Commit Graph

156 Commits

Author SHA1 Message Date
Jan Krassnigg
08f2f0f82f Don't hide out-of-memory during FBX import 2022-11-18 13:50:33 +01:00
Aaron Gokaslan
97cb1c6b15 Fix perfect fowards 2022-11-07 11:01:16 -05:00
Aaron Gokaslan
02378b5e70 Add one more missing move 2022-11-03 12:36:58 -04:00
Aaron Gokaslan
8da3d277c7 add missing std moves 2022-11-03 12:35:10 -04:00
slinky55
e0fb1674d1 Merge branch 'clang-fix' of github.com:slinky55/assimp into clang-fix 2022-09-30 22:04:11 -04:00
slinky55
38ccb7e6c9 Used sizeof for buffer sizes instead of hardcoding values 2022-09-30 22:03:59 -04:00
slinky55
5f28370f7f Merge branch 'master' into clang-fix 2022-09-30 21:57:32 -04:00
slinky55
e2e45f7a14 Fixed issue with clang complaining about sprintf being depreciated 2022-09-30 00:34:33 -04:00
Florian Born
7eb9edf0b9 Make FBX parser resilient to missing data streams 2022-09-21 11:45:54 +02:00
Kim Kulling
b3c7bdbdd6 Add check for wall switch from cmake 2022-09-17 18:16:42 +02:00
Aaron Gokaslan
411171fa45 Apply some more modernize-use-emplace 2022-09-02 11:20:02 -04:00
Aaron Gokaslan
e93fa6699a Manually fix up 100 more instances where it should be defaulted 2022-08-25 12:20:13 -04:00
Aaron Gokaslan
6fa21dcc6e Explicitly default all empty dtors 2022-08-25 11:32:59 -04:00
Aaron Gokaslan
27edb43600 Apply modernize-use-emplace clang-tidy rule 2022-08-23 11:41:49 -04:00
Ville Voutilainen
253f8bfa62 Use unqualified uint32_t everywhere in FBXBinaryTokenizer
The use of qualified std::uint32_t requires including <cstdint> instead
of <stdint.h> on some implementations, and that breaks the build of Qt 6
on GCC 13. Just use the unqualified name everywhere.
2022-08-09 01:54:31 +03:00
Kim Kulling
fff74a4ac0 Merge branch 'master' into patch-2 2022-06-21 13:39:23 +02:00
Kim Kulling
5adea2dbcf Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 2022-06-11 21:40:44 +02:00
Kim Kulling
aaa19903c6 Fix merge conflicts 2022-06-11 18:50:18 +02:00
Matthew Clendening
aca02190a7 Merge branch 'master' into fix_FBXConverter_double_precision 2022-06-06 10:01:13 -04:00
Kim Kulling
39a4627519 Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 2022-06-02 21:47:29 +02:00
nsg
96d2052ed0 Merge branch 'master' into fix_fbx 2022-06-02 02:31:32 +09:00
nsg
681eb3e91e Fix Import a specific FBX model 2022-06-01 17:41:27 +09:00
Gargaj
f612865f22 fix msvc warnings-as-errors 2022-05-29 01:35:48 +02:00
Matthew Clendening
26233f1b77 Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined 2022-05-26 15:06:23 -04:00
Kim Kulling
ed3e218550 Bugfix: fix not initialized member attributes 2022-05-21 19:08:43 +02:00
tanolino
002d6dc016 Inifinite loop on bad import files
I had an import file that caused an infinite loop. I don't exactly know how this algorithm works here but maybe we should change it more.
Probably calculate the amount of steps and chop linear.
2022-05-18 15:22:11 +02:00
Kim Kulling
64a6968254 Add skeleton generation to aiScene 2022-04-28 21:43:02 +02:00
Kim Kulling
0afb594f40 Generate container for skeleton during FBX-Import 2022-04-28 21:19:10 +02:00
Kim Kulling
6cdd1d3cc6 Generate container for skeleton during FBX-Import 2022-04-28 21:12:26 +02:00
Kim Kulling
37be87b0bd Some minor findings 2022-04-19 23:37:16 +02:00
Mykhailo418
8a1dc87b4c remove absolute_transform in FBXConverter 2022-04-18 18:10:59 +03:00
Mykhailo418
e3def37f42 assing absolute_transform to matrix 2022-04-18 17:26:37 +03:00
Mykhailo418
863e3e0ccb FbxConverter, bone mOffsetMatrix update 2022-04-18 16:02:17 +03:00
Kim Kulling
e5747dad9b First concepts 2022-04-05 20:07:22 +02:00
Filip Lundgren
4175198d04 Detect Roughness factor exported by Blender
Matches the logic used by Blender's own FBX exporter / importer.
2022-03-26 22:33:10 +01:00
kimkulling
26598dc6bd Forget to save file. 2022-03-09 11:00:05 +01:00
kimkulling
76e10b96fc Fix missing members and do some small refactorings. 2022-03-09 10:51:37 +01:00
sola
c73ff82fc4 FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices 2022-02-25 19:58:44 +08:00
Kim Kulling
76a7614c4b Adapt ai_epsilon to code 2022-02-16 20:07:27 +01:00
Kim Kulling
067c5d9ec4 Refactoring: add usage of ai_epsilon to fbx. 2022-02-16 00:17:26 +01:00
Kim Kulling
c718500c55 Fix last review findings and finish windows bits 2022-02-14 20:25:18 +01:00
Kim Kulling
52b6c4f7c0 Fix broken importer and add some review findings2 2022-02-13 18:44:22 +01:00
Kim Kulling
3e09d462fa Fix compression for fbx 2022-02-12 09:25:45 +01:00
Kim Kulling
27bcddfb1a Migrate more importers to compression class 2022-02-08 20:43:47 +01:00
Kim Kulling
05746acb07 Merge branch 'new-file-detection' of https://github.com/krishty/assimp into krishty-new-file-detection 2022-01-16 20:41:24 +01:00
Kim Kulling
50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Vyacheslav.Vanin
1afe7e6255 fix fbx import metalness
Can't import metalness textures in fbx importer
2021-12-16 12:09:06 +03:00
Inho Lee
c2297e9199 Revert "FBXConverter : Fix timescales of FBX animations"
The previous patch was made by misunderstanding about mTime.
It is not real time value, but time ticks.

This reverts commit b8bf1eac04.
2021-12-09 10:57:39 +01:00
Inho Lee
4a37aa2ef8 Interpolate euler rotations for quaternion animations
FBX uses euler rotation but assimp library's base type is
quaternion. When assimp convert FBX some animation information
can be lost.
This patch interpolates euler-angle rotations and insert
additional keyframes for the FBX format.
2021-11-30 12:49:59 +01:00
RichardTea
86a25b62e4 Better aiMesh ABI compatibility with 5.0.1, make smaller
Move new mTextureCoordsNames member to end of struct
Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases
Add C++ accessor functions for simpler usage
2021-11-09 13:03:06 +00:00