Commit Graph

4293 Commits

Author SHA1 Message Date
Mike Samsonov
55c2a3edb9 FBX orphant embedded textures 2019-11-01 12:29:54 +00:00
RevoluPowered
02a63f8b10 Fixed template being used in file 2019-10-29 20:21:16 +00:00
Kim Kulling
be09110aa8 Merge branch 'master' into feature/easy-armature-lookup 2019-10-29 21:09:50 +01:00
Kim Kulling
459d8105a7 Merge branch 'master' into fix-3ds-material-names 2019-10-29 13:18:23 +01:00
Kim Kulling
18555abed0 Merge branch 'master' into migenius-fix-pbrsg 2019-10-28 20:08:47 +01:00
Kim Kulling
571d64e3c1 Merge branch 'master' into migenius-fix-doublefree 2019-10-28 07:51:19 +01:00
Kim Kulling
61ea5a4ac6 Merge branch 'master' into collada_zae_textures_2710 2019-10-27 18:24:16 +01:00
RevoluPowered
a9a0d4d29b Tidying order of function calls and fixed debug statements 2019-10-27 14:16:39 +00:00
RevoluPowered
212bcfe75c Test disable cache 2019-10-27 14:16:39 +00:00
RevoluPowered
9c8d835704 Explicitly use nullptr 2019-10-27 14:16:39 +00:00
RevoluPowered
5d0c63391b Explicitly set the size of the parent node if we have no children 2019-10-27 14:16:39 +00:00
RevoluPowered
a30936954e Best to check the number of children before checking the actual array 2019-10-27 14:16:39 +00:00
RevoluPowered
514257f587 Added unit tests for ArmaturePopulate when used (added huestos model to tests)
Added clear documentation for this too to explain, you need to enable it to make it available

Signed-off-by: RevoluPowered <gordon@gordonite.tech>
2019-10-27 14:16:39 +00:00
RevoluPowered
46cdd81d75 Added ArmaturePopulate scale process for all formats 2019-10-27 14:16:39 +00:00
RevoluPowered
93efe4197a Removed redundant rest matrix and fixed assert compile error 2019-10-27 14:16:39 +00:00
RevoluPowered
168ae22ad4 Implemented easy armature lookup
This lets you directly retrieve the node a bone links to and informs you of the armature directly

This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Kim Kulling
120e97e55b Merge branch 'master' into assimp_version_2693 2019-10-27 13:47:59 +01:00
Kim Kulling
93d87c775d Merge branch 'master' into master 2019-10-27 09:00:47 +01:00
Rem
5f58ef82b9 prevent accidental lower casing material names in ReplaceDefaultMaterial 2019-10-25 10:18:27 +03:00
Paul Arden
cbd4e8bc22 Fix inconsistent indentation in previous commit. 2019-10-25 12:19:28 +11:00
Paul Arden
822be33408 Move pbrSG glossinessFactor into the correct material extension object. Fixes issue #2724. 2019-10-25 12:17:43 +11:00
Kim Kulling
932acf4350 Merge branch 'master' into fix-gltf-importer-crash 2019-10-23 20:14:38 +02:00
Kim Kulling
df3e22d9ba Merge branch 'master' into migenius-fix-vs2013-build 2019-10-21 20:57:29 +02:00
Malcolm Tyrrell
9bc2648615 Merge branch 'master' into fix-gltf-importer-crash 2019-10-21 15:29:18 +01:00
Kim Kulling
c350d4f487 Update ColladaExporter.cpp
Small review findings.
2019-10-19 12:08:57 +02:00
Paul Arden
9aa9238e7e Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue #2714. 2019-10-18 14:40:41 +11:00
TGE
075d05e604 Merge branch 'master' into fix_dae_export 2019-10-17 23:52:44 +02:00
RichardTea
51fc0f4ec4 Merge branch 'master' into assimp_version_2693 2019-10-16 10:00:50 +01:00
Paul Arden
e6a051d953 Fix compilation on VS2013 due to compiler bug with brace initialisers. This fixes issue #2678. 2019-10-16 19:06:57 +11:00
RichardTea
198bc428fa Fix some warnings in Collada import 2019-10-14 12:15:02 +01:00
RichardTea
6a6ccc0fb0 Rename ConvertPath() to UriDecodePath() 2019-10-14 11:27:34 +01:00
RichardTea
5e84889724 Merge branch 'master' into collada_zae_textures_2710 2019-10-14 10:56:53 +01:00
RichardTea
ce5c71d2e7 Collada ZAE import must convert manifest and image paths
Moved ConvertPath into ColladaParser and use it when reading all filenames from the XML

Added more EXPECTS to the Collada tests
2019-10-11 18:57:38 +01:00
RichardTea
059ee0e091 Update assimp legal and version
Will now report the major and minor versions specified in cmakelists
2019-10-11 16:28:14 +01:00
kimkulling
3f38011e86 Fix filter for vs for public headers. 2019-10-11 13:41:13 +02:00
kimkulling
33af183bb8 Cleanup the public headers. 2019-10-11 13:27:36 +02:00
Malcolm Tyrrell
3b3e34c36a Fix one byte memory leak. 2019-10-08 15:15:16 +01:00
Malcolm Tyrrell
5a1276032e Add bound checks. 2019-10-08 12:51:08 +01:00
Fabrice Fontaine
32781a566d Fix FBXConverter: use proper 64-bit constant
Use proper 64-bit constant for CONVERT_FBX_TIME(time) conversion, fixes:

  code/FBXConverter.cpp:2025: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2026: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2794: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2868: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2878: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2888: error: integer constant is too large for 'long' type

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
[Retrieved from:
https://git.buildroot.net/buildroot/tree/package/assimp/0001-Fix-FBXConverter-use-proper-64-bit-constant.patch]
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2019-10-06 15:42:11 +02:00
Kim Kulling
78cfec41ec Merge branch 'master' into issue_2693 2019-10-06 11:11:22 +02:00
Engin Manap
afec2e2c49 Fix #2693 aiGetVersionMajor return wrong version
The 2 constants MinorVersion and MajorVersion are updated for 5.0
2019-10-05 19:23:02 +02:00
Chris Weermann (TGE)
38153748ab ColladaExporter: use actual mesh names when available 2019-10-02 19:18:48 +02:00
Chris Weermann (TGE)
c08a78f7c6 ColladaExporter: improve name/id handling 2019-10-02 01:32:53 +02:00
vcebollada
6550b1df61 Merge branch 'master' into gltf_mesh_morph_animations 2019-10-01 08:04:46 +01:00
Theak
7a8b7ba88d aiAnimation::mTicksPerSecond for gltf2 imports - should always be 1000.0 2019-09-29 10:09:53 +01:00
vcebollada
5018af995b Merge branch 'master' into gltf_mesh_morph_animations 2019-09-26 11:33:33 +01:00
Kim Kulling
2757297b4f Merge branch 'master' into issue_2662 2019-09-26 09:55:16 +02:00
vcebollada
8ca39ade6a Merge branch 'master' into gltf_mesh_morph_animations 2019-09-25 16:16:32 +01:00
Kim Kulling
6e75d7a839 Merge branch 'master' into fix-multi-uvset-coord 2019-09-25 16:57:24 +02:00
Victor Cebollada
e0fee3d87b gltf2.0 importer - Support for mesh morph animations added.
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
2019-09-25 09:58:23 +01:00