 Commits

Author SHA1 Message Date
Kim Kulling
62273b63e5 closes https://github.com/assimp/assimp/issues/3256: Remove redundand code 2020-06-06 12:22:01 +02:00
Yingying Wang
4e34853ac7 gltf2 export target names for blendshapes 2020-06-05 12:17:27 -07:00
Kim Kulling
6d04e16c7e Merge branch 'master' into issue_3165 2020-05-28 21:51:58 +02:00
kimkulling
d40a3026db closes https://github.com/assimp/assimp/issues/3165: fix gcc build. 2020-05-28 21:02:13 +02:00
Yingying Wang
98767cbb08 pull master 2020-05-27 10:23:28 -07:00
Kim Kulling
78c9ac2889 Merge branch 'master' into gltf2_sparseAccessor_import 2020-05-25 16:11:01 +02:00
Kim Kulling
2be731d1bf Merge branch 'master' into pugi_xml 2020-05-22 10:09:46 +02:00
Kim Kulling
a97e4c15b3 Merge branch 'master' into master 2020-05-21 21:15:50 +02:00
Kim Kulling
ecfca1d5c5 Merge branch 'master' into verboseLogging 2020-05-21 18:30:52 +02:00
Yingying Wang
50f0a86798 conditional export 2020-05-19 16:10:41 -07:00
Yingying Wang
c10e409a5d merge 2020-05-18 12:16:45 -07:00
Yingying Wang
193deb3441 cleanup 2020-05-18 12:01:09 -07:00
Yingying Wang
e39c632809 cleanup 2020-05-18 11:50:51 -07:00
Yingying Wang
0897c4c7be merge 2020-05-18 11:31:44 -07:00
Yingying Wang
02cbd36271 pull master 2020-05-18 11:15:18 -07:00
Kevin Shepherd
e9a3cc2c8a Fixed rotation order bug in BVH Loader
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene).  The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell
14692368d5 Same for LogDebug -> LogVerboseDebug 2020-05-18 11:55:14 +01:00
Malcolm Tyrrell
87a7662bee More thinks using VERBOSE_DEBUG 2020-05-18 11:45:00 +01:00
Kim Kulling
2438e1b52e Merge branch 'master' into gltf2_fix_skin_recursion 2020-05-18 09:05:28 +02:00
Kim Kulling
4b0a3305b1 Merge branch 'master' into master 2020-05-17 13:54:10 +02:00
Kim Kulling
4f24b3dac2 Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using 2020-05-17 11:48:24 +02:00
Kim Kulling
cfbdacb02a Merge branch 'master' into bug-3201-collada_root_meshes 2020-05-16 20:50:34 +02:00
Yingying Wang
b8e39b58d1 clean up 2020-05-15 12:32:58 -07:00
Yingying Wang
f6720271cb sparce accessor exporter 2020-05-15 12:20:31 -07:00
Malcolm Tyrrell
d70685d37f Fix typo 2020-05-15 17:50:48 +01:00
Malcolm Tyrrell
90cdbd9d9a Fix ups 2020-05-15 17:46:50 +01:00
Malcolm Tyrrell
434c5e3d37 More verbose logging 2020-05-15 17:29:49 +01:00
Malcolm Tyrrell
2ffd1cb8db nits 2020-05-15 17:22:15 +01:00
Malcolm Tyrrell
bcca3a0d79 No need for bespoke macros 2020-05-15 17:22:02 +01:00
Malcolm Tyrrell
6be0ce1ec9 Initial pass at adding logging 2020-05-15 17:21:45 +01:00
Matias Kangasjärvelä
7a16a7a7e4 Fix infinite recursion in gltf2 skin parsing
Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.

The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
kimkulling
464d4cf99a Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master 2020-05-15 15:08:30 +02:00
kimkulling
246ec2b0dc Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho 2020-05-15 13:37:03 +02:00
kimkulling
a6b5abd698 Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master 2020-05-15 08:51:46 +02:00
Kim Kulling
2571b47a28 Merge branch 'master' into bug-3177-dae-geo-id 2020-05-13 20:24:53 +02:00
Yingying Wang
e9b67cdb89 gltf2 import sparse accessor 2020-05-11 14:34:35 -07:00
Jeremy Cytryn
c3a21666da Make gltf2 export normal normalization safe
This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00
Jeremy Cytryn
c5a9fbd47f Gracefully handle NaNs and Infs in gltf2 accessor bound computation 2020-05-11 12:02:38 -07:00
Jeremy Cytryn
aef4ecada5 Fail gltf/gltf2 export whenever invalid / incomplete JSON is generated
This can happen currently for example if NaNs are introduced in accessor bounds as rapidjson cannot write NaN/inf floats (see subsequent commit for fix there) and will halt writing to buffer at this point.  Fix here ensures that whenever anything like this happens we throw an exception so this ends up as a registered export failure case, rather than silently exporting the incomplete JSON
2020-05-11 12:02:38 -07:00
hoshiryu
3fdcd0861f Fix fbx rotation ; 2020-05-11 10:28:05 +02:00
kimkulling
a1bcca2c99 remove step prototype: does not work this way. 2020-05-07 14:00:40 +02:00
Yingying Wang
60e8146b9f fix wrong target idx when importing 2020-05-05 12:51:40 -07:00
RichardTea
56a4e61533 Collada: Don't copy the scene when exporting
This was purely to add a virtual top-level node
Use a flag instead.
Also add more const
2020-05-05 10:16:13 +01:00
RichardTea
6e447b2c44 Merge branch 'bug-3177-dae-geo-id' into bug-3201-collada_root_meshes 2020-05-05 09:52:08 +01:00
RichardTea
d1ae6ac77a Fix typo in <visual_scene>
Swapped Id and Name
2020-05-05 09:51:41 +01:00
RichardTea
fa1d2f09db Merge branch 'master' into bug-3177-dae-geo-id 2020-05-05 09:33:48 +01:00
Kim Kulling
ddee1b1ddb Merge branch 'master' into aaronfranke-file-formatting 2020-05-05 10:21:46 +02:00
kkulling
4e16716924 Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting 2020-05-05 10:17:52 +02:00
Kim Kulling
bf95d1da7c fix conversion 2020-05-04 21:48:46 +02:00
RichardTea
8e73984a11 Collada Root Nodes aren't allowed to have meshes
Create a null parent node instead
2020-05-04 17:47:09 +01:00