* Removed unnecessary copy constructor declaration in aiVector3t
* Added copy constructor back in aiVector3t
* Added explicit declaration of assignment operator in aiVector3t
* Fix Whitespace
No functional changes. This commit removes trailing spaces, undesired line breaks, and formatting screwups.
* Remove more useless line breaks in license (500 out of 630 license copies do NOT use double line breaks here)
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Co-authored-by: Krishty <krishty@krishty.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Introduce gltf metallic-roughness texture type
* Add to unit test, add doc citation
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
The docs talked about the importer, but no importer exists in the
context of calling this function. It seems like the docs may have been
accidentally copied from somewhere else.
I copied the docs from another import function within the same file.
This seems reasonable because the implementations of both functions
suggest they work the same way: the function creates the importer and
sets it into the scene private data so that the later release call can
release the importer.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Fix parsing of comments at the end of lines for tokens with variable number of elements. (#5890)
* Fixed Quality Gate issues.
Reduced nesting of the break statements.
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
assigning s_pNullLogger to the parameter "logger" is definitely wrong.
However, custom logger previously set from user must not be deleted.
The user itself must handle allocation / deallocation.
* feat: add option for creating XCFramework and configure minimum iOS target with a build parameter
* style: update indents for iOS bash script
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
when blender export fbx then embedded texture path have slash and back slash.
so GetShortFilename have to check both types of slashes
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Added more Maya materials
Added Maya materials to list and add setting texture properties for getting lost textures to mesh
* Update utMaterialSystem.cpp
Now new enumerators are handled by a case label in utMaterialSystem.cpp
* Update material.h
- Fix tests: use the correct max material parameter
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Make color single precision
* Fix the unittests for double precision
* Fix merge issues
* Fix issues with Vertex + Color4
* Fix vertex operator, some tests are still red.
* Squash development commits for PR
* Fix failing build on armeabi-v7a via android NDK
* Update with blendshape support
* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)
* Update to latest rendermesh-refactor branch commit
* Remove tracked file
* Update to use recent commit to "dev" branch
"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages
* Add UNUSED() macro
(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)
* Update tinyusdz branch
* Prevent per-ABI (x86, x86_64 etc) clone on android
* Add verbose logging cmake option
* Fix macro and patch
* Address compiler warnings
* Address compiler warnings
* Address compiler warnings
* Attempt prevent re-clone/re-patch once downloaded by any ABI build
* Disable tinyusdz clone/build by default
assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>