Commit Graph

5154 Commits

Author SHA1 Message Date
Kim Kulling
3f5238d7c1 Merge branch 'master' into gltf2_fixes 2020-12-24 16:48:36 +01:00
Kim Kulling
b4b011e764 Merge branch 'master' into master 2020-12-22 11:11:45 +01:00
Kim Kulling
50f9fb28b6 Merge branch 'master' into fix-casting-mingw 2020-12-21 18:29:18 +01:00
Kim Kulling
981923821a Merge branch 'master' into gltf2-exporter-crash 2020-12-18 16:27:06 +01:00
Inho Lee
4e5b25cd81 Keep AnimMesh data during the SortByPTypeProcess
A Postprocessing step, SortByPTypeProcess, can rebuild Mesh data,
but it does not handle AnimMesh.
This patch helps to rebuild appropriate AnimMeshes for the Mesh.
2020-12-16 19:19:30 +01:00
Inho Lee
b8bf1eac04 FBXConverter : Fix timescales of FBX animations
FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
2020-12-16 15:02:46 +01:00
Max Vollmer
a15adc9fbc Fixed copypaste error 2020-12-14 17:01:42 +00:00
Max Vollmer
1db51503d8 Throw instead of assert on invalid file input 2020-12-14 16:44:56 +00:00
Max Vollmer
5436e16802 * Fix memory leak in GLTF2 Importer that occurs when an exception gets thrown while constructing a scene
* Fix crash in GLTF2 Importer when a scene with dangling/uninitialized pointers gets deleted after an exception was thrown
* Fix crash in GLTF2 Importer when channel sampler is not set (negative index)
2020-12-14 16:37:02 +00:00
wasd845
4e9176d2cd _dest may be destructed twice if _dest is not null in MergeScenes() 2020-12-14 19:16:29 +08:00
Jean-Louis Boudrand
922f874e78 Merge branch 'gltf2-exporter-crash' of https://github.com/JLouis-B/assimp into gltf2-exporter-crash 2020-12-13 17:03:09 +01:00
Jean-Louis Boudrand
d18fce3f06 Fix https://github.com/assimp/assimp/issues/3054
Corrected the animation of each bone of an animation were exported in different animations (+tabs fixes)
2020-12-13 17:02:50 +01:00
Jean-Louis Boudrand
33e7e2366c Merge branch 'master' into gltf2-exporter-crash 2020-12-13 16:48:40 +01:00
Biswapriyo Nath
c65f2cb3fb Remove extra semicolon while GCC being pedantic. 2020-12-13 00:12:44 +05:30
Biswapriyo Nath
e2af015a57 Common: Fix GCC error invalid conversion in MINGW. 2020-12-11 21:43:09 +05:30
Kim Kulling
7dd0596010 Merge branch 'master' into 3dsMax2021PbrMaterials 2020-12-11 14:31:00 +01:00
Kim Kulling
a2adef8726 Merge branch 'master' into add-msvc-check 2020-12-11 14:11:10 +01:00
Jean-Louis Boudrand
8701a86c9d Fixed a crash of the Gltf 2 exporter in the case of an animation without a translation, rotation or scale animation key. 2020-12-10 23:47:54 +01:00
Kim Kulling
e4a1fb171e Merge branch 'master' into master 2020-12-09 17:58:18 +01:00
tellypresence
6db5b7046f Provide option for rapidjson no-member-iterator define
Originally added to fix warning on MSVC but breaks android build
2020-12-09 20:21:43 +09:00
Kim Kulling
816bbc852c Merge branch 'master' into master 2020-12-08 19:54:04 +01:00
Kim Kulling
c0d7ea981a Merge branch 'master' into gltf_fixes 2020-12-04 16:02:16 +01:00
Kim Kulling
eccdc6dc96 Merge branch 'master' into master 2020-12-04 15:30:56 +01:00
Kim Kulling
5020a0aa33 Merge branch 'master' into fbxExceptionSafety 2020-12-04 11:01:56 +01:00
Max Vollmer (Microsoft Havok)
e737adde50 Merge branch 'master' into gltf_fixes 2020-12-04 08:58:52 +00:00
Kim Kulling
f67a9f253f Merge branch 'master' into 3dsMax2021PbrMaterials 2020-12-03 22:20:01 +01:00
Kim Kulling
c7aeb882e6 Update ScenePreprocessor.cpp 2020-12-03 17:28:51 +01:00
Malcolm Tyrrell
471d2acc92 Improvements & style 2020-12-03 11:17:45 +00:00
Kim Kulling
c5f45e26bd Merge branch 'master' into scenepreprocessor-memoryleak 2020-12-03 10:08:05 +01:00
Malcolm Tyrrell
19af3f0d31 Swap the meaning using the out_mat property. 2020-12-02 16:59:29 +00:00
Biswapriyo Nath
8d8ba521e2 Check _MSC_VER for MSVC specific pragma directives.
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
Malcolm Tyrrell
f7be3048de New 3ds Max PBR Materials in FBX 2020-12-01 12:05:42 +00:00
FRICOTEAUX
b47c5c8c27 glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit e8d2b84 on 08/03/2020 "clean all warnings for vs-2019") 2020-11-30 20:11:41 +01:00
Max Vollmer
53ff0702ce Fixed check for base64 char values 2020-11-30 16:21:29 +00:00
Max Vollmer
7d72c78c8e Some improvements 2020-11-30 15:20:51 +00:00
Max Vollmer
6ed1488e6e * Improved error messages
* Throw instead of asserts on invalid file input
2020-11-30 15:04:06 +00:00
Oleg Bogdanov
4d4a3c42f6 Fix for 3489 | Preserve morph targets when splitting by bone count 2020-11-28 10:01:50 -08:00
Kim Kulling
88be8ec698 Merge branch 'master' into fbxExceptionSafety 2020-11-27 21:49:58 +01:00
Malcolm Tyrrell
149b8d1fd1 Don't need operator< either. 2020-11-27 14:26:51 +00:00
Malcolm Tyrrell
14f79caf41 textures_converted keys can just be pointers 2020-11-26 16:29:37 +00:00
Neil Clifford
ea60563822 Merge branch 'master' into scenepreprocessor-memoryleak 2020-11-26 08:57:57 +00:00
Kim Kulling
4590f06756 Merge branch 'master' into master 2020-11-25 16:57:49 +01:00
Kim Kulling
c059e58c5e Merge branch 'master' into fbxparser-overead 2020-11-24 08:36:15 +01:00
Kim Kulling
fe78310486 Merge branch 'master' into fbxExceptionSafety 2020-11-23 10:08:23 +01:00
Evangel
98e42e22b8 Added check around setting pScene->mName from asset.scene. 2020-11-22 15:49:41 +10:00
Evangel
30584c1ec1 Replaced name with scene_name to avoid shadowing. 2020-11-22 15:36:08 +10:00
Evangel
67abcb10ba Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes. 2020-11-22 15:33:31 +10:00
Malcolm Tyrrell
885a196c74 Unsigned 2020-11-19 16:30:44 +00:00
Kim Kulling
8108338215 Merge branch 'master' into master 2020-11-19 16:34:15 +01:00
Neil Clifford
fc842a0f97 Sceneprecessor potential memory leak 2020-11-19 13:20:43 +00:00