Commit Graph

5379 Commits

Author SHA1 Message Date
Kim Kulling
78132d666f Merge branch 'master' into fix-3ds-matrix 2021-05-01 11:34:33 +02:00
Kim Kulling
7843b24e03 Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-05-01 09:16:06 +02:00
Kim Kulling
2feda5b4b2 Merge branch 'master' into md2-mdc-const 2021-04-30 20:10:45 +02:00
Kim Kulling
57091d761e Merge branch 'master' into md2-mdc-const 2021-04-30 00:56:50 +02:00
Kim Kulling
0b92abe9b4 Merge branch 'master' into empty-string-style 2021-04-30 00:54:57 +02:00
Scott Baldric
f523b1e0d7 Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-29 08:52:51 -05:00
Kim Kulling
41e5acf060 Merge branch 'master' into ms-maxvollmer/importer_fixes 2021-04-28 20:26:38 +02:00
Kim Kulling
9a0b703db1 Merge branch 'master' into ms-maxvollmer/importer_fixes 2021-04-28 20:25:10 +02:00
Kim Kulling
6abdd0cd3e Fix crash when reading 0 bytes
- This is a valid option so crash shall not happen
2021-04-28 16:38:22 +02:00
Scott Baldric
8e3fe6b30b Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-28 09:16:02 -05:00
Krishty
260cc6bd26 reverted regression in 3DS transformation (issue #3802)
The regression was introduced to align 3DS export and import, but in fact it broke the transformation matrices on import. This commit reverts the relevant lines. Furthermore, matrix layout was double-checked with two other 3DS importers. Export was not considered.
2021-04-28 01:02:24 +02:00
Jason C
3acd42c22e Remove newline from name of Blender importer.
Addresses #3797.

Re-submitting this as a quick fix to the immediate issue while I think about the website field.
2021-04-26 20:27:28 -04:00
Max Vollmer (Microsoft Havok)
e1d6e1f377 Merge branch 'master' into ms-maxvollmer/importer_fixes 2021-04-26 14:53:32 +01:00
Scott Baldric
4b47b7a552 Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-23 07:42:32 -05:00
Scott Baldric
aae3788247 Fix: Removing double delete of texture items.
Textures were being double deleted after a merge scene because the
texture array wasn't being properly deleted at the end of merging.
Furthermore, the texture array was being sized to the number of
materials instead of the number of textures.
2021-04-22 08:49:47 -05:00
Kim Kulling
8881e65d62 Merge branch 'master' into strip-useless-gltf-write 2021-04-22 09:55:00 +02:00
Max Vollmer (Microsoft Havok)
44dc08f128 Remove GLTF tag, postprocessing is format independent 2021-04-21 16:20:58 +01:00
Max Vollmer (Microsoft Havok)
746d5cf964 * Throw instead of assert on invalid file input
* Check JSON object type before accessing members
* Ensure samplers input and output references are set before accessing them
2021-04-21 16:17:03 +01:00
Kim Kulling
873c6ffabe Merge branch 'master' into fix-import-export-confusion 2021-04-19 21:08:52 +02:00
Krishty
55dd5faafb fixed export exceptions on import
Ogre and 3MF imports threw DeadlyExportErrors under some circumstances. Bad for people who assumed that they only needed to catch DeadlyImportErrors. Changed them to DeadlyImportErrors.
2021-04-19 19:33:41 +02:00
Krishty
3fead344ad updated version string (if anyone cares) 2021-04-19 07:37:12 +02:00
Krishty
a19299d501 moved MD2/MDC tables from BSS to const data
Visual C++ is unable to identify them as constant data during optimization, so explicitly declare them const.
2021-04-17 00:32:04 +02:00
Krishty
f761dc72f4 style fix - initializing and assigning empty std::string properly
std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.

With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Krishty
6cbeca5518 fixed glTF export stuff being pulled into the EXE even if building with ASSIMP_BUILD_NO_EXPORT
“LazyDictBase::WriteObjects()” in the two glTF implementations is only used for export. Since it’s a virtual method, and many compilers have trouble removing unreferenced virtual methods, glTF export stuff is pulled into the binary even if compiling without exports.

This commit removes said virtual function if only compiling for import.

This removes 75 KiB of useless code when compiled with Visual Studio for x64.
2021-04-16 20:44:40 +02:00
Kim Kulling
21b56b0058 Merge branch 'master' into tr1 2021-04-14 12:46:59 +02:00
Kim Kulling
0b61a8875a Merge branch 'master' into patch-1 2021-04-14 10:22:42 +02:00
Hill Ma
4aa52b3af8 Flip the check on _MSC_VER for using TR1 containers. 2021-04-13 11:15:52 -07:00
Kim Kulling
263d450300 Merge branch 'master' into master 2021-04-12 09:35:03 +02:00
Kim Kulling
a3ee377af7 Merge branch 'master' into ms3d-fixes 2021-04-11 19:12:06 +02:00
Kim Kulling
cf4ef04a80 Merge branch 'master' into master 2021-04-07 20:58:40 +02:00
Clement JACOB
e66232d8c3 Merge branch 'master' into feature/gltf_fb_ngon_encoding 2021-04-07 13:54:31 +02:00
Patrick Walton
a44ba41413 Fix incorrect indices in the MilkShape 3D loader 2021-04-05 19:14:48 -07:00
Kim Kulling
7fee914776 Fix direct leak
closes https://github.com/assimp/assimp/issues/3747
2021-04-05 21:24:54 +02:00
Garux
437d7bf8b8 Fix MDC loader
placement new was clearing input buffer by constructor, which was nothing to do with adequate parsing
changes are not analyzed in depth, but at least test model and models of Wolf:ET are loading and not crashing
2021-04-05 16:39:41 +03:00
Kim Kulling
22413d85ad Merge branch 'master' into MalcolmTyrrell/tangentCheck 2021-04-03 17:42:44 +02:00
Kim Kulling
80fc8538be Update AMFImporter_Material.cpp 2021-04-03 10:29:16 +02:00
Kim Kulling
d62c89557b Remove dead code 2021-04-03 10:28:19 +02:00
Kim Kulling
46e49d0b83 Update AMFImporter_Geometry.cpp 2021-04-03 10:27:54 +02:00
Kim Kulling
cdb6a62cdb Merge branch 'master' into issue_3678 2021-04-03 10:27:07 +02:00
Kim Kulling
da0543972b Fix parsing for AMF-Files. 2021-04-03 10:25:03 +02:00
Kim Kulling
89a8f87dae AMF: Remove unused macros 2021-04-02 13:10:24 +02:00
Clement Jacob
fc2c12ad6a Fixing encoding when lines and points are encountered 2021-03-30 09:58:28 +02:00
Clement Jacob
fc0cf2ea8d NGON encoding triangles only 2021-03-30 09:19:50 +02:00
Clement Jacob
2e90fed527 Refactoring and fixing remaining issues in triangulation process 2021-03-30 09:10:50 +02:00
Clement Jacob
596001c89c Refactoring the extension 2021-03-30 09:10:50 +02:00
Clement Jacob
81019d5e58 Fixing quad encoding 2021-03-30 09:10:50 +02:00
Clement Jacob
6d1a0c6054 Adding quad proper handling 2021-03-30 09:10:50 +02:00
Clement Jacob
8e589221d7 [gltf2-exporter] Adding FB_ngon_encoding support 2021-03-30 09:10:50 +02:00
Kim Kulling
f61a41bdd9 Merge branch 'master' into fbxBlendshapes 2021-03-29 21:48:51 +02:00
Bernold Kraft
09d3266250 Fixing 3DS import for CHUNK_TRMATRIX translation vector. 2021-03-29 15:31:08 +02:00