Kim Kulling
ac0cfc8d9c
Feature/pjoe fix fbx export ( #6405 )
...
* fix: texture paths issues with fbx export
* Update LICENSE (#6327 )
* FBX: Fix offset calculation by adding cursor check (#6337 )
- closes https://github.com/assimp/assimp/issues/6336
* [CMake] -l (#6329 )
- Fix zlib linkage.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Add null check for aiNode in AddNode method (#6348 )
- Added null check for node in AddNode function.
- closes https://github.com/assimp/assimp/issues/6347
* fix large glb reading by providing a proper helper for reading size_t type (#6307 )
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Updated doc/Preamble.txt & SECURITY.md (#6338 )
* Update LICENSE
* Update Preamble.txt
* Update SECURITY.md
* Remove GitHub's default comment
* Better README! Fixed discord link as well (#6351 )
* Better README!
* PyAssimp: Re-add 'aiProcess_Triangulate' (#6335 )
apparently, b9bfac0418 accidentally
removed a couple of lines with a botched copy'n'paste.
Co-authored-by: IOhannes m zmölnig <zmoelnig@umlautT.umlaeute.mur.at >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fixed Build.md (#6354 )
* Fixed itch.io spelling from itchi.io
* Fix hasTangentsAndBitangents method in AiMesh.java (#6345 )
original code m_tangents != null && m_tangents != null; triggers error prone
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Added tangent handedness to glTF export (#6322 )
* Added tangent handedness to glTF export
* Restore merging of near-identical vertices for JoinIdenticalVertices (#6278 )
* Restore merging of near-identical vertices for JoinIdenticalVertices
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Add BOM skip and fix mtl parsing (#6253 )
* Add BOM skip and fix mtl parsing
* Remove old code
* Fix #5635
* Add all attributes to ObjFileData
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Clone meshlab/tinyusdz repos in default location (#6239 )
* Leave FETCHCONTENT_BASE_DIR as default to avoid target platform generated build file conflicts
* Attempt address sonarCloud complaint about generic-looking include file (bare "Parser.h")
---------
Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fix an invalid offsetof warning-as-error (#6359 )
The code already disables the warning on clang. It's also caused on
GCC in some circumstances (particularly when building with
-D_GLIBCXX_DEBUG).
* Add unit test for subdivision modifier on Blender importer (#5345 )
* Add unit test for subdivision modifier on Blender importer
Blend file is composed of default cube with subdivision modifier applied
and same cube with subdivision modifier.
* Update utBlenderImportExport.cpp
Fix compiler warning.
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Change strcpy to strncpy for format hint safety (#6365 )
* Update default material name handling (#6366 )
* Replace strcpy by strncpy
* Bugfix/fix sonarcube findings (#6369 )
* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
* Update texture output format in AssxmlFileWriter (#6372 )
* Update texture output format in AssxmlFileWriter
* Collada: Fix overflow in CopyVertex (#6374 )
* Fix overflow in CopyVertex
* COB: fix validation for ascii header (#6376 )
* COB: fix validation for ascii header
* MD5: Fix face index allocation in MD5Parser (#6380 )
- Ensure face indices are properly allocated and resized.
- closes https://github.com/assimp/assimp/issues/6379
* Removed unnecessary copy constructor declaration in aiVector3t (#6384 )
* Removed unnecessary copy constructor declaration in aiVector3t
* Added copy constructor back in aiVector3t
* Added explicit declaration of assignment operator in aiVector3t
* Bump actions/upload-artifact from 4 to 5 (#6383 )
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 4 to 5.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-version: '5'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Bump actions/download-artifact from 5 to 6 (#6382 )
Bumps [actions/download-artifact](https://github.com/actions/download-artifact ) from 5 to 6.
- [Release notes](https://github.com/actions/download-artifact/releases )
- [Commits](https://github.com/actions/download-artifact/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/download-artifact
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Made the README more tidy & fix Build.md (#6371 )
* Update LICENSE
* Update Preamble.txt
* Update SECURITY.md
* Remove GitHub's default comment
* Better README!
* Fix discord link! Boom, that's how it's done
* Fixed itch.io spelling from itchi.io
* Make README more tidy :)
AR is back! Anyways, I'm working on my horror game & making devlogs so I don't have time to write. Here's a small summary:
- Just placed the dir structure information correctly in one place so the README looks tidy.
* Add international download link for Visual Studio
* Fix out-of-range access cause of aiProcess_GenNormals : array size inconsistency of members of mesh after process (#6332 )
* Fix aiProcess_GenNormals process: copy members of mesh corresponding with additional vertices
* Fix aiProcess_GenNormals process: Refoctoring
* refactoring: fix SonarQube Issue
* Update GenFaceNormalsProcess.cpp: fix small findings
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Fix Heap-buffer-overflow in Q3DImporter::InternReadFile (#6370 )
Checks if multiplying texture width and height would overflow before
performing the operation. This avoids incorrect memory allocations and
potential crashes with very large textures.
Fixes #6358
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Revert "Refactoring: use using types (#6266 )" (#6324 )
* Revert "Refactoring: use using types (#6266 )"
* fix: write textures to folder of PBRT file (#6099 )
* fix: write textures to folder of PBRT file
* Refactor condition checks for empty vectors (#6385 )
* Refactor based on SonarCube.
* Fix sonarcube stuff (#6387 )
* Fix sonarcube stuff
* Update contact email for reporting vulnerabilities (#6389 )
* [PyAssimp] Create `pyproject.toml` (#6378 )
* Create pyproject.toml
* glTF2: Avoid lookups for generating IDs (#6120 )
* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661
* Refactor string checks and variable declarations (#6392 )
* Refactor string checks and variable declarations
* Change string check from contains to find
* Fix syntax error in mesh node creation loop
* Fix the doxygen documentation from public headers (#6394 )
* Add documentation comments to DeboneProcess.h
* Added static cast for conversion from uLong to unsigned int for compiler error (#6393 )
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Reorganize code top prevent security warning. (#6395 )
* Reorganize code to prevent security warning.
* Fix linkage (#6388 )
* Fix linkage when all importers aren't part of the build.
* Update LineSplitter.h (#6396 )
* Added missing scene extras properties for glTF2Importer (#6397 )
* WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] (#5807 )
Signed-off-by: AMZN-Gene <genewalt@amazon.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Bump actions/checkout from 5 to 6 (#6401 )
Bumps [actions/checkout](https://github.com/actions/checkout ) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
* Update Readme.md (#6402 )
* Update Readme.md
- Reorganize readme for code structure
* Update Readme.md
* Delete test/other/streamload.py (#6403 )
* Update Readme.md
- Reorganize readme for code structure
* Update Readme.md
* Delete test/other/streamload.py
* Delete test/regression directory
* Update AndroidJNIIOSystem.cpp
* Update BundledAssetIOSystem.cpp
* Fixed DXFHelper using float instead of ai_real (#6404 )
* Fixed DXFHelper using float instead of ai_real
* fixed cmake presets
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
---------
Signed-off-by: dependabot[bot] <support@github.com >
Signed-off-by: AMZN-Gene <genewalt@amazon.com >
Co-authored-by: Pelle Johnsen <pelle.johnsen@gmail.com >
Co-authored-by: AbdulRehman <ardev1.deverson@proton.me >
Co-authored-by: Steven French <95558717+ZeunO8@users.noreply.github.com >
Co-authored-by: Vitaly Ovchinnikov <vitaly.ovchinnikov@gmail.com >
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru >
Co-authored-by: umläute <umlaeute@users.noreply.github.com >
Co-authored-by: IOhannes m zmölnig <zmoelnig@umlautT.umlaeute.mur.at >
Co-authored-by: fifth_light <liu-yu-jie@foxmail.com >
Co-authored-by: Luca Della Vedova <lucadv@intrinsic.ai >
Co-authored-by: Matt Penny <mwpenny@users.noreply.github.com >
Co-authored-by: Paul Bauriegel <paul.bauriegel@web.de >
Co-authored-by: Steve M <madsen.steve@yahoo.com >
Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Sami Liedes <sami.liedes@iki.fi >
Co-authored-by: Alexandre Avenel <avenel.alexandre@gmail.com >
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: sSsA01 <59872472+Riv1s-sSsA01@users.noreply.github.com >
Co-authored-by: Jan Grulich <jgrulich@redhat.com >
Co-authored-by: Jan Honsbrok <jan.honsbrok@gmail.com >
Co-authored-by: thedestroyer4312 <trevortsai1@gmail.com >
Co-authored-by: Jerome St-Louis <jerome@ecere.com >
Co-authored-by: John Curley <johndanielcurley@gmail.com >
Co-authored-by: Orleonn <76880668+Orleonn@users.noreply.github.com >
Co-authored-by: Gene Walters <32776221+AMZN-Gene@users.noreply.github.com >
Co-authored-by: JakobPer <JakobPer@protonmail.com >
2025-12-01 14:17:45 +01:00
JakobPer
11272f13bd
Fixed DXFHelper using float instead of ai_real ( #6404 )
...
* Fixed DXFHelper using float instead of ai_real
* fixed cmake presets
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-11-30 22:01:11 +01:00
Gene Walters
a989b30b58
WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] ( #5807 )
...
Signed-off-by: AMZN-Gene <genewalt@amazon.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-11-24 21:26:46 +01:00
Orleonn
ab28db52f0
Added missing scene extras properties for glTF2Importer ( #6397 )
2025-11-18 15:58:41 +01:00
Kim Kulling
19108dff6a
Fix linkage ( #6388 )
...
* Fix linkage when all importers aren't part of the build.
2025-11-16 20:05:50 +01:00
Kim Kulling
05a4fb57f1
Reorganize code top prevent security warning. ( #6395 )
...
* Reorganize code to prevent security warning.
2025-11-15 12:16:56 +01:00
Kim Kulling
e98ec7b2d3
Refactor string checks and variable declarations ( #6392 )
...
* Refactor string checks and variable declarations
* Change string check from contains to find
* Fix syntax error in mesh node creation loop
2025-11-14 00:18:35 +01:00
Jerome St-Louis
0be7cdd6db
glTF2: Avoid lookups for generating IDs ( #6120 )
...
* glTF2: Reduce lookups for generating IDs
- closes https://github.com/assimp/assimp/issues/5661
2025-11-13 10:50:26 +01:00
Kim Kulling
34cda45471
Fix sonarcube stuff ( #6387 )
...
* Fix sonarcube stuff
2025-11-10 23:29:03 +01:00
Kim Kulling
a4b8943533
Refactor condition checks for empty vectors ( #6385 )
...
* Refactor based on SonarCube.
2025-11-07 16:07:39 +01:00
Luca Della Vedova
672594c230
Revert "Refactoring: use using types ( #6266 )" ( #6324 )
...
* Revert "Refactoring: use using types (#6266 )"
2025-11-04 15:10:45 +01:00
Jan Grulich
0978918f71
Fix Heap-buffer-overflow in Q3DImporter::InternReadFile ( #6370 )
...
Checks if multiplying texture width and height would overflow before
performing the operation. This avoids incorrect memory allocations and
potential crashes with very large textures.
Fixes #6358
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-11-04 10:09:13 +01:00
Kim Kulling
e778c84cd6
MD5: Fix face index allocation in MD5Parser ( #6380 )
...
- Ensure face indices are properly allocated and resized.
- closes https://github.com/assimp/assimp/issues/6379
2025-10-24 10:15:01 +02:00
Kim Kulling
5f7c06a71e
COB: fix validation for ascii header ( #6376 )
...
* COB: fix validation for ascii header
2025-10-23 22:44:54 +02:00
Kim Kulling
7dcf6a8984
Collada: Fix overflow in CopyVertex ( #6374 )
...
* Fix overflow in CopyVertex
2025-10-19 23:13:59 +02:00
Kim Kulling
cc6ab1408f
Update texture output format in AssxmlFileWriter ( #6372 )
...
* Update texture output format in AssxmlFileWriter
2025-10-17 11:24:38 +02:00
Kim Kulling
f544f9c217
Bugfix/fix sonarcube findings ( #6369 )
...
* Fix sonarcube findings.
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-10-14 00:01:50 +02:00
Kim Kulling
194da5b2fd
Update default material name handling ( #6366 )
...
* Replace strcpy by strncpy
2025-10-07 20:25:24 +02:00
Kim Kulling
f28a96121d
Change strcpy to strncpy for format hint safety ( #6365 )
2025-10-02 16:31:00 +02:00
Sami Liedes
1894bfb22c
Fix an invalid offsetof warning-as-error ( #6359 )
...
The code already disables the warning on clang. It's also caused on
GCC in some circumstances (particularly when building with
-D_GLIBCXX_DEBUG).
2025-09-28 20:30:59 +02:00
Steve M
b8133b04c7
Clone meshlab/tinyusdz repos in default location ( #6239 )
...
* Leave FETCHCONTENT_BASE_DIR as default to avoid target platform generated build file conflicts
* Attempt address sonarCloud complaint about generic-looking include file (bare "Parser.h")
---------
Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-09-23 11:34:13 +02:00
Paul Bauriegel
709fe3c3d0
Add BOM skip and fix mtl parsing ( #6253 )
...
* Add BOM skip and fix mtl parsing
* Remove old code
* Fix #5635
* Add all attributes to ObjFileData
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-09-22 11:20:24 +02:00
Luca Della Vedova
0581ed5f11
Added tangent handedness to glTF export ( #6322 )
...
* Added tangent handedness to glTF export
2025-09-18 14:10:41 +02:00
Vitaly Ovchinnikov
69f8eb21fd
fix large glb reading by providing a proper helper for reading size_t type ( #6307 )
...
Co-authored-by: Vitaly Ovchinnikov <v@ovch.ru >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-09-09 14:27:17 +02:00
Kim Kulling
72b9939b9f
Add null check for aiNode in AddNode method ( #6348 )
...
- Added null check for node in AddNode function.
- closes https://github.com/assimp/assimp/issues/6347
2025-09-09 14:10:07 +02:00
Kim Kulling
8ef3838beb
FBX: Fix offset calculation by adding cursor check ( #6337 )
...
- closes https://github.com/assimp/assimp/issues/6336
2025-08-28 11:48:38 +02:00
Pranav P
f7bbf6dc15
Fix endiannes issues regarding floats on s390x ( #6276 ) ( #6277 )
...
* Fix endiannes issues regarding floats on s390x (#6276 )
* Fix CI Warnings
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-08-26 15:34:33 +02:00
Dongge Liu
36b004e286
Fixed a heap-buffer-overflow in the Half-Life 1 MDL loader. ( #6321 )
...
The loader attempted to read the MDL header without verifying if the input buffer was large enough.
Added a check in MDLImporter::InternReadFile_HL1 to ensure the buffer size is sufficient before proceeding with loading.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-08-18 09:29:45 +03:00
sSsA01
8355e0c4bc
Fix to fail in the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled ( #6250 )
...
* Refix export fbx PolygonVertexIndex
* Fix the function ColladaParser::ReadEffectColor when the flag ASSIMP_DOUBLE_PRESICION is enabled
* Fix the static function ReadLight in ColladaParser when the flag ASSIMP_DOUBLE_PRESICION is enabled
* Refactor of the call of the function fast_atoreal_move to the member of aiColor3D
* Fix the call of the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled and and refactor
* Fix the call of the function fast_atoreal_move when the flag ASSIMP_DOUBLE_PRESICION is enabled
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-07-29 14:19:50 +02:00
DIGITAL IMAGE DESIGN
6fa9d09a97
AC: Support Double-Sided Faces ( #6252 )
...
* AC: Support Double-Sided Faces
The AC format marks double-sided SURF elements with the 0x20 flag, which Assimp ignored. This commit adds support for double-sided faces.
On encountering a double-sided face via the flag mentioned above, the front face is generated as usual but is then duplicated. The winding order of the duplicate is flipped to form a back face. Vertices are duplicated too so that back faces work correctly with normal vector generation and face smoothing.
* Add test file
* Simplify test case
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-07-29 13:09:30 +02:00
Kim Kulling
9f4e7c6d8d
Refactoring: use using types ( #6266 )
...
* Refactoring: use using types
---------
Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-07-28 17:00:45 +02:00
Kim Kulling
59bc03d931
X3D: Fix invalid vector::back usage ( #6283 )
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* X3D: Fix invalid vector::back usage
2025-07-25 15:01:16 +02:00
sSsA01
4c61ca3af5
Refix export fbx PolygonVertexIndex ( #6240 )
...
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-27 11:30:04 +02:00
NSG
ad6e8e210a
Fix: export fbx wrong to_ktime in FBXExporter.cpp ( #6105 )
...
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-17 08:23:21 +02:00
Vinz Spring
357b5baabb
fix-CVE-2025-3158: closes #6023 Fixes CVE-2025-3158: Heap-based Buffer Overflow in Assimp::LWO::AnimResolver::UpdateAnimRangeSetup ( #6222 )
...
- changed loop-condition to reflect the fact that m must be smaller than n
Co-authored-by: Vinz Spring <vinzs@amazon.de >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-08 14:02:04 +02:00
Vinz Spring
269987085f
Fixes CVE-2025-2750: out of bounds write by assigning to wrong array element count tracking ( closes #6011 ) ( #6225 )
...
description:
- The current implementation has faulty reallocation logic when parsing a CSM file
- Issue 1
- 4ad1d2aa30/code/AssetLib/CSM/CSMLoader.cpp (L205)
- By assigning s->mNumPositionKeys = alloc*2 right before resizing the buffer, making s->mNumPositionKeys equivalent to the
max number of aiVectorKey that can be stored in s->mPositionKeys
- the code later attempts to get the next write location by doing: aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
- this points to the end of the array, not after the last element in the array
- Issue 2
- 4ad1d2aa30/code/AssetLib/CSM/CSMLoader.cpp (L178-L184)
- if the CSM file does not declare last frame data, then mPositionKeys will never be initialized
fix:
- we preserve s->mNumPositionKeys to still contain the actual number of aiVectorKeys and ensure that we will not write out of bounds
- we initialize mPositionKeys with a default value and if we find last frame info, we just re-initialize it
Co-authored-by: Vinz Spring <vinzs@amazon.de >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-08 13:46:39 +02:00
Vinz Spring
5be336779d
Fixes CVE-2025-2757: Heap-based Buffer Overflow in AI_MD5_PARSE_STRING_IN_QUOTATION ( closes #6019 ) ( #6223 )
...
description:
- heap buffer overflow in AI_MD5_PARSE_STRING_IN_QUOTATION. An attacker could potentially exploit the vulnerability to cause a remote code execution,
if they can trick the victim into running assimp on a malformed MD5 file
fix:
- truncated the string to the maximum supported length, mitigating overflow
Co-authored-by: Vinz Spring <vinzs@amazon.de >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-08 13:38:05 +02:00
Vinz Spring
177797c77b
Fixes CVE-2025-2751: Out-of-bounds Read in Assimp::CSMImporter::InternReadFile ( closes #6012 ) ( #6224 )
...
description:
issue:
- 4ad1d2aa30/code/AssetLib/CSM/CSMLoader.cpp (L274C1-L275C1)
- sometimes the code tried to construct a new 4x4 matrix from a nullptr, thus reading out of bounds
fix:
- added nullptr check
- added array count check
- added default fallback init to identity matrix
Co-authored-by: Vinz Spring <vinzs@amazon.de >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-08 12:10:12 +02:00
Jackson Levitt
8621d52430
Updated Inner Cone formula for Spot Lights in GLTF ( #6078 )
...
Updated the Inner Cone formula such that exponent values of 0 result in no inner cone and large exponent values result in a inner cone being most of the cone angle-wise.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-05 09:41:30 +02:00
sSsA01
5d39661751
fix compile error caused by PR #6087 when ASSIMP_DOUBLE_PRESICION is enabled ( #6091 )
...
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-05 09:15:47 +02:00
sSsA01
a98ffe6c6f
Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains multi meshes ( #6103 )
...
* fix export fbx wrong Materials index in LayerElementMaterial
* Refix export fbx wrong Materials index in LayerElementMaterial. Materials index should be the order of Materials in connections of the Model node.
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-06-05 09:05:36 +02:00
NSG
c4515f53ca
Fix: Add "preservePivots" condition when importing FBX animation ( #6115 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-31 14:41:25 +02:00
Vinz Spring
7eb6b0c3db
fix: closes #6069 CVE-2025-3196 ( #6154 )
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* fix: closes #6069 CVE-2025-3196
* fix: updated patch for upstream symbol names
* fix: warning C4267
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Co-authored-by: Vinz Jarl Valentin Spring <vinzs@amazon.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
Co-authored-by: Vinz Spring <contact@vinzspring.de >
2025-05-31 14:27:10 +02:00
sSsA01
7b38feb8a7
Fix export fbx PolygonVertexIndex ( #6102 )
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* fix export fbx vertex index
* refactoring: remove unnecessary casts
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-31 13:49:58 +02:00
Steve M
4535ff9d6e
Annotate w/C++17 "fallthrough" ( #6143 )
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Co-authored-by: tellypresence <info@tellypresence.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-27 11:14:29 +02:00
Martin Mirchev
18465fbb24
Add clamping logic ( #6149 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-26 10:16:10 +02:00
Kim Kulling
1933313ec8
Unreal refactorings ( #6182 )
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* Unreal refactorings
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Co-authored-by: Kim Kulling <kim.kulling@draeger.com >
2025-05-16 14:18:37 +02:00
Julian Knodt
2c77d2555b
[ #5983 ] Fix bugs introduced in fbx export ( #6000 )
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There were some typos and incorrect offsets in a previous PR. This fixes part of it, correctly exporting the UV.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-16 10:22:01 +02:00
Martin Mirchev
ed89a02fff
Fix out-of-bounds dereferencing ( #6150 )
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* Fix out-of-bounds dereferencing
* Fix: Add log error entry.
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-16 09:07:04 +02:00
Xavier Bonaventura
64073458bd
Fix warning abut inexistent warning ( #6153 )
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These warnings are not existing before Visual Studio 2015
Fixes #6151
Co-authored-by: Xavier Bonaventura <xavier.bonaventura@gmail.com >
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com >
2025-05-13 20:37:42 +02:00