85 Commits

Author SHA1 Message Date
Gargaj
49ed0711d1 Fix another warning 2023-08-05 15:43:31 +02:00
Gargaj
8312b31d27 fix warning-as-error 2023-08-05 15:39:47 +02:00
sfjohnston
dd40b0ccee Changed #define FBX_FOV_UNKNOWN to const float kFovUnknown 2023-07-23 12:05:01 -07:00
Scott Johnston
aab3c8010c Correct from full FOV to assimp half-fov in camera. Compute from filmWidth and focalLength if FOV not specified. 2023-06-15 12:16:06 -07:00
Suhajda Tamás
3dd08cdd60 Added note 2023-04-05 13:01:38 +02:00
Suhajda Tamás
74509ef8bd Revert "FBXConverter : import FbxCamera correctly"
This reverts commit cdfdd75a66.
2023-04-05 12:19:39 +02:00
Kim Kulling
a259277498 Merge branch 'master' into master 2023-04-03 23:54:28 +02:00
aniongithub
4438b3ecc9 Fix Issue #4486 using the fix described by @jianliang79 2023-03-29 18:36:18 +00:00
inhosens
7cc0c06fdb Merge branch 'assimp:master' into master 2023-03-22 08:30:52 +01:00
Inho Lee
cdfdd75a66 FBXConverter : import FbxCamera correctly
FbxCamera's default value is correct but its transformed
values are described in each NodeProperties.
2023-03-21 10:35:24 +01:00
Kim Kulling
e7e4e3100f Merge branch 'master' into 1-3193 2023-03-20 14:01:35 +01:00
Florian Born
069b3ecdf8 After Kim's addition to meta data types, use it in the FBX converter 2023-03-07 17:44:48 +01:00
Jackie9527
424f53b4d6 bugfix remove duplicated data.
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-04 16:25:56 +08:00
krishty
df28e7830f Merge branch 'master' into fix-build-without-armaturepopulate-post-process 2023-01-29 01:14:33 +01:00
Krishty
3d3e856925 Trim Trailing Whitespace 2023-01-16 09:12:35 +01:00
Krishty
793284a766 Fix Build Without ArmaturePopulate Post Process Step
This post process step introduced new attributes into `aiSkeletonBone`. Said attributes are only defined with the process enabled, i.e. when the `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` macro has not been defined.

Some code, however, accessed the variables unconditionally, leading to build failures if `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` was defined.

This commit adds the missing checks.
2023-01-16 08:42:50 +01:00
Aaron Gokaslan
ccfb175460 Apply various clang-tidy checks for smartprs and modern C++ types 2022-11-08 11:03:55 -05:00
Kim Kulling
b3c7bdbdd6 Add check for wall switch from cmake 2022-09-17 18:16:42 +02:00
Aaron Gokaslan
411171fa45 Apply some more modernize-use-emplace 2022-09-02 11:20:02 -04:00
Aaron Gokaslan
27edb43600 Apply modernize-use-emplace clang-tidy rule 2022-08-23 11:41:49 -04:00
Kim Kulling
fff74a4ac0 Merge branch 'master' into patch-2 2022-06-21 13:39:23 +02:00
Kim Kulling
5adea2dbcf Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 2022-06-11 21:40:44 +02:00
Kim Kulling
aaa19903c6 Fix merge conflicts 2022-06-11 18:50:18 +02:00
Matthew Clendening
aca02190a7 Merge branch 'master' into fix_FBXConverter_double_precision 2022-06-06 10:01:13 -04:00
Kim Kulling
39a4627519 Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 2022-06-02 21:47:29 +02:00
nsg
96d2052ed0 Merge branch 'master' into fix_fbx 2022-06-02 02:31:32 +09:00
nsg
681eb3e91e Fix Import a specific FBX model 2022-06-01 17:41:27 +09:00
Gargaj
f612865f22 fix msvc warnings-as-errors 2022-05-29 01:35:48 +02:00
Matthew Clendening
26233f1b77 Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined 2022-05-26 15:06:23 -04:00
Kim Kulling
ed3e218550 Bugfix: fix not initialized member attributes 2022-05-21 19:08:43 +02:00
tanolino
002d6dc016 Inifinite loop on bad import files
I had an import file that caused an infinite loop. I don't exactly know how this algorithm works here but maybe we should change it more.
Probably calculate the amount of steps and chop linear.
2022-05-18 15:22:11 +02:00
Kim Kulling
64a6968254 Add skeleton generation to aiScene 2022-04-28 21:43:02 +02:00
Kim Kulling
0afb594f40 Generate container for skeleton during FBX-Import 2022-04-28 21:19:10 +02:00
Kim Kulling
6cdd1d3cc6 Generate container for skeleton during FBX-Import 2022-04-28 21:12:26 +02:00
Kim Kulling
37be87b0bd Some minor findings 2022-04-19 23:37:16 +02:00
Mykhailo418
8a1dc87b4c remove absolute_transform in FBXConverter 2022-04-18 18:10:59 +03:00
Mykhailo418
e3def37f42 assing absolute_transform to matrix 2022-04-18 17:26:37 +03:00
Mykhailo418
863e3e0ccb FbxConverter, bone mOffsetMatrix update 2022-04-18 16:02:17 +03:00
Kim Kulling
e5747dad9b First concepts 2022-04-05 20:07:22 +02:00
Filip Lundgren
4175198d04 Detect Roughness factor exported by Blender
Matches the logic used by Blender's own FBX exporter / importer.
2022-03-26 22:33:10 +01:00
sola
c73ff82fc4 FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices 2022-02-25 19:58:44 +08:00
Kim Kulling
76a7614c4b Adapt ai_epsilon to code 2022-02-16 20:07:27 +01:00
Kim Kulling
067c5d9ec4 Refactoring: add usage of ai_epsilon to fbx. 2022-02-16 00:17:26 +01:00
Kim Kulling
50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Vyacheslav.Vanin
1afe7e6255 fix fbx import metalness
Can't import metalness textures in fbx importer
2021-12-16 12:09:06 +03:00
Inho Lee
c2297e9199 Revert "FBXConverter : Fix timescales of FBX animations"
The previous patch was made by misunderstanding about mTime.
It is not real time value, but time ticks.

This reverts commit b8bf1eac04.
2021-12-09 10:57:39 +01:00
Inho Lee
4a37aa2ef8 Interpolate euler rotations for quaternion animations
FBX uses euler rotation but assimp library's base type is
quaternion. When assimp convert FBX some animation information
can be lost.
This patch interpolates euler-angle rotations and insert
additional keyframes for the FBX format.
2021-11-30 12:49:59 +01:00
RichardTea
86a25b62e4 Better aiMesh ABI compatibility with 5.0.1, make smaller
Move new mTextureCoordsNames member to end of struct
Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases
Add C++ accessor functions for simpler usage
2021-11-09 13:03:06 +00:00
IOhannes m zmölnig
3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
Max Vollmer (Microsoft Havok)
51f294c587 Fixes issues our internal compliance and code quality tool found:
* Adds nullptr checks and asserts to protect certain code paths
* Fixes wrong integer type in a printf call
* Adds const to const values
* Prevents integer overflow with explicit casts
2021-08-30 14:59:17 +01:00