assing absolute_transform to matrix
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@@ -1554,6 +1554,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
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bone->mName = bone_name;
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bone->mOffsetMatrix = cl->Transform();
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aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
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// store local transform link for post processing
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/*
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bone->mOffsetMatrix = cl->TransformLink();
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