Kim Kulling
78132d666f
Merge branch 'master' into fix-3ds-matrix
2021-05-01 11:34:33 +02:00
Garux
eab1c9c3c0
add AI_CONFIG_IMPORT_MD3_LOAD_SHADERS bool option
...
the purpose is use of this loader with idtech3 FS
this requires full original material name, which euqals to Q3 shader path
result of deduction is not usable inside Q3 FS at all
option in general is "do not tinker with the path"
2021-05-01 08:14:44 +03:00
contriteobserver
813b64ef52
corrected M3D_EXP_NOFACE test
2021-04-30 21:51:02 -07:00
contriteobserver
e51bb1e77e
fixed signed/unsigned mismatch warning
2021-04-30 21:26:57 -07:00
contriteobserver
694f4c2e34
Merge branch 'master' into M3DasciiByDefault
2021-04-30 21:12:48 -07:00
contriteobserver
af0aca796e
now compiling M3D ASCII support by default
...
addresses issue #3777
2021-04-30 21:07:01 -07:00
Garux
55abc49d6d
improve md3::Q3 shader::cull keyword support
...
only use nonstandard winding order with `cull back`; might be excess too, since engine doesn't support this
2021-04-30 22:59:05 +03:00
Garux
0b7ebef497
fix path separator in md3 shader loading
2021-04-30 22:51:21 +03:00
Kim Kulling
2feda5b4b2
Merge branch 'master' into md2-mdc-const
2021-04-30 20:10:45 +02:00
Garux
149224091f
support missing closing brace in material list after Ascii Scene Exporter v2.51
2021-04-30 10:37:06 +03:00
Kim Kulling
57091d761e
Merge branch 'master' into md2-mdc-const
2021-04-30 00:56:50 +02:00
Kim Kulling
0b92abe9b4
Merge branch 'master' into empty-string-style
2021-04-30 00:54:57 +02:00
vfxgordon
5298ed8f9e
Merge branch 'master' into fbxBlendshapes
2021-04-29 15:21:16 -07:00
Kim Kulling
73e05ab6d3
Merge branch 'master' into add-step-extension
2021-04-30 00:13:32 +02:00
Garux
edf12bd357
fix md2 orientation
2021-04-30 00:02:37 +03:00
Krishty
666b5eff76
added .step extension to IFC loader
...
The extension .step is at least as common as .stp, so both should be supported.
2021-04-29 21:29:10 +02:00
Garux
4798ff3882
fix hl1 mdl orientation, tex coords, face windings order
2021-04-29 20:50:50 +03:00
Garux
db142da571
orient mdc correctly
2021-04-29 20:41:10 +03:00
Kim Kulling
9a0b703db1
Merge branch 'master' into ms-maxvollmer/importer_fixes
2021-04-28 20:25:10 +02:00
Krishty
260cc6bd26
reverted regression in 3DS transformation (issue #3802 )
...
The regression was introduced to align 3DS export and import, but in fact it broke the transformation matrices on import. This commit reverts the relevant lines. Furthermore, matrix layout was double-checked with two other 3DS importers. Export was not considered.
2021-04-28 01:02:24 +02:00
Jason C
3acd42c22e
Remove newline from name of Blender importer.
...
Addresses #3797 .
Re-submitting this as a quick fix to the immediate issue while I think about the website field.
2021-04-26 20:27:28 -04:00
Gordon Chapman
64da2a4315
Merge remote-tracking branch 'upstream/master' into fbxBlendshapes
2021-04-26 13:51:22 -07:00
Gordon Chapman
a5d0e99548
Fixed error in blendShapeChannel Weighting
2021-04-26 12:19:20 -07:00
Max Vollmer (Microsoft Havok)
e1d6e1f377
Merge branch 'master' into ms-maxvollmer/importer_fixes
2021-04-26 14:53:32 +01:00
Krishty
e6a47d93c2
removed dead code from 0d29203e24
2021-04-24 13:29:15 +02:00
Krishty
9dc66b0003
removed dead code
...
BaseImporter::GetExtensionList() is not a virtual function; overriding it is useless. This probably stemmed from a misunderstanding.
2021-04-23 15:15:21 +02:00
Krishty
196deea7ce
added missing file extensions to aiImporterDesc::mFileExtensions
2021-04-23 15:05:09 +02:00
Kim Kulling
8881e65d62
Merge branch 'master' into strip-useless-gltf-write
2021-04-22 09:55:00 +02:00
Max Vollmer (Microsoft Havok)
746d5cf964
* Throw instead of assert on invalid file input
...
* Check JSON object type before accessing members
* Ensure samplers input and output references are set before accessing them
2021-04-21 16:17:03 +01:00
Krishty
55dd5faafb
fixed export exceptions on import
...
Ogre and 3MF imports threw DeadlyExportErrors under some circumstances. Bad for people who assumed that they only needed to catch DeadlyImportErrors. Changed them to DeadlyImportErrors.
2021-04-19 19:33:41 +02:00
Krishty
a19299d501
moved MD2/MDC tables from BSS to const data
...
Visual C++ is unable to identify them as constant data during optimization, so explicitly declare them const.
2021-04-17 00:32:04 +02:00
Krishty
f761dc72f4
style fix - initializing and assigning empty std::string properly
...
std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.
With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Krishty
6cbeca5518
fixed glTF export stuff being pulled into the EXE even if building with ASSIMP_BUILD_NO_EXPORT
...
“LazyDictBase::WriteObjects()” in the two glTF implementations is only used for export. Since it’s a virtual method, and many compilers have trouble removing unreferenced virtual methods, glTF export stuff is pulled into the binary even if compiling without exports.
This commit removes said virtual function if only compiling for import.
This removes 75 KiB of useless code when compiled with Visual Studio for x64.
2021-04-16 20:44:40 +02:00
Kim Kulling
21b56b0058
Merge branch 'master' into tr1
2021-04-14 12:46:59 +02:00
Kim Kulling
83c0dce075
Merge branch 'master' into Q1MDLgroup
2021-04-14 10:48:26 +02:00
Kim Kulling
0b61a8875a
Merge branch 'master' into patch-1
2021-04-14 10:22:42 +02:00
Hill Ma
4aa52b3af8
Flip the check on _MSC_VER for using TR1 containers.
2021-04-13 11:15:52 -07:00
Kim Kulling
263d450300
Merge branch 'master' into master
2021-04-12 09:35:03 +02:00
Kim Kulling
a3ee377af7
Merge branch 'master' into ms3d-fixes
2021-04-11 19:12:06 +02:00
Kim Kulling
cf4ef04a80
Merge branch 'master' into master
2021-04-07 20:58:40 +02:00
Clement JACOB
e66232d8c3
Merge branch 'master' into feature/gltf_fb_ngon_encoding
2021-04-07 13:54:31 +02:00
Patrick Walton
a44ba41413
Fix incorrect indices in the MilkShape 3D loader
2021-04-05 19:14:48 -07:00
Kim Kulling
7fee914776
Fix direct leak
...
closes https://github.com/assimp/assimp/issues/3747
2021-04-05 21:24:54 +02:00
Garux
856547be23
Fix Q1 MDL group frame loading, e.g. Q1 progs/flame2.mdl
2021-04-05 17:18:06 +03:00
Garux
437d7bf8b8
Fix MDC loader
...
placement new was clearing input buffer by constructor, which was nothing to do with adequate parsing
changes are not analyzed in depth, but at least test model and models of Wolf:ET are loading and not crashing
2021-04-05 16:39:41 +03:00
Kim Kulling
22413d85ad
Merge branch 'master' into MalcolmTyrrell/tangentCheck
2021-04-03 17:42:44 +02:00
Kim Kulling
80fc8538be
Update AMFImporter_Material.cpp
2021-04-03 10:29:16 +02:00
Kim Kulling
d62c89557b
Remove dead code
2021-04-03 10:28:19 +02:00
Kim Kulling
46e49d0b83
Update AMFImporter_Geometry.cpp
2021-04-03 10:27:54 +02:00
Kim Kulling
cdb6a62cdb
Merge branch 'master' into issue_3678
2021-04-03 10:27:07 +02:00