Renamed and inlined hasSkeletons() to HasSkeletons() to match the other Has*() methods. (#6072)
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@@ -421,7 +421,8 @@ struct ASSIMP_API aiScene {
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return mAnimations != nullptr && mNumAnimations > 0;
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}
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bool hasSkeletons() const {
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//! Check whether the scene contains skeletons
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inline bool HasSkeletons() const {
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return mSkeletons != nullptr && mNumSkeletons > 0;
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}
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