Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
fa65d538dd |
@@ -0,0 +1,2 @@
|
||||
service_name: travis-pro
|
||||
repo_token: GZXuNlublKFy7HAewHAZLk5ZwgipTFAOA
|
||||
@@ -1,11 +0,0 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "weekly"
|
||||
- package-ecosystem: "gitsubmodule"
|
||||
directory: "/" # the .gitmodules file must be placed at the top-level directory of a git working tree
|
||||
schedule:
|
||||
interval: "weekly"
|
||||
open-pull-requests-limit: 15 # Assimp has 15 dependencies
|
||||
+13
-12
@@ -6,9 +6,6 @@ on:
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
|
||||
|
||||
jobs:
|
||||
job:
|
||||
name: ${{ matrix.name }}-build-and-test
|
||||
@@ -46,10 +43,8 @@ jobs:
|
||||
toolchain: ninja-vs-win64-cxx17
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
@@ -69,15 +64,21 @@ jobs:
|
||||
|
||||
- name: Checkout Hunter toolchains
|
||||
if: endsWith(matrix.name, 'hunter')
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Remove contrib directory for Hunter builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
uses: JesseTG/rm@v1.0.2
|
||||
with:
|
||||
path: contrib
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
uses: actions/cache@v3
|
||||
uses: actions/cache@v2
|
||||
with:
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||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
@@ -93,7 +94,7 @@ jobs:
|
||||
- name: Set Windows specific CMake arguments
|
||||
if: contains(matrix.name, 'windows')
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id: windows_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
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run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1"
|
||||
|
||||
- name: Set Hunter specific CMake arguments
|
||||
if: contains(matrix.name, 'hunter')
|
||||
@@ -109,7 +110,7 @@ jobs:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
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||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
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cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
|
||||
buildWithCMakeArgs: '--parallel 24 -v'
|
||||
buildWithCMakeArgs: '-- -v'
|
||||
buildDirectory: '${{ github.workspace }}/build/'
|
||||
|
||||
- name: Exclude certain tests in Hunter specific builds
|
||||
@@ -121,7 +122,7 @@ jobs:
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
- uses: actions/upload-artifact@v2
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
name: CIFuzz
|
||||
on: [pull_request]
|
||||
jobs:
|
||||
Fuzzing:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Build Fuzzers
|
||||
id: build
|
||||
uses: google/oss-fuzz/infra/cifuzz/actions/build_fuzzers@master
|
||||
with:
|
||||
oss-fuzz-project-name: 'assimp'
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Run Fuzzers
|
||||
uses: google/oss-fuzz/infra/cifuzz/actions/run_fuzzers@master
|
||||
with:
|
||||
oss-fuzz-project-name: 'assimp'
|
||||
fuzz-seconds: 300
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v3
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
path: ./out/artifacts
|
||||
@@ -6,15 +6,12 @@ on:
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
|
||||
|
||||
jobs:
|
||||
job1:
|
||||
name: adress-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
@@ -38,7 +35,7 @@ jobs:
|
||||
name: undefined-behavior-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
@@ -46,7 +43,7 @@ jobs:
|
||||
CC: clang
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v3
|
||||
uses: lukka/run-cmake@v2
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
@@ -57,13 +54,3 @@ jobs:
|
||||
- name: test
|
||||
run: cd build/bin && ./unit
|
||||
shell: bash
|
||||
|
||||
job3:
|
||||
name: printf-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: run scan_printf script
|
||||
run: ./scripts/scan_printf.sh
|
||||
shell: bash
|
||||
|
||||
Executable
+67
@@ -0,0 +1,67 @@
|
||||
#---------------------------------------------------------------------------
|
||||
#Open Asset Import Library (assimp)
|
||||
#---------------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2020, assimp team
|
||||
#
|
||||
# License see LICENSE file
|
||||
#
|
||||
function generate() {
|
||||
OPTIONS="-DASSIMP_WERROR=ON"
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
|
||||
|
||||
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
|
||||
fi
|
||||
|
||||
if [ "$SHARED_BUILD" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=OFF"
|
||||
fi
|
||||
|
||||
if [ "$ENABLE_COVERALLS" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=OFF"
|
||||
fi
|
||||
|
||||
if [ "$ASAN" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_ASAN=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_ASAN=OFF"
|
||||
fi
|
||||
|
||||
if [ "$UBSAN" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_UBSAN=ON"
|
||||
fi
|
||||
|
||||
cmake -G "Unix Makefiles" $OPTIONS
|
||||
}
|
||||
# build and run unittests, if not android
|
||||
if [ $ANDROID ]; then
|
||||
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
|
||||
fi
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
if [ $ANALYZE = "ON" ] ; then
|
||||
if [ "$CC" = "clang" ]; then
|
||||
scan-build cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=OFF -DASSIMP_BUILD_TESTS=OFF
|
||||
scan-build --status-bugs make -j2
|
||||
else
|
||||
cppcheck --version
|
||||
generate \
|
||||
&& cppcheck --error-exitcode=1 -j2 -Iinclude -Icode code 2> cppcheck.txt
|
||||
if [ -s cppcheck.txt ]; then
|
||||
cat cppcheck.txt
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
else
|
||||
generate \
|
||||
&& make -j4 \
|
||||
&& sudo make install \
|
||||
&& sudo ldconfig \
|
||||
&& (cd test/unit; ../../bin/unit)
|
||||
fi
|
||||
fi
|
||||
+78
@@ -0,0 +1,78 @@
|
||||
sudo: required
|
||||
language: cpp
|
||||
|
||||
cache: ccache
|
||||
|
||||
before_install:
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake cppcheck && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
|
||||
- 'if [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
if brew ls --versions cmake > /dev/null; then
|
||||
echo cmake already installed.;
|
||||
else
|
||||
brew install cmake;
|
||||
fi;
|
||||
brew install python3;
|
||||
brew install homebrew/x11/freeglut;
|
||||
fi'
|
||||
- echo -e "#ifndef A_R_H_INC\n#define A_R_H_INC\n#define GitVersion ${TRAVIS_JOB_ID}\n#define GitBranch \"${TRAVIS_BRANCH}\"\n#endif // A_R_H_INC" > revision.h
|
||||
# install latest LCOV (1.9 was failing)
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi
|
||||
|
||||
os:
|
||||
- linux
|
||||
|
||||
compiler:
|
||||
- gcc
|
||||
- clang
|
||||
|
||||
env:
|
||||
global:
|
||||
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
|
||||
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
|
||||
|
||||
git:
|
||||
depth: 1
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: ASAN=ON
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: UBSAN=ON
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: SHARED_BUILD=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: ANALYZE=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: ENABLE_COVERALLS=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: SHARED_BUILD=ON
|
||||
|
||||
install:
|
||||
- if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
|
||||
|
||||
before_script:
|
||||
cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES
|
||||
|
||||
script:
|
||||
- export COVERALLS_SERVICE_NAME=travis-ci
|
||||
- export COVERALLS_REPO_TOKEN=abc12345
|
||||
- . ./.travis.sh
|
||||
|
||||
after_success:
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --capture --output-file coverage.info && lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info && lcov --list coverage.info && coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info ; fi
|
||||
|
||||
addons:
|
||||
coverity_scan:
|
||||
project:
|
||||
name: "assimp/assimp"
|
||||
notification_email: kim.kulling@googlemail.com
|
||||
build_command_prepend: "cmake ./"
|
||||
build_command: "make -j4"
|
||||
branch_pattern: coverity_scan
|
||||
@@ -10,15 +10,16 @@
|
||||
:: Also see: https://github.com/assimp/assimp/pull/2646
|
||||
|
||||
SET SOURCE_DIR=.
|
||||
SET GENERATOR=Visual Studio 16 2019
|
||||
|
||||
SET BINARIES_DIR="./build/Win32"
|
||||
cmake . -G "%GENERATOR%" -A Win32 -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
cmake --build %BINARIES_DIR% --config debug
|
||||
:: For generators see "cmake --help"
|
||||
SET GENERATOR=Visual Studio 15 2017
|
||||
|
||||
SET BINARIES_DIR="./BINARIES/Win32"
|
||||
cmake CMakeLists.txt -G "%GENERATOR%" -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
cmake --build %BINARIES_DIR% --config release
|
||||
|
||||
SET BINARIES_DIR="./build/x64"
|
||||
cmake . -G "%GENERATOR%" -A x64 -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
SET BINARIES_DIR="./BINARIES/x64"
|
||||
cmake CMakeLists.txt -G "%GENERATOR% Win64" -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
cmake --build %BINARIES_DIR% --config debug
|
||||
cmake --build %BINARIES_DIR% --config release
|
||||
|
||||
|
||||
@@ -7,15 +7,14 @@ You can download and install assimp using the [vcpkg](https://github.com/Microso
|
||||
cd vcpkg
|
||||
./bootstrap-vcpkg.sh
|
||||
./vcpkg integrate install
|
||||
./vcpkg install assimp
|
||||
vcpkg install assimp
|
||||
```
|
||||
The assimp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
|
||||
|
||||
## Install on Ubuntu
|
||||
You can install the Asset-Importer-Lib via apt:
|
||||
```
|
||||
sudo apt-get update
|
||||
sudo apt-get install libassimp-dev
|
||||
sudo apt-get install assimp
|
||||
```
|
||||
|
||||
## Install pyassimp
|
||||
@@ -27,7 +26,7 @@ pip install pyassimp
|
||||
## Manual build instructions
|
||||
|
||||
### Install CMake
|
||||
Asset-Importer-Lib can be built for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
```bash
|
||||
sudo apt-get install cmake
|
||||
```
|
||||
@@ -46,12 +45,12 @@ cmake --build .
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
|
||||
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
```bash
|
||||
cmake CMakeLists.txt
|
||||
```
|
||||
This will generate the project files for the visual studio. All dependencies used to build Asset-Importer-Lib shall be part of the repo. If you want to use you own zlib installation this is possible as well. Check the options for it.
|
||||
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
|
||||
|
||||
### Build instructions for Windows with UWP
|
||||
See <https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app>
|
||||
@@ -63,9 +62,9 @@ Open a terminal and got to your repository. You can generate the makefiles and b
|
||||
cmake CMakeLists.txt
|
||||
make -j4
|
||||
```
|
||||
The option -j describes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
|
||||
The option -j descripes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
|
||||
|
||||
If you want to use an IDE for linux you can try QTCreator for instance.
|
||||
If you want to use a IDE for linux you can try QTCreator for instance.
|
||||
|
||||
### Build instructions for MinGW
|
||||
Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
|
||||
@@ -85,28 +84,23 @@ Besides the toolchain, compilation should be the same as for Linux / Unix.
|
||||
|
||||
### CMake build options
|
||||
The cmake-build-environment provides options to configure the build. The following options can be used:
|
||||
- **ASSIMP_HUNTER_ENABLED (default OFF)**: Enable Hunter package manager support.
|
||||
- **BUILD_SHARED_LIBS (default ON)**: Generation of shared libs (dll for windows, so for Linux). Set this to OFF to get a static lib.
|
||||
- **ASSIMP_BUILD_FRAMEWORK (default OFF, MacOnly)**: Build package as Mac OS X Framework bundle.
|
||||
- **ASSIMP_DOUBLE_PRECISION (default OFF)**: All data will be stored as double values.
|
||||
- **ASSIMP_OPT_BUILD_PACKAGES (default OFF)**: Set to ON to generate CPack configuration files and packaging targets.
|
||||
- **ASSIMP_ANDROID_JNIIOSYSTEM (default OFF)**: Android JNI IOSystem support is active.
|
||||
- **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality.
|
||||
- **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib.
|
||||
- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporters enabled.
|
||||
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importers enabled.
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS (default OFF)**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library.
|
||||
- **ASSIMP_COVERALLS (default OFF)**: Enable this to measure test coverage.
|
||||
- **ASSIMP_INSTALL (default ON)**: Install Assimp library. Disable this if you want to use Assimp as a submodule.
|
||||
- **ASSIMP_WARNINGS_AS_ERRORS (default ON)**: Treat all warnings as errors.
|
||||
- **ASSIMP_ASAN (default OFF)**: Enable AddressSanitizer.
|
||||
- **ASSIMP_UBSAN (default OFF)**: Enable Undefined Behavior sanitizer.
|
||||
- **ASSIMP_BUILD_DOCS (default OFF)**: Build documentation using Doxygen. OBSOLETE, see https://github.com/assimp/assimp-docs
|
||||
- **ASSIMP_INJECT_DEBUG_POSTFIX (default ON)**: Inject debug postfix in .a/.so/.lib/.dll lib names
|
||||
- **ASSIMP_IGNORE_GIT_HASH (default OFF)**: Don't call git to get the hash.
|
||||
- **ASSIMP_INSTALL_PDB (default ON)**: Install MSVC debug files.
|
||||
- **USE_STATIC_CRT (default OFF)**: Link against the static MSVC runtime libraries.
|
||||
- **ASSIMP_BUILD_DRACO (default OFF)**: Build Draco libraries. Primarily for glTF.
|
||||
- **ASSIMP_BUILD_ASSIMP_VIEW (default ON, if DirectX found, OFF otherwise)**: Build Assimp view tool (requires DirectX).
|
||||
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
|
||||
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
|
||||
- **ASSIMP_DOUBLE_PRECISION( default OFF )**: All data will be stored as double values.
|
||||
- **ASSIMP_OPT_BUILD_PACKAGES ( default OFF)**: Set to ON to generate CPack configuration files and packaging targets
|
||||
- **ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF )**: Android JNI IOSystem support is active
|
||||
- **ASSIMP_NO_EXPORT ( default OFF )**: Disable Assimp's export functionality
|
||||
- **ASSIMP_BUILD_ZLIB ( default OFF )**: Build your own zlib
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS ( default ON )**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES ( default OFF )**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS ( default ON )**: If the test suite for Assimp is built in addition to the library.
|
||||
- **ASSIMP_COVERALLS ( default OFF )**: Enable this to measure test coverage.
|
||||
- **ASSIMP_ERROR_MAX( default OFF)**: Enable all warnings.
|
||||
- **ASSIMP_WERROR( default OFF )**: Treat warnings as errors.
|
||||
- **ASSIMP_ASAN ( default OFF )**: Enable AddressSanitizer.
|
||||
- **ASSIMP_UBSAN ( default OFF )**: Enable Undefined Behavior sanitizer.
|
||||
- **SYSTEM_IRRXML ( default OFF )**: Use system installed Irrlicht/IrrXML library.
|
||||
- **BUILD_DOCS ( default OFF )**: Build documentation using Doxygen.
|
||||
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
|
||||
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
|
||||
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
|
||||
|
||||
+86
-134
@@ -1,6 +1,6 @@
|
||||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2023, assimp team
|
||||
# Copyright (c) 2006-2021, assimp team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
@@ -49,13 +49,14 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake-modules/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.18.tar.gz"
|
||||
SHA1 "1292e4d661e1770d6d6ca08c12c07cf34a0bf718"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.311.tar.gz"
|
||||
SHA1 "1a82b9b73055879181cb1466b2ab5d48ee8ae410"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT(Assimp VERSION 5.3.0)
|
||||
PROJECT(Assimp VERSION 5.1.3)
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
@@ -83,9 +84,13 @@ OPTION( ASSIMP_NO_EXPORT
|
||||
"Disable Assimp's export functionality."
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
|
||||
"If the supplementary tools for Assimp are built in addition to the library."
|
||||
OFF
|
||||
ON
|
||||
)
|
||||
OPTION ( ASSIMP_BUILD_SAMPLES
|
||||
"If the official samples are built as well (needs Glut)."
|
||||
@@ -103,9 +108,9 @@ OPTION( ASSIMP_INSTALL
|
||||
"Disable this if you want to use assimp as a submodule."
|
||||
ON
|
||||
)
|
||||
OPTION ( ASSIMP_WARNINGS_AS_ERRORS
|
||||
"Treat all warnings as errors."
|
||||
ON
|
||||
OPTION ( ASSIMP_ERROR_MAX
|
||||
"Enable all warnings."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_ASAN
|
||||
"Enable AddressSanitizer."
|
||||
@@ -129,23 +134,15 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
|
||||
OFF
|
||||
)
|
||||
|
||||
IF (WIN32)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
ON
|
||||
)
|
||||
ELSE()
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
ON
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF (WIN32)
|
||||
IF ( WIN32 )
|
||||
# Use subset of Windows.h
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
|
||||
IF(MSVC)
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
|
||||
"If the Assimp view tool is built. (requires DirectX)"
|
||||
OFF )
|
||||
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON )
|
||||
@@ -153,21 +150,6 @@ IF (WIN32)
|
||||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF()
|
||||
|
||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||
# a choice to opt for the shared runtime if they want.
|
||||
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
|
||||
|
||||
# The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative
|
||||
# global method here:
|
||||
if (${USE_STATIC_CRT})
|
||||
add_compile_options(
|
||||
$<$<CONFIG:>:/MT>
|
||||
$<$<CONFIG:Debug>:/MTd>
|
||||
$<$<CONFIG:Release>:/MT>
|
||||
)
|
||||
endif()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
@@ -187,7 +169,6 @@ ENDIF()
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
MESSAGE(STATUS "Shared libraries disabled")
|
||||
SET(LINK_SEARCH_START_STATIC TRUE)
|
||||
SET(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_STATIC_LIBRARY_SUFFIX} ${CMAKE_FIND_LIBRARY_SUFFIXES})
|
||||
ELSE()
|
||||
MESSAGE(STATUS "Shared libraries enabled")
|
||||
ENDIF()
|
||||
@@ -200,9 +181,10 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
|
||||
SET (ASSIMP_SOVERSION 5)
|
||||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
if(NOT ASSIMP_HUNTER_ENABLED)
|
||||
# Enable C++11 support globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
endif()
|
||||
|
||||
IF(NOT ASSIMP_IGNORE_GIT_HASH)
|
||||
# Get the current working branch
|
||||
@@ -232,6 +214,16 @@ IF(ASSIMP_DOUBLE_PRECISION)
|
||||
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
|
||||
ENDIF()
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/revision.h
|
||||
)
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
|
||||
)
|
||||
|
||||
INCLUDE_DIRECTORIES( BEFORE
|
||||
./
|
||||
code/
|
||||
@@ -249,129 +241,107 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Grouped compiler settings ########################################
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13)
|
||||
MESSAGE(STATUS "GCC13 detected disabling \"-Wdangling-reference\" in Cpp files as it appears to be a false positive")
|
||||
ADD_COMPILE_OPTIONS("$<$<COMPILE_LANGUAGE:CXX>:-Wno-dangling-reference>")
|
||||
ENDIF()
|
||||
# hide all not-exported symbols
|
||||
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
|
||||
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ENDIF()
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||
ADD_COMPILE_OPTIONS(/bigobj)
|
||||
ADD_COMPILE_OPTIONS(/bigobj /W4 /WX )
|
||||
ELSE() # msvc
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj)
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
|
||||
ENDIF()
|
||||
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
# supress warning for double to float conversion if Double precission is activated
|
||||
ADD_COMPILE_OPTIONS(/wd4244)
|
||||
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ELSEIF( MINGW )
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
|
||||
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
|
||||
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
|
||||
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
|
||||
ENDIF()
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-std=gnu++17 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
|
||||
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
|
||||
ELSE()
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
# Experimental for pdb generation
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_ERROR_MAX)
|
||||
MESSAGE(STATUS "Turning on all warnings")
|
||||
IF (MSVC)
|
||||
ADD_COMPILE_OPTIONS(/W4) # NB: there is a /Wall option, pedantic mode
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_UBSAN)
|
||||
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPkgMacros)
|
||||
INCLUDE (PrecompiledHeader)
|
||||
|
||||
# Set Assimp project output directory variables.
|
||||
# Will respect top-level CMAKE_*_OUTPUT_DIRECTORY variables if any are set.
|
||||
IF(NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
|
||||
ELSE()
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
|
||||
ENDIF()
|
||||
|
||||
IF(NOT DEFINED CMAKE_LIBRARY_OUTPUT_DIRECTORY)
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
|
||||
ELSE()
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
|
||||
ENDIF()
|
||||
|
||||
IF(NOT DEFINED CMAKE_ARCHIVE_OUTPUT_DIRECTORY)
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for library output files")
|
||||
ELSE()
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
|
||||
ENDIF()
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
|
||||
|
||||
# Macro used to set the output directories of a target to the
|
||||
# respective Assimp output directories.
|
||||
@@ -398,6 +368,13 @@ IF (NOT TARGET uninstall AND ASSIMP_INSTALL)
|
||||
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
ENDIF()
|
||||
|
||||
# cmake configuration files
|
||||
if(${BUILD_SHARED_LIBS})
|
||||
set(BUILD_LIB_TYPE SHARED)
|
||||
else()
|
||||
set(BUILD_LIB_TYPE STATIC)
|
||||
endif()
|
||||
|
||||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
@@ -490,11 +467,7 @@ ELSE()
|
||||
FIND_PACKAGE(ZLIB)
|
||||
ENDIF()
|
||||
|
||||
IF ( NOT ZLIB_FOUND AND NOT ASSIMP_BUILD_ZLIB )
|
||||
message( FATAL_ERROR
|
||||
"Build configured with -DASSIMP_BUILD_ZLIB=OFF but unable to find zlib"
|
||||
)
|
||||
ELSEIF( NOT ZLIB_FOUND )
|
||||
IF( NOT ZLIB_FOUND )
|
||||
MESSAGE(STATUS "compiling zlib from sources")
|
||||
INCLUDE(CheckIncludeFile)
|
||||
INCLUDE(CheckTypeSize)
|
||||
@@ -567,11 +540,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
||||
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC143)
|
||||
SET(C4D_LIB_POSTFIX "_2022")
|
||||
ELSEIF(MSV142)
|
||||
SET(C4D_LIB_POSTFIX "_2019")
|
||||
ELSEIF(MSVC15)
|
||||
IF(MSVC15)
|
||||
SET(C4D_LIB_POSTFIX "_2017")
|
||||
ELSEIF(MSVC14)
|
||||
SET(C4D_LIB_POSTFIX "_2015")
|
||||
@@ -583,7 +552,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
SET(C4D_LIB_POSTFIX "_2010")
|
||||
ELSE()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
|
||||
"C4D is currently only supported with MSVC 10, 11, 12, 14"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
@@ -668,13 +637,13 @@ ELSE()
|
||||
set_target_properties(draco_encoder draco_decoder PROPERTIES
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD TRUE
|
||||
)
|
||||
)
|
||||
|
||||
# Do build the draco shared library
|
||||
set_target_properties(${draco_LIBRARIES} PROPERTIES
|
||||
EXCLUDE_FROM_ALL FALSE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD FALSE
|
||||
)
|
||||
)
|
||||
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
|
||||
@@ -691,24 +660,21 @@ ELSE()
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
)
|
||||
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Main assimp code
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
# The viewer for windows only
|
||||
IF (WIN32)
|
||||
FIND_PACKAGE(DirectX)
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
IF ( WIN32 )
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ()
|
||||
ELSE()
|
||||
MESSAGE("Building Assimp Viewer only supported on Windows.")
|
||||
ENDIF ()
|
||||
# The command line tool
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
@@ -728,22 +694,12 @@ IF ( ASSIMP_BUILD_TESTS )
|
||||
ADD_SUBDIRECTORY( test/ )
|
||||
ENDIF ()
|
||||
|
||||
# Generate a pkg-config .pc, revision.h, and config.h for the Assimp library.
|
||||
# Generate a pkg-config .pc for the Assimp library.
|
||||
CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
|
||||
IF ( ASSIMP_INSTALL )
|
||||
INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTALL_DIR}/pkgconfig/ COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
ENDIF()
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/revision.h
|
||||
)
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
|
||||
)
|
||||
|
||||
IF ( ASSIMP_INSTALL )
|
||||
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
||||
# Packing information
|
||||
@@ -777,7 +733,7 @@ IF ( ASSIMP_INSTALL )
|
||||
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
|
||||
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(cPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
|
||||
SET(CPACK_DEBIAN_CHANGELOG)
|
||||
@@ -806,7 +762,7 @@ if(WIN32)
|
||||
|
||||
IF(MSVC_TOOLSET_VERSION)
|
||||
SET(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
SET(ASSIMP_MSVC_VERSION ${MSVC_PREFIX})
|
||||
SET(ASSIMP_MSVC_VERSION ${MCVS_PREFIX})
|
||||
ELSE()
|
||||
IF(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
@@ -814,10 +770,6 @@ if(WIN32)
|
||||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ELSEIF(MSVC15)
|
||||
SET(ASSIMP_MSVC_VERSION "vc141")
|
||||
ELSEIF(MSV142)
|
||||
SET(ASSIMP_MSVC_VERSION "vc142")
|
||||
ELSEIF(MSVC143)
|
||||
SET(ASSIMP_MSVC_VERSION "vc143")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
||||
+10
-6
@@ -1,9 +1,14 @@
|
||||
FROM ubuntu:22.04
|
||||
FROM ubuntu:14.04
|
||||
|
||||
RUN apt-get update && apt-get install -y ninja-build \
|
||||
RUN apt-get update && apt-get install -y \
|
||||
git cmake build-essential software-properties-common
|
||||
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
|
||||
cd /usr/bin && \
|
||||
rm gcc g++ cpp && \
|
||||
ln -s gcc-4.9 gcc && \
|
||||
ln -s g++-4.9 g++ && \
|
||||
ln -s cpp-4.9 cpp
|
||||
|
||||
WORKDIR /opt
|
||||
|
||||
@@ -14,8 +19,7 @@ WORKDIR /opt/assimp
|
||||
|
||||
RUN git checkout master \
|
||||
&& mkdir build && cd build && \
|
||||
cmake -G 'Ninja' \
|
||||
cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DASSIMP_BUILD_ASSIMP_TOOLS=ON \
|
||||
.. && \
|
||||
ninja -j4 && ninja install
|
||||
make && make install
|
||||
|
||||
@@ -14,4 +14,4 @@ https://assimp-docs.readthedocs.io/en/latest/
|
||||
Building Assimp
|
||||
------------------------------
|
||||
|
||||
Just check the build-instructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md
|
||||
Just check the build-instaructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
|
||||
### Current project status ###
|
||||
[](https://opencollective.com/assimp)
|
||||

|
||||
@@ -11,11 +9,10 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
[](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
|
||||
[](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
[](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
|
||||
[](https://lgtm.com/projects/g/assimp/assimp/alerts/)
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
@@ -24,19 +21,15 @@ Additionally, assimp features various __mesh post processing tools__: normals an
|
||||
### Latest Doc's ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Prebuild binaries ###
|
||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
### Get involved ###
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
<br>
|
||||
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
|
||||
<br>
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
||||
### Communities ###
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
And we also have a Gitter-channel:Gitter [](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
#### Supported file formats ####
|
||||
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
|
||||
|
||||
@@ -65,24 +58,30 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (doxysource and pre-compiled docs)
|
||||
/fuzz Contains the test-code for the Google-Fuzzer project
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible use-cases for Assimp
|
||||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export for the format
|
||||
|
||||
### Where to get help ###
|
||||
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
|
||||
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
|
||||
|
||||
If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
And we also have a Gitter-channel:Gitter [](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
a pull request with your changes against the main repository's `master` branch.
|
||||
|
||||
-16
@@ -1,16 +0,0 @@
|
||||
# Security Policy
|
||||
|
||||
## Supported Versions
|
||||
|
||||
Use this section to tell people about which versions of your project are
|
||||
currently being supported with security updates.
|
||||
|
||||
| Version | Supported |
|
||||
| ------- | ------------------ |
|
||||
| 5.2.4 | :white_check_mark: |
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
If you have found any security vulnerability you can contact us via
|
||||
kim.kulling@googlemail.com
|
||||
|
||||
@@ -55,7 +55,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
|
||||
endif(CMAKE_CL_64)
|
||||
find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_DXERR_LIBRARY NAMES DxErr DxErr9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ macro(clear_if_changed TESTVAR)
|
||||
set(${var} "NOTFOUND" CACHE STRING "x" FORCE)
|
||||
endforeach(var)
|
||||
endif ()
|
||||
set(${TESTVAR}_INT_CHECK "${${TESTVAR}}" CACHE INTERNAL "x" FORCE)
|
||||
set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE)
|
||||
endmacro(clear_if_changed)
|
||||
|
||||
# Try to get some hints from pkg-config, if available
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -262,7 +262,6 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
||||
unsigned int iWire = 1;
|
||||
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
[[fallthrough]];
|
||||
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -209,7 +209,9 @@ Discreet3DSExporter::Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, con
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Discreet3DSExporter::~Discreet3DSExporter() = default;
|
||||
Discreet3DSExporter::~Discreet3DSExporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int Discreet3DSExporter::WriteHierarchy(const aiNode &node, int seq, int sibling_level) {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -322,6 +322,7 @@ struct Texture {
|
||||
//! Default constructor
|
||||
Texture() AI_NO_EXCEPT
|
||||
: mTextureBlend(0.0f),
|
||||
mMapName(),
|
||||
mOffsetU(0.0),
|
||||
mOffsetV(0.0),
|
||||
mScaleU(1.0),
|
||||
@@ -333,11 +334,51 @@ struct Texture {
|
||||
mTextureBlend = get_qnan();
|
||||
}
|
||||
|
||||
Texture(const Texture &other) = default;
|
||||
Texture(const Texture &other) :
|
||||
mTextureBlend(other.mTextureBlend),
|
||||
mMapName(other.mMapName),
|
||||
mOffsetU(other.mOffsetU),
|
||||
mOffsetV(other.mOffsetV),
|
||||
mScaleU(other.mScaleU),
|
||||
mScaleV(other.mScaleV),
|
||||
mRotation(other.mRotation),
|
||||
mMapMode(other.mMapMode),
|
||||
bPrivate(other.bPrivate),
|
||||
iUVSrc(other.iUVSrc) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Texture(Texture &&other) AI_NO_EXCEPT = default;
|
||||
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
|
||||
mMapName(std::move(other.mMapName)),
|
||||
mOffsetU(other.mOffsetU),
|
||||
mOffsetV(other.mOffsetV),
|
||||
mScaleU(other.mScaleU),
|
||||
mScaleV(other.mScaleV),
|
||||
mRotation(other.mRotation),
|
||||
mMapMode(other.mMapMode),
|
||||
bPrivate(other.bPrivate),
|
||||
iUVSrc(other.iUVSrc) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Texture &operator=(Texture &&other) AI_NO_EXCEPT = default;
|
||||
Texture &operator=(Texture &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mTextureBlend = other.mTextureBlend;
|
||||
mMapName = std::move(other.mMapName);
|
||||
mOffsetU = other.mOffsetU;
|
||||
mOffsetV = other.mOffsetV;
|
||||
mScaleU = other.mScaleU;
|
||||
mScaleV = other.mScaleV;
|
||||
mRotation = other.mRotation;
|
||||
mMapMode = other.mMapMode;
|
||||
bPrivate = other.bPrivate;
|
||||
iUVSrc = other.iUVSrc;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Specifies the blend factor for the texture
|
||||
ai_real mTextureBlend;
|
||||
@@ -395,9 +436,83 @@ struct Material {
|
||||
// empty
|
||||
}
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material(const Material &other) :
|
||||
mName(other.mName),
|
||||
mDiffuse(other.mDiffuse),
|
||||
mSpecularExponent(other.mSpecularExponent),
|
||||
mShininessStrength(other.mShininessStrength),
|
||||
mSpecular(other.mSpecular),
|
||||
mAmbient(other.mAmbient),
|
||||
mShading(other.mShading),
|
||||
mTransparency(other.mTransparency),
|
||||
sTexDiffuse(other.sTexDiffuse),
|
||||
sTexOpacity(other.sTexOpacity),
|
||||
sTexSpecular(other.sTexSpecular),
|
||||
sTexReflective(other.sTexReflective),
|
||||
sTexBump(other.sTexBump),
|
||||
sTexEmissive(other.sTexEmissive),
|
||||
sTexShininess(other.sTexShininess),
|
||||
mBumpHeight(other.mBumpHeight),
|
||||
mEmissive(other.mEmissive),
|
||||
sTexAmbient(other.sTexAmbient),
|
||||
mTwoSided(other.mTwoSided) {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~Material() = default;
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
|
||||
mDiffuse(other.mDiffuse),
|
||||
mSpecularExponent(other.mSpecularExponent),
|
||||
mShininessStrength(other.mShininessStrength),
|
||||
mSpecular(other.mSpecular),
|
||||
mAmbient(other.mAmbient),
|
||||
mShading(other.mShading),
|
||||
mTransparency(other.mTransparency),
|
||||
sTexDiffuse(std::move(other.sTexDiffuse)),
|
||||
sTexOpacity(std::move(other.sTexOpacity)),
|
||||
sTexSpecular(std::move(other.sTexSpecular)),
|
||||
sTexReflective(std::move(other.sTexReflective)),
|
||||
sTexBump(std::move(other.sTexBump)),
|
||||
sTexEmissive(std::move(other.sTexEmissive)),
|
||||
sTexShininess(std::move(other.sTexShininess)),
|
||||
mBumpHeight(other.mBumpHeight),
|
||||
mEmissive(other.mEmissive),
|
||||
sTexAmbient(std::move(other.sTexAmbient)),
|
||||
mTwoSided(other.mTwoSided) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mName = std::move(other.mName);
|
||||
mDiffuse = other.mDiffuse;
|
||||
mSpecularExponent = other.mSpecularExponent;
|
||||
mShininessStrength = other.mShininessStrength,
|
||||
mSpecular = other.mSpecular;
|
||||
mAmbient = other.mAmbient;
|
||||
mShading = other.mShading;
|
||||
mTransparency = other.mTransparency;
|
||||
sTexDiffuse = std::move(other.sTexDiffuse);
|
||||
sTexOpacity = std::move(other.sTexOpacity);
|
||||
sTexSpecular = std::move(other.sTexSpecular);
|
||||
sTexReflective = std::move(other.sTexReflective);
|
||||
sTexBump = std::move(other.sTexBump);
|
||||
sTexEmissive = std::move(other.sTexEmissive);
|
||||
sTexShininess = std::move(other.sTexShininess);
|
||||
mBumpHeight = other.mBumpHeight;
|
||||
mEmissive = other.mEmissive;
|
||||
sTexAmbient = std::move(other.sTexAmbient);
|
||||
mTwoSided = other.mTwoSided;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual ~Material() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Name of the material
|
||||
std::string mName;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -105,13 +105,26 @@ Discreet3DSImporter::Discreet3DSImporter() :
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
Discreet3DSImporter::~Discreet3DSImporter() = default;
|
||||
Discreet3DSImporter::~Discreet3DSImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const uint16_t token[] = { 0x4d4d, 0x3dc2 /*, 0x3daa */ };
|
||||
return CheckMagicToken(pIOHandler, pFile, token, AI_COUNT_OF(token), 0, sizeof token[0]);
|
||||
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
std::string extension = GetExtension(pFile);
|
||||
if (extension == "3ds" || extension == "prj") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!extension.length() || checkSig) {
|
||||
uint16_t token[3];
|
||||
token[0] = 0x4d4d;
|
||||
token[1] = 0x3dc2;
|
||||
//token[2] = 0x3daa;
|
||||
return CheckMagicToken(pIOHandler, pFile, token, 2, 0, 2);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -266,15 +279,8 @@ void Discreet3DSImporter::ParseMainChunk() {
|
||||
};
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunreachable-code-return"
|
||||
#endif
|
||||
// recursively continue processing this hierarchy level
|
||||
return ParseMainChunk();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -324,7 +330,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
||||
case Discreet3DS::CHUNK_MAT_MATERIAL:
|
||||
|
||||
// Add a new material to the list
|
||||
mScene->mMaterials.emplace_back(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size())));
|
||||
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size()))));
|
||||
ParseMaterialChunk();
|
||||
break;
|
||||
|
||||
@@ -375,7 +381,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_TRIMESH: {
|
||||
// this starts a new triangle mesh
|
||||
mScene->mMeshes.emplace_back(std::string(name, num));
|
||||
mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
|
||||
|
||||
// Read mesh chunks
|
||||
ParseMeshChunk();
|
||||
@@ -1004,7 +1010,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
|
||||
mMesh.mFaces.reserve(num);
|
||||
while (num-- > 0) {
|
||||
// 3DS faces are ALWAYS triangles
|
||||
mMesh.mFaces.emplace_back();
|
||||
mMesh.mFaces.push_back(D3DS::Face());
|
||||
D3DS::Face &sFace = mMesh.mFaces.back();
|
||||
|
||||
sFace.mIndices[0] = (uint16_t)stream->GetI2();
|
||||
@@ -1289,7 +1295,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_LINRGBF:
|
||||
bGamma = true;
|
||||
// fallthrough
|
||||
|
||||
case Discreet3DS::CHUNK_RGBF:
|
||||
if (sizeof(float) * 3 > diff) {
|
||||
*out = clrError;
|
||||
@@ -1302,7 +1308,6 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
||||
|
||||
case Discreet3DS::CHUNK_LINRGBB:
|
||||
bGamma = true;
|
||||
// fallthrough
|
||||
case Discreet3DS::CHUNK_RGBB: {
|
||||
if (sizeof(char) * 3 > diff) {
|
||||
*out = clrError;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -68,7 +68,7 @@ using namespace D3DS;
|
||||
class Discreet3DSImporter : public BaseImporter {
|
||||
public:
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter() override;
|
||||
~Discreet3DSImporter();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -69,7 +69,9 @@ public:
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~Resource() = default;
|
||||
virtual ~Resource() {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ResourceType getType() const {
|
||||
return ResourceType::RT_Unknown;
|
||||
@@ -93,7 +95,7 @@ public:
|
||||
// empty
|
||||
}
|
||||
|
||||
~EmbeddedTexture() override = default;
|
||||
~EmbeddedTexture() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_EmbeddedTexture2D;
|
||||
@@ -110,7 +112,7 @@ public:
|
||||
// empty
|
||||
}
|
||||
|
||||
~Texture2DGroup() override = default;
|
||||
~Texture2DGroup() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Texture2DGroup;
|
||||
@@ -127,7 +129,7 @@ public:
|
||||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() override = default;
|
||||
~BaseMaterials() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
@@ -152,7 +154,7 @@ public:
|
||||
// empty
|
||||
}
|
||||
|
||||
~Object() override = default;
|
||||
~Object() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -74,8 +74,6 @@ namespace XmlTag {
|
||||
const char* const pid = "pid";
|
||||
const char* const pindex = "pindex";
|
||||
const char* const p1 = "p1";
|
||||
const char *const p2 = "p2";
|
||||
const char *const p3 = "p3";
|
||||
const char* const name = "name";
|
||||
const char* const type = "type";
|
||||
const char* const build = "build";
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -83,7 +83,7 @@ void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScen
|
||||
namespace D3MF {
|
||||
|
||||
D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
|
||||
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene) {
|
||||
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -81,16 +81,33 @@ static const aiImporterDesc desc = {
|
||||
"3mf"
|
||||
};
|
||||
|
||||
D3MFImporter::D3MFImporter() = default;
|
||||
D3MFImporter::D3MFImporter() :
|
||||
BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
D3MFImporter::~D3MFImporter() = default;
|
||||
D3MFImporter::~D3MFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string extension(GetExtension(filename));
|
||||
if (extension == desc.mFileExtensions) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!extension.length() || checkSig) {
|
||||
if (nullptr == pIOHandler) {
|
||||
return false;
|
||||
}
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
}
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer*) {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -160,7 +160,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||
// deal with zip-bug
|
||||
rootFile = rootFile.substr(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
|
||||
|
||||
@@ -186,9 +186,6 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||
D3MFOpcPackage::~D3MFOpcPackage() {
|
||||
mZipArchive->Close(mRootStream);
|
||||
delete mZipArchive;
|
||||
for (auto tex : mEmbeddedTextures) {
|
||||
delete tex;
|
||||
}
|
||||
}
|
||||
|
||||
IOStream *D3MFOpcPackage::RootStream() const {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -44,8 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "3MFTypes.h"
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
@@ -66,7 +64,7 @@ bool validateColorString(const char *color) {
|
||||
return true;
|
||||
}
|
||||
|
||||
aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
|
||||
aiFace ReadTriangle(XmlNode &node) {
|
||||
aiFace face;
|
||||
|
||||
face.mNumIndices = 3;
|
||||
@@ -75,11 +73,6 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
|
||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
texId0 = texId1 = texId2 = -1;
|
||||
XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
|
||||
XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
|
||||
XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
@@ -113,7 +106,7 @@ bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &va
|
||||
return false;
|
||||
}
|
||||
|
||||
aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
|
||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||
// split the string
|
||||
std::vector<float> numbers;
|
||||
std::string currentNumber;
|
||||
@@ -216,7 +209,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
@@ -419,9 +412,6 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
int texId[3];
|
||||
Texture2DGroup *group = nullptr;
|
||||
aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]);
|
||||
if (hasPid && hasP1) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
@@ -430,34 +420,23 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mesh->mNumUVComponents[i] = 0;
|
||||
}
|
||||
|
||||
group = static_cast<Texture2DGroup *>(it->second);
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||
}
|
||||
}
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
|
||||
for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
|
||||
mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load texture coordinates into mesh, when any
|
||||
if (group != nullptr) {
|
||||
size_t i0 = face.mIndices[0];
|
||||
size_t i1 = face.mIndices[1];
|
||||
size_t i2 = face.mIndices[2];
|
||||
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
|
||||
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
|
||||
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
|
||||
}
|
||||
|
||||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
}
|
||||
}
|
||||
@@ -584,7 +563,7 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
|
||||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
if (hasName) {
|
||||
stdMaterialName += name;
|
||||
stdMaterialName += std::string(name);
|
||||
} else {
|
||||
stdMaterialName += "basemat_";
|
||||
stdMaterialName += ai_to_string(mMaterials.size());
|
||||
@@ -599,15 +578,11 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
if (nullptr == scene || mMaterials.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
|
||||
if (scene->mNumMaterials == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
scene->mMaterials[i] = mMaterials[i];
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -146,13 +146,24 @@ AC3DImporter::AC3DImporter() :
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
AC3DImporter::~AC3DImporter() = default;
|
||||
AC3DImporter::~AC3DImporter() {
|
||||
// nothing to be done here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool AC3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const uint32_t tokens[] = { AI_MAKE_MAGIC("AC3D") };
|
||||
return CheckMagicToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
bool AC3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
std::string extension = GetExtension(pFile);
|
||||
|
||||
// fixme: are acc and ac3d *really* used? Some sources say they are
|
||||
if (extension == "ac" || extension == "ac3d" || extension == "acc") {
|
||||
return true;
|
||||
}
|
||||
if (!extension.length() || checkSig) {
|
||||
uint32_t token = AI_MAKE_MAGIC("AC3D");
|
||||
return CheckMagicToken(pIOHandler, pFile, &token, 1, 0);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -178,7 +189,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
|
||||
++mNumMeshes;
|
||||
|
||||
objects.emplace_back();
|
||||
objects.push_back(Object());
|
||||
Object &obj = objects.back();
|
||||
|
||||
aiLight *light = nullptr;
|
||||
@@ -227,9 +238,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
}
|
||||
} else if (TokenMatch(buffer, "texture", 7)) {
|
||||
SkipSpaces(&buffer);
|
||||
std::string texture;
|
||||
buffer = AcGetString(buffer, texture);
|
||||
obj.textures.push_back(texture);
|
||||
buffer = AcGetString(buffer, obj.texture);
|
||||
} else if (TokenMatch(buffer, "texrep", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texRepeat);
|
||||
@@ -267,7 +276,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
--buffer; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
obj.vertices.emplace_back();
|
||||
obj.vertices.push_back(aiVector3D());
|
||||
aiVector3D &v = obj.vertices.back();
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x);
|
||||
}
|
||||
@@ -293,11 +302,11 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
Q3DWorkAround = true;
|
||||
}
|
||||
SkipSpaces(&buffer);
|
||||
obj.surfaces.emplace_back();
|
||||
obj.surfaces.push_back(Surface());
|
||||
Surface &surf = obj.surfaces.back();
|
||||
surf.flags = strtoul_cppstyle(buffer);
|
||||
|
||||
while (true) {
|
||||
while (1) {
|
||||
if (!GetNextLine()) {
|
||||
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
|
||||
}
|
||||
@@ -324,7 +333,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
|
||||
break;
|
||||
}
|
||||
surf.entries.emplace_back();
|
||||
surf.entries.push_back(Surface::SurfaceEntry());
|
||||
Surface::SurfaceEntry &entry = surf.entries.back();
|
||||
|
||||
entry.first = strtoul10(buffer, &buffer);
|
||||
@@ -353,8 +362,8 @@ void AC3DImporter::ConvertMaterial(const Object &object,
|
||||
s.Set(matSrc.name);
|
||||
matDest.AddProperty(&s, AI_MATKEY_NAME);
|
||||
}
|
||||
if (!object.textures.empty()) {
|
||||
s.Set(object.textures[0]);
|
||||
if (object.texture.length()) {
|
||||
s.Set(object.texture);
|
||||
matDest.AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
||||
// UV transformation
|
||||
@@ -534,7 +543,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||
// allocate UV coordinates, but only if the texture name for the
|
||||
// surface is not empty
|
||||
aiVector3D *uv = nullptr;
|
||||
if (!object.textures.empty()) {
|
||||
if (object.texture.length()) {
|
||||
uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
}
|
||||
@@ -752,7 +761,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr) {
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open AC3D file ", pFile, ".");
|
||||
}
|
||||
|
||||
@@ -786,7 +795,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
||||
|
||||
while (GetNextLine()) {
|
||||
if (TokenMatch(buffer, "MATERIAL", 8)) {
|
||||
materials.emplace_back();
|
||||
materials.push_back(Material());
|
||||
Material &mat = materials.back();
|
||||
|
||||
// manually parse the material ... sscanf would use the buldin atof ...
|
||||
@@ -813,7 +822,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
||||
}
|
||||
if (materials.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: No material has been found");
|
||||
materials.emplace_back();
|
||||
materials.push_back(Material());
|
||||
}
|
||||
|
||||
mNumMeshes += (mNumMeshes >> 2u) + 1;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -125,6 +125,7 @@ public:
|
||||
type(World),
|
||||
name(),
|
||||
children(),
|
||||
texture(),
|
||||
texRepeat(1.f, 1.f),
|
||||
texOffset(0.0f, 0.0f),
|
||||
rotation(),
|
||||
@@ -150,8 +151,7 @@ public:
|
||||
std::vector<Object> children;
|
||||
|
||||
// texture to be assigned to all surfaces of the object
|
||||
// the .acc format supports up to 4 textures
|
||||
std::vector<std::string> textures;
|
||||
std::string texture;
|
||||
|
||||
// texture repat factors (scaling for all coordinates)
|
||||
aiVector2D texRepeat, texOffset;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -83,7 +83,11 @@ void AMFImporter::Clear() {
|
||||
|
||||
AMFImporter::AMFImporter() AI_NO_EXCEPT :
|
||||
mNodeElement_Cur(nullptr),
|
||||
mXmlParser(nullptr) {
|
||||
mXmlParser(nullptr),
|
||||
mUnit(),
|
||||
mVersion(),
|
||||
mMaterial_Converted(),
|
||||
mTexture_Converted() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -257,7 +261,7 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr) {
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open AMF file ", pFile, ".");
|
||||
}
|
||||
|
||||
@@ -499,9 +503,19 @@ void AMFImporter::ParseNode_Metadata(XmlNode &node) {
|
||||
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
|
||||
}
|
||||
|
||||
bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*pCheckSig*/) const {
|
||||
static const char *tokens[] = { "<amf" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "amf") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (extension.empty() || pCheckSig) {
|
||||
static const char * const tokens[] = { "<amf" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const aiImporterDesc *AMFImporter::GetInfo() const {
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -282,11 +282,11 @@ public:
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void Throw_CloseNotFound(const std::string &nodeName);
|
||||
void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
|
||||
void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
|
||||
void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
|
||||
void Throw_ID_NotFound(const std::string &pID) const;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -88,7 +88,9 @@ public:
|
||||
std::list<AMFNodeElementBase *> Child; ///< Child elements.
|
||||
|
||||
public: /// Destructor, virtual..
|
||||
virtual ~AMFNodeElementBase() = default;
|
||||
virtual ~AMFNodeElementBase() {
|
||||
// empty
|
||||
}
|
||||
|
||||
/// Disabled copy constructor and co.
|
||||
AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
|
||||
@@ -101,7 +103,7 @@ protected:
|
||||
/// \param [in] pType - element type.
|
||||
/// \param [in] pParent - parent element.
|
||||
AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
|
||||
Type(pType), Parent(pParent) {
|
||||
Type(pType), ID(), Parent(pParent), Child() {
|
||||
// empty
|
||||
}
|
||||
}; // class IAMFImporter_NodeElement
|
||||
@@ -172,7 +174,7 @@ struct AMFColor : public AMFNodeElementBase {
|
||||
/// @brief Constructor.
|
||||
/// @param [in] pParent - pointer to parent node.
|
||||
AMFColor(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
|
||||
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
@@ -268,7 +270,7 @@ struct AMFTexMap : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
|
||||
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -815,7 +815,6 @@ nl_clean_loop:
|
||||
for (; next_it != nodeArray.end(); ++next_it) {
|
||||
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
|
||||
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
|
||||
// FIXME: this leaks memory on test models test8.amf and test9.amf
|
||||
nodeArray.erase(nl_it);
|
||||
|
||||
goto nl_clean_loop;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
@@ -86,11 +87,27 @@ ASEImporter::ASEImporter() :
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ASEImporter::~ASEImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "*3dsmax_asciiexport" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const {
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "ase" || extension == "ask") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((!extension.length() || cs) && pIOHandler) {
|
||||
static const char * const tokens[] = { "*3dsmax_asciiexport" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -117,7 +134,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr) {
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open ASE file ", pFile, ".");
|
||||
}
|
||||
|
||||
@@ -258,7 +275,7 @@ void ASEImporter::GenerateDefaultMaterial() {
|
||||
}
|
||||
if (bHas || mParser->m_vMaterials.empty()) {
|
||||
// add a simple material without submaterials to the parser's list
|
||||
mParser->m_vMaterials.emplace_back(AI_DEFAULT_MATERIAL_NAME);
|
||||
mParser->m_vMaterials.push_back(ASE::Material(AI_DEFAULT_MATERIAL_NAME));
|
||||
ASE::Material &mat = mParser->m_vMaterials.back();
|
||||
|
||||
mat.mDiffuse = aiColor3D(0.6f, 0.6f, 0.6f);
|
||||
@@ -321,6 +338,21 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode *> &nodes) {
|
||||
aiNodeAnim *nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
|
||||
nd->mNodeName.Set(me->mName + ".Target");
|
||||
|
||||
// If there is no input position channel we will need
|
||||
// to supply the default position from the node's
|
||||
// local transformation matrix.
|
||||
/*TargetAnimationHelper helper;
|
||||
if (me->mAnim.akeyPositions.empty())
|
||||
{
|
||||
aiMatrix4x4& mat = (*i)->mTransform;
|
||||
helper.SetFixedMainAnimationChannel(aiVector3D(
|
||||
mat.a4, mat.b4, mat.c4));
|
||||
}
|
||||
else helper.SetMainAnimationChannel (&me->mAnim.akeyPositions);
|
||||
helper.SetTargetAnimationChannel (&me->mTargetAnim.akeyPositions);
|
||||
|
||||
helper.Process(&me->mTargetAnim.akeyPositions);*/
|
||||
|
||||
// Allocate the key array and fill it
|
||||
nd->mNumPositionKeys = (unsigned int)me->mTargetAnim.akeyPositions.size();
|
||||
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
||||
@@ -848,7 +880,6 @@ void ASEImporter::ConvertMaterial(ASE::Material &mat) {
|
||||
unsigned int iWire = 1;
|
||||
mat.pcInstance->AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
// fallthrough
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud;
|
||||
break;
|
||||
@@ -983,8 +1014,8 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
|
||||
blubb != mesh.mBoneVertices[iIndex2].mBoneWeights.end(); ++blubb) {
|
||||
|
||||
// NOTE: illegal cases have already been filtered out
|
||||
avOutputBones[(*blubb).first].emplace_back(
|
||||
iBase, (*blubb).second);
|
||||
avOutputBones[(*blubb).first].push_back(std::pair<unsigned int, float>(
|
||||
iBase, (*blubb).second));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace Assimp {
|
||||
class ASEImporter : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter() override = default;
|
||||
~ASEImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -74,7 +74,7 @@ using namespace Assimp::ASE;
|
||||
return; \
|
||||
} \
|
||||
} \
|
||||
if ('\0' == *filePtr) { \
|
||||
else if ('\0' == *filePtr) { \
|
||||
return; \
|
||||
} \
|
||||
if (IsLineEnd(*filePtr) && !bLastWasEndLine) { \
|
||||
@@ -112,7 +112,6 @@ using namespace Assimp::ASE;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Parser::Parser(const char *szFile, unsigned int fileFormatDefault) {
|
||||
ai_assert(nullptr != szFile);
|
||||
|
||||
filePtr = szFile;
|
||||
iFileFormat = fileFormatDefault;
|
||||
|
||||
@@ -264,7 +263,7 @@ void Parser::Parse() {
|
||||
if (TokenMatch(filePtr, "GEOMOBJECT", 10))
|
||||
|
||||
{
|
||||
m_vMeshes.emplace_back("UNNAMED");
|
||||
m_vMeshes.push_back(Mesh("UNNAMED"));
|
||||
ParseLV1ObjectBlock(m_vMeshes.back());
|
||||
continue;
|
||||
}
|
||||
@@ -272,7 +271,7 @@ void Parser::Parse() {
|
||||
if (TokenMatch(filePtr, "HELPEROBJECT", 12))
|
||||
|
||||
{
|
||||
m_vDummies.emplace_back();
|
||||
m_vDummies.push_back(Dummy());
|
||||
ParseLV1ObjectBlock(m_vDummies.back());
|
||||
continue;
|
||||
}
|
||||
@@ -280,13 +279,13 @@ void Parser::Parse() {
|
||||
if (TokenMatch(filePtr, "LIGHTOBJECT", 11))
|
||||
|
||||
{
|
||||
m_vLights.emplace_back("UNNAMED");
|
||||
m_vLights.push_back(Light("UNNAMED"));
|
||||
ParseLV1ObjectBlock(m_vLights.back());
|
||||
continue;
|
||||
}
|
||||
// camera object
|
||||
if (TokenMatch(filePtr, "CAMERAOBJECT", 12)) {
|
||||
m_vCameras.emplace_back("UNNAMED");
|
||||
m_vCameras.push_back(Camera("UNNAMED"));
|
||||
ParseLV1ObjectBlock(m_vCameras.back());
|
||||
continue;
|
||||
}
|
||||
@@ -304,6 +303,7 @@ void Parser::Parse() {
|
||||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -384,7 +384,7 @@ void Parser::ParseLV1SoftSkinBlock() {
|
||||
unsigned int numWeights;
|
||||
ParseLV4MeshLong(numWeights);
|
||||
|
||||
curMesh->mBoneVertices.emplace_back();
|
||||
curMesh->mBoneVertices.push_back(ASE::BoneVertex());
|
||||
ASE::BoneVertex &vert = curMesh->mBoneVertices.back();
|
||||
|
||||
// Reserve enough storage
|
||||
@@ -408,7 +408,7 @@ void Parser::ParseLV1SoftSkinBlock() {
|
||||
if (-1 == me.first) {
|
||||
// We don't have this bone yet, so add it to the list
|
||||
me.first = static_cast<int>(curMesh->mBones.size());
|
||||
curMesh->mBones.emplace_back(bone);
|
||||
curMesh->mBones.push_back(ASE::Bone(bone));
|
||||
}
|
||||
ParseLV4MeshFloat(me.second);
|
||||
|
||||
@@ -419,8 +419,6 @@ void Parser::ParseLV1SoftSkinBlock() {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (*filePtr == '\0')
|
||||
return;
|
||||
++filePtr;
|
||||
SkipSpacesAndLineEnd(&filePtr);
|
||||
}
|
||||
@@ -479,11 +477,6 @@ void Parser::ParseLV1MaterialListBlock() {
|
||||
if (TokenMatch(filePtr, "MATERIAL_COUNT", 14)) {
|
||||
ParseLV4MeshLong(iMaterialCount);
|
||||
|
||||
if (UINT_MAX - iOldMaterialCount < iMaterialCount) {
|
||||
LogWarning("Out of range: material index is too large");
|
||||
return;
|
||||
}
|
||||
|
||||
// now allocate enough storage to hold all materials
|
||||
m_vMaterials.resize(iOldMaterialCount + iMaterialCount, Material("INVALID"));
|
||||
continue;
|
||||
@@ -495,7 +488,6 @@ void Parser::ParseLV1MaterialListBlock() {
|
||||
if (iIndex >= iMaterialCount) {
|
||||
LogWarning("Out of range: material index is too large");
|
||||
iIndex = iMaterialCount - 1;
|
||||
return;
|
||||
}
|
||||
|
||||
// get a reference to the material
|
||||
@@ -652,13 +644,10 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) {
|
||||
}
|
||||
|
||||
// get a reference to the material
|
||||
if (iIndex < mat.avSubMaterials.size()) {
|
||||
Material &sMat = mat.avSubMaterials[iIndex];
|
||||
|
||||
// parse the material block
|
||||
ParseLV2MaterialBlock(sMat);
|
||||
}
|
||||
Material &sMat = mat.avSubMaterials[iIndex];
|
||||
|
||||
// parse the material block
|
||||
ParseLV2MaterialBlock(sMat);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -738,6 +727,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MAP_XXXXXX");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -862,6 +852,7 @@ void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) {
|
||||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -885,6 +876,7 @@ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) {
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "CAMERA_SETTINGS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -912,6 +904,7 @@ void Parser::ParseLV2LightSettingsBlock(ASE::Light &light) {
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "LIGHT_SETTINGS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -1012,7 +1005,7 @@ void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation &anim) {
|
||||
anim.mScalingType = ASE::Animation::TCB;
|
||||
}
|
||||
if (b) {
|
||||
anim.akeyScaling.emplace_back();
|
||||
anim.akeyScaling.push_back(aiVectorKey());
|
||||
aiVectorKey &key = anim.akeyScaling.back();
|
||||
ParseLV4MeshFloatTriple(&key.mValue.x, iIndex);
|
||||
key.mTime = (double)iIndex;
|
||||
@@ -1051,7 +1044,7 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation &anim) {
|
||||
anim.mPositionType = ASE::Animation::TCB;
|
||||
}
|
||||
if (b) {
|
||||
anim.akeyPositions.emplace_back();
|
||||
anim.akeyPositions.push_back(aiVectorKey());
|
||||
aiVectorKey &key = anim.akeyPositions.back();
|
||||
ParseLV4MeshFloatTriple(&key.mValue.x, iIndex);
|
||||
key.mTime = (double)iIndex;
|
||||
@@ -1090,7 +1083,7 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation &anim) {
|
||||
anim.mRotationType = ASE::Animation::TCB;
|
||||
}
|
||||
if (b) {
|
||||
anim.akeyRotations.emplace_back();
|
||||
anim.akeyRotations.push_back(aiQuatKey());
|
||||
aiQuatKey &key = anim.akeyRotations.back();
|
||||
aiVector3D v;
|
||||
ai_real f;
|
||||
@@ -1190,6 +1183,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "*NODE_TM");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
|
||||
@@ -1310,6 +1304,7 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "*MESH");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
|
||||
@@ -1343,6 +1338,7 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_WEIGHTS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) {
|
||||
@@ -1412,6 +1408,7 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("4", "*MESH_BONE_VERTEX");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshVertexListBlock(
|
||||
@@ -1440,6 +1437,7 @@ void Parser::ParseLV3MeshVertexListBlock(
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_VERTEX_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
|
||||
@@ -1466,6 +1464,7 @@ void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_FACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
||||
@@ -1498,6 +1497,7 @@ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_TVERT_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
||||
@@ -1526,6 +1526,7 @@ void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_TFACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
|
||||
@@ -1560,6 +1561,7 @@ void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_MAPPING_CHANNEL");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) {
|
||||
@@ -1587,6 +1589,7 @@ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh)
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_CVERTEX_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
|
||||
@@ -1614,6 +1617,7 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_CFACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
||||
@@ -1671,6 +1675,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
||||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_NORMALS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||
@@ -1763,13 +1768,7 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||
// FIX: There needn't always be a value, sad but true
|
||||
while (true) {
|
||||
if (*filePtr < '9' && *filePtr >= '0') {
|
||||
uint32_t value = strtoul10(filePtr, &filePtr);
|
||||
if (value < 32) {
|
||||
out.iSmoothGroup |= (1 << strtoul10(filePtr, &filePtr));
|
||||
} else {
|
||||
const std::string message = std::string("Unable to set smooth group, value with ") + ai_to_string(value) + std::string(" out of range");
|
||||
LogWarning(message.c_str());
|
||||
}
|
||||
out.iSmoothGroup |= (1 << strtoul10(filePtr, &filePtr));
|
||||
}
|
||||
SkipSpaces(&filePtr);
|
||||
if (',' != *filePtr) {
|
||||
@@ -1782,9 +1781,7 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||
|
||||
// *MESH_MTLID is optional, too
|
||||
while (true) {
|
||||
if ('*' == *filePtr) {
|
||||
break;
|
||||
}
|
||||
if ('*' == *filePtr) break;
|
||||
if (IsLineEnd(*filePtr)) {
|
||||
return;
|
||||
}
|
||||
@@ -1833,9 +1830,8 @@ void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) {
|
||||
void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) {
|
||||
ai_assert(nullptr != apOut);
|
||||
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
ParseLV4MeshFloat(apOut[i]);
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshFloat(ai_real &fOut) {
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -115,7 +116,7 @@ struct Material : public D3DS::Material {
|
||||
return *this;
|
||||
}
|
||||
|
||||
~Material() = default;
|
||||
~Material() {}
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
@@ -384,10 +385,12 @@ struct Dummy : public BaseNode {
|
||||
/** \brief Class to parse ASE files
|
||||
*/
|
||||
class Parser {
|
||||
public:
|
||||
/// @brief No default constructor.
|
||||
Parser() = delete;
|
||||
private:
|
||||
Parser() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
//! Construct a parser from a given input file which is
|
||||
//! guaranteed to be terminated with zero.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -56,5 +56,5 @@ namespace Assimp {
|
||||
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
|
||||
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
#endif // AI_ASSBINEXPORTER_H_INC
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -130,7 +130,7 @@ inline size_t Write<double>(IOStream *stream, const double &f) {
|
||||
// Serialize a vec3
|
||||
template <>
|
||||
inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
|
||||
size_t t = Write<ai_real>(stream, v.x);
|
||||
size_t t = Write<float>(stream, v.x);
|
||||
t += Write<float>(stream, v.y);
|
||||
t += Write<float>(stream, v.z);
|
||||
|
||||
@@ -141,7 +141,7 @@ inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
|
||||
// Serialize a color value
|
||||
template <>
|
||||
inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
|
||||
size_t t = Write<ai_real>(stream, v.r);
|
||||
size_t t = Write<float>(stream, v.r);
|
||||
t += Write<float>(stream, v.g);
|
||||
t += Write<float>(stream, v.b);
|
||||
|
||||
@@ -152,7 +152,7 @@ inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
|
||||
// Serialize a color value
|
||||
template <>
|
||||
inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
|
||||
size_t t = Write<ai_real>(stream, v.r);
|
||||
size_t t = Write<float>(stream, v.r);
|
||||
t += Write<float>(stream, v.g);
|
||||
t += Write<float>(stream, v.b);
|
||||
t += Write<float>(stream, v.a);
|
||||
@@ -164,7 +164,7 @@ inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
|
||||
// Serialize a quaternion
|
||||
template <>
|
||||
inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
|
||||
size_t t = Write<ai_real>(stream, v.w);
|
||||
size_t t = Write<float>(stream, v.w);
|
||||
t += Write<float>(stream, v.x);
|
||||
t += Write<float>(stream, v.y);
|
||||
t += Write<float>(stream, v.z);
|
||||
@@ -182,19 +182,17 @@ inline size_t Write<aiVertexWeight>(IOStream *stream, const aiVertexWeight &v) {
|
||||
return t + Write<float>(stream, v.mWeight);
|
||||
}
|
||||
|
||||
constexpr size_t MatrixSize = 64;
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a mat4x4
|
||||
template <>
|
||||
inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
|
||||
for (unsigned int i = 0; i < 4; ++i) {
|
||||
for (unsigned int i2 = 0; i2 < 4; ++i2) {
|
||||
Write<ai_real>(stream, m[i][i2]);
|
||||
Write<float>(stream, m[i][i2]);
|
||||
}
|
||||
}
|
||||
|
||||
return MatrixSize;
|
||||
return 64;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
@@ -291,15 +289,15 @@ public:
|
||||
size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
size_t Tell() const override {
|
||||
return cursor;
|
||||
}
|
||||
|
||||
|
||||
void Flush() override {
|
||||
// not implemented
|
||||
}
|
||||
@@ -642,10 +640,6 @@ protected:
|
||||
Write<aiString>(&chunk, l->mName);
|
||||
Write<unsigned int>(&chunk, l->mType);
|
||||
|
||||
Write<aiVector3D>(&chunk, l->mPosition);
|
||||
Write<aiVector3D>(&chunk, l->mDirection);
|
||||
Write<aiVector3D>(&chunk, l->mUp);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
Write<float>(&chunk, l->mAttenuationConstant);
|
||||
Write<float>(&chunk, l->mAttenuationLinear);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -556,10 +556,6 @@ void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
|
||||
l->mName = Read<aiString>(stream);
|
||||
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
|
||||
|
||||
l->mPosition = Read<aiVector3D>(stream);
|
||||
l->mDirection = Read<aiVector3D>(stream);
|
||||
l->mUp = Read<aiVector3D>(stream);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
l->mAttenuationConstant = Read<float>(stream);
|
||||
l->mAttenuationLinear = Read<float>(stream);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ For details, see http://sourceforge.net/projects/libb64
|
||||
|
||||
#include "cencode.h" // changed from <B64/cencode.h>
|
||||
|
||||
static const int CHARS_PER_LINE = 72;
|
||||
const int CHARS_PER_LINE = 72;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
|
||||
@@ -10,7 +10,6 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
|
||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
@@ -24,15 +23,16 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
|
||||
|
||||
#define CURRENT_FORMAT_VERSION 100
|
||||
|
||||
// grab scoped_ptr from assimp to avoid a dependency on boost.
|
||||
//#include <assimp/../../code/BoostWorkaround/boost/scoped_ptr.hpp>
|
||||
|
||||
#include "mesh_splitter.h"
|
||||
|
||||
extern "C" {
|
||||
# include "cencode.h"
|
||||
#include "cencode.h"
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// Forward declarations
|
||||
void ExportAssimp2Json(const char *, Assimp::IOSystem *, const aiScene *, const Assimp::ExportProperties *);
|
||||
|
||||
// small utility class to simplify serializing the aiScene to Json
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
Flag_WriteSpecialFloats = 0x2,
|
||||
Flag_SkipWhitespaces = 0x4
|
||||
};
|
||||
|
||||
|
||||
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
|
||||
out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
@@ -179,6 +179,7 @@ private:
|
||||
// escape backslashes and single quotes, both would render the JSON invalid if left as is
|
||||
t.reserve(s.length);
|
||||
for (size_t i = 0; i < s.length; ++i) {
|
||||
|
||||
if (s.data[i] == '\\' || s.data[i] == '\'' || s.data[i] == '\"') {
|
||||
t.push_back('\\');
|
||||
}
|
||||
@@ -240,7 +241,7 @@ private:
|
||||
unsigned int flags;
|
||||
};
|
||||
|
||||
static void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
out.Element(ai.x);
|
||||
out.Element(ai.y);
|
||||
@@ -248,7 +249,7 @@ static void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
|
||||
out.EndArray();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
out.Element(ai.w);
|
||||
out.Element(ai.x);
|
||||
@@ -257,7 +258,7 @@ static void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true)
|
||||
out.EndArray();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
out.Element(ai.r);
|
||||
out.Element(ai.g);
|
||||
@@ -265,7 +266,7 @@ static void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
|
||||
out.EndArray();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
for (unsigned int x = 0; x < 4; ++x) {
|
||||
for (unsigned int y = 0; y < 4; ++y) {
|
||||
@@ -275,7 +276,7 @@ static void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
|
||||
out.EndArray();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
@@ -296,7 +297,7 @@ static void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
|
||||
out.Element(ai.mIndices[i]);
|
||||
@@ -304,7 +305,7 @@ static void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
|
||||
out.EndArray();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
@@ -415,7 +416,7 @@ static void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
@@ -445,7 +446,7 @@ static void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("properties");
|
||||
@@ -465,55 +466,41 @@ static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
||||
|
||||
out.Key("value");
|
||||
switch (prop->mType) {
|
||||
case aiPTI_Float:
|
||||
if (prop->mDataLength / sizeof(float) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
|
||||
out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
|
||||
}
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
|
||||
case aiPTI_Float:
|
||||
if (prop->mDataLength / sizeof(float) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
|
||||
out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
|
||||
}
|
||||
break;
|
||||
case aiPTI_Double:
|
||||
if (prop->mDataLength / sizeof(double) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(double); ++ii) {
|
||||
out.Element(reinterpret_cast<double*>(prop->mData)[ii]);
|
||||
}
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<double*>(prop->mData));
|
||||
}
|
||||
break;
|
||||
case aiPTI_Integer:
|
||||
if (prop->mDataLength / sizeof(int) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
|
||||
out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
|
||||
}
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
|
||||
}
|
||||
break;
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
|
||||
}
|
||||
break;
|
||||
|
||||
case aiPTI_String:
|
||||
{
|
||||
aiString s;
|
||||
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
|
||||
out.SimpleValue(s);
|
||||
case aiPTI_Integer:
|
||||
if (prop->mDataLength / sizeof(int) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
|
||||
out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
|
||||
}
|
||||
break;
|
||||
case aiPTI_Buffer:
|
||||
{
|
||||
// binary data is written as series of hex-encoded octets
|
||||
out.SimpleValue(prop->mData, prop->mDataLength);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
|
||||
}
|
||||
break;
|
||||
|
||||
case aiPTI_String: {
|
||||
aiString s;
|
||||
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
|
||||
out.SimpleValue(s);
|
||||
} break;
|
||||
case aiPTI_Buffer: {
|
||||
// binary data is written as series of hex-encoded octets
|
||||
out.SimpleValue(prop->mData, prop->mDataLength);
|
||||
} break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
|
||||
out.EndObj();
|
||||
@@ -523,7 +510,7 @@ static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("width");
|
||||
@@ -559,7 +546,7 @@ static void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
@@ -607,7 +594,7 @@ static void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
@@ -660,7 +647,7 @@ static void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
@@ -681,7 +668,7 @@ static void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
@@ -708,7 +695,7 @@ static void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void WriteFormatInfo(JSONWriter &out) {
|
||||
void WriteFormatInfo(JSONWriter &out) {
|
||||
out.StartObj();
|
||||
out.Key("format");
|
||||
out.SimpleValue("\"assimp2json\"");
|
||||
@@ -717,7 +704,7 @@ static void WriteFormatInfo(JSONWriter &out) {
|
||||
out.EndObj();
|
||||
}
|
||||
|
||||
static void Write(JSONWriter &out, const aiScene &ai) {
|
||||
void Write(JSONWriter &out, const aiScene &ai) {
|
||||
out.StartObj();
|
||||
|
||||
out.Key("__metadata__");
|
||||
|
||||
@@ -304,7 +304,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
||||
}
|
||||
|
||||
// add the newly created mesh to the list
|
||||
source_mesh_map.emplace_back(out_mesh,a);
|
||||
source_mesh_map.push_back(std::make_pair(out_mesh,a));
|
||||
|
||||
if (base == in_mesh->mNumFaces) {
|
||||
break;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -365,7 +365,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
||||
|
||||
ioprintf(io, "\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"",
|
||||
prop->mKey.data, sz,
|
||||
::aiTextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
|
||||
::TextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
|
||||
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
ioprintf(io, " size=\"%i\">\n\t\t\t\t",
|
||||
@@ -652,7 +652,7 @@ void DumpSceneToAssxml(
|
||||
const char *pFile, const char *cmd, IOSystem *pIOSystem,
|
||||
const aiScene *pScene, bool shortened) {
|
||||
std::unique_ptr<IOStream> file(pIOSystem->Open(pFile, "wt"));
|
||||
if (!file) {
|
||||
if (!file.get()) {
|
||||
throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n');
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -81,17 +81,19 @@ static const aiImporterDesc desc = {
|
||||
|
||||
//#define DEBUG_B3D
|
||||
|
||||
template<typename T>
|
||||
template <typename T>
|
||||
void DeleteAllBarePointers(std::vector<T> &x) {
|
||||
for (auto p : x) {
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
|
||||
B3DImporter::~B3DImporter() = default;
|
||||
B3DImporter::~B3DImporter() {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool B3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
||||
size_t pos = pFile.find_last_of('.');
|
||||
if (pos == string::npos) {
|
||||
return false;
|
||||
@@ -116,7 +118,7 @@ void B3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr) {
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open B3D file ", pFile, ".");
|
||||
}
|
||||
|
||||
@@ -150,7 +152,7 @@ AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int B3DImporter::ReadByte() {
|
||||
if (_pos >= _buf.size()) {
|
||||
if (_pos > _buf.size()) {
|
||||
Fail("EOF");
|
||||
}
|
||||
|
||||
@@ -253,7 +255,7 @@ size_t B3DImporter::ChunkSize() {
|
||||
template <class T>
|
||||
T *B3DImporter::to_array(const vector<T> &v) {
|
||||
if (v.empty()) {
|
||||
return nullptr;
|
||||
return 0;
|
||||
}
|
||||
T *p = new T[v.size()];
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
@@ -266,7 +268,7 @@ T *B3DImporter::to_array(const vector<T> &v) {
|
||||
template <class T>
|
||||
T **unique_to_array(vector<std::unique_ptr<T>> &v) {
|
||||
if (v.empty()) {
|
||||
return nullptr;
|
||||
return 0;
|
||||
}
|
||||
T **p = new T *[v.size()];
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
@@ -418,6 +420,7 @@ void B3DImporter::ReadTRIS(int v0) {
|
||||
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||
#endif
|
||||
Fail("Bad triangle index");
|
||||
continue;
|
||||
}
|
||||
face->mNumIndices = 3;
|
||||
face->mIndices = new unsigned[3];
|
||||
@@ -476,13 +479,13 @@ void B3DImporter::ReadKEYS(aiNodeAnim *nodeAnim) {
|
||||
while (ChunkSize()) {
|
||||
int frame = ReadInt();
|
||||
if (flags & 1) {
|
||||
trans.emplace_back(frame, ReadVec3());
|
||||
trans.push_back(aiVectorKey(frame, ReadVec3()));
|
||||
}
|
||||
if (flags & 2) {
|
||||
scale.emplace_back(frame, ReadVec3());
|
||||
scale.push_back(aiVectorKey(frame, ReadVec3()));
|
||||
}
|
||||
if (flags & 4) {
|
||||
rot.emplace_back(frame, ReadQuat());
|
||||
rot.push_back(aiQuatKey(frame, ReadQuat()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -616,7 +619,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
||||
} else if (chunk == "BRUS") {
|
||||
ReadBRUS();
|
||||
} else if (chunk == "NODE") {
|
||||
ReadNODE(nullptr);
|
||||
ReadNODE(0);
|
||||
}
|
||||
ExitChunk();
|
||||
}
|
||||
@@ -641,7 +644,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
||||
int n_tris = mesh->mNumFaces;
|
||||
int n_verts = mesh->mNumVertices = n_tris * 3;
|
||||
|
||||
aiVector3D *mv = mesh->mVertices = new aiVector3D[n_verts], *mn = nullptr, *mc = nullptr;
|
||||
aiVector3D *mv = mesh->mVertices = new aiVector3D[n_verts], *mn = 0, *mc = 0;
|
||||
if (_vflags & 1) {
|
||||
mn = mesh->mNormals = new aiVector3D[n_verts];
|
||||
}
|
||||
@@ -670,7 +673,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
||||
int bone = v.bones[k];
|
||||
float weight = v.weights[k];
|
||||
|
||||
vweights[bone].emplace_back(vertIdx + faceIndex, weight);
|
||||
vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
|
||||
}
|
||||
}
|
||||
++face;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
@@ -88,13 +88,22 @@ BVHLoader::BVHLoader() :
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BVHLoader::~BVHLoader() = default;
|
||||
BVHLoader::~BVHLoader() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "HIERARCHY" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const {
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "bvh")
|
||||
return true;
|
||||
|
||||
if ((!extension.length() || cs) && pIOHandler) {
|
||||
static const char * const tokens[] = { "HIERARCHY" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -115,7 +124,7 @@ void BVHLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IOSyst
|
||||
|
||||
// read file into memory
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
if (file == nullptr) {
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open file ", pFile, ".");
|
||||
}
|
||||
|
||||
@@ -186,12 +195,12 @@ aiNode *BVHLoader::ReadNode() {
|
||||
std::vector<aiNode *> childNodes;
|
||||
|
||||
// and create an bone entry for it
|
||||
mNodes.emplace_back(node);
|
||||
mNodes.push_back(Node(node));
|
||||
Node &internNode = mNodes.back();
|
||||
|
||||
// now read the node's contents
|
||||
std::string siteToken;
|
||||
while (true) {
|
||||
while (1) {
|
||||
std::string token = GetNextToken();
|
||||
|
||||
// node offset to parent node
|
||||
@@ -247,7 +256,7 @@ aiNode *BVHLoader::ReadEndSite(const std::string &pParentName) {
|
||||
|
||||
// now read the node's contents. Only possible entry is "OFFSET"
|
||||
std::string token;
|
||||
while (true) {
|
||||
while (1) {
|
||||
token.clear();
|
||||
token = GetNextToken();
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -52,7 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
namespace Assimp {
|
||||
template <>
|
||||
const char *LogFunctions<BlenderBMeshConverter>::Prefix() {
|
||||
return "BLEND_BMESH: ";
|
||||
static auto prefix = "BLEND_BMESH: ";
|
||||
return prefix;
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
@@ -139,7 +140,7 @@ void BlenderBMeshConverter::ConvertPolyToFaces(const MPoly &poly) {
|
||||
ThrowException("BMesh uv loop array has incorrect size");
|
||||
}
|
||||
const MLoopUV *loopUV = &BMesh->mloopuv[poly.loopstart];
|
||||
AddTFace(loopUV[0].uv, loopUV[1].uv, loopUV[2].uv, poly.totloop == 4 ? loopUV[3].uv : nullptr);
|
||||
AddTFace(loopUV[0].uv, loopUV[1].uv, loopUV[2].uv, poly.totloop == 4 ? loopUV[3].uv : 0);
|
||||
}
|
||||
} else if (poly.totloop > 4) {
|
||||
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -80,7 +80,7 @@ namespace Assimp
|
||||
void DestroyTriMesh( );
|
||||
void ConvertPolyToFaces( const Blender::MPoly& poly );
|
||||
void AddFace( int v1, int v2, int v3, int v4 = 0 );
|
||||
void AddTFace(const float *uv1, const float *uv2, const float *uv3, const float *uv4 = nullptr);
|
||||
void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
|
||||
|
||||
const Blender::Mesh* BMesh;
|
||||
Blender::Mesh* triMesh;
|
||||
|
||||
@@ -96,8 +96,7 @@ struct CustomDataTypeDescription {
|
||||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { { DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -72,7 +72,7 @@ struct Type {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DNAParser::Parse() {
|
||||
StreamReaderAny &stream = *db.reader;
|
||||
StreamReaderAny &stream = *db.reader.get();
|
||||
DNA &dna = db.dna;
|
||||
|
||||
if (!match4(stream, "SDNA")) {
|
||||
@@ -325,10 +325,10 @@ void SectionParser ::Next() {
|
||||
stream.SetCurrentPos(current.start + current.size);
|
||||
|
||||
const char tmp[] = {
|
||||
(char)stream.GetI1(),
|
||||
(char)stream.GetI1(),
|
||||
(char)stream.GetI1(),
|
||||
(char)stream.GetI1()
|
||||
(const char)stream.GetI1(),
|
||||
(const char)stream.GetI1(),
|
||||
(const char)stream.GetI1(),
|
||||
(const char)stream.GetI1()
|
||||
};
|
||||
current.id = std::string(tmp, tmp[3] ? 4 : tmp[2] ? 3 : tmp[1] ? 2 : 1);
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -106,7 +106,9 @@ struct ElemBase {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~ElemBase() = default;
|
||||
virtual ~ElemBase() {
|
||||
// empty
|
||||
}
|
||||
|
||||
/** Type name of the element. The type
|
||||
* string points is the `c_str` of the `name` attribute of the
|
||||
@@ -414,10 +416,10 @@ template <>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T & /*out*/, const char *message = "") {
|
||||
void operator()(T & /*out*/, const char * = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
// only from within a catch clause.
|
||||
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error: ", message);
|
||||
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
|
||||
}
|
||||
};
|
||||
|
||||
@@ -429,17 +431,6 @@ inline bool Structure ::ResolvePointer<std::shared_ptr, ElemBase>(std::shared_pt
|
||||
const Field &f,
|
||||
bool) const;
|
||||
|
||||
template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(
|
||||
std::shared_ptr<ElemBase>& out, const Pointer & ptrval,
|
||||
const FileDatabase& db, const Field&, bool) const;
|
||||
template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const;
|
||||
template<> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure::Convert<unsigned char>(unsigned char& dest, const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents the full data structure information for a single BLEND file.
|
||||
* This data is extracted from the DNA1 chunk in the file.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -65,7 +65,8 @@ namespace Blender {
|
||||
struct TempArray {
|
||||
typedef TCLASS< T*,std::allocator<T*> > mywrap;
|
||||
|
||||
TempArray() = default;
|
||||
TempArray() {
|
||||
}
|
||||
|
||||
~TempArray () {
|
||||
for(T* elem : arr) {
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -63,24 +63,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <cctype>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
// zlib is needed for compressed blend files
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
#include "Common/Compression.h"
|
||||
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
# else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
# endif*/
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
template <>
|
||||
const char *LogFunctions<BlenderImporter>::Prefix() {
|
||||
return "BLEND: ";
|
||||
static auto prefix = "BLEND: ";
|
||||
return prefix;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
@@ -115,12 +113,23 @@ BlenderImporter::~BlenderImporter() {
|
||||
delete modifier_cache;
|
||||
}
|
||||
|
||||
static const char Token[] = "BLENDER";
|
||||
static const char * const Tokens[] = { "BLENDER" };
|
||||
static const char * const TokensForSearch[] = { "blender" };
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
return ParseMagicToken(pFile, pIOHandler).error.empty();
|
||||
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
if (extension == "blend") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// note: this won't catch compressed files
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, TokensForSearch, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -139,25 +148,98 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
// Imports the given file into the given scene structure.
|
||||
void BlenderImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
std::vector<Bytef> uncompressed;
|
||||
#endif
|
||||
|
||||
FileDatabase file;
|
||||
StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
|
||||
if (!streamOrError.error.empty()) {
|
||||
ThrowException(streamOrError.error);
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (!stream) {
|
||||
ThrowException("Could not open file for reading");
|
||||
}
|
||||
std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
|
||||
|
||||
char version[4] = { 0 };
|
||||
file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
|
||||
file.little = (stream->Read(version, 1, 1), version[0] == 'v');
|
||||
char magic[8] = { 0 };
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Tokens[0])) {
|
||||
// Check for presence of the gzip header. If yes, assume it is a
|
||||
// compressed blend file and try uncompressing it, else fail. This is to
|
||||
// avoid uncompressing random files which our loader might end up with.
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
|
||||
#else
|
||||
|
||||
stream->Read(version, 3, 1);
|
||||
version[3] = '\0';
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
|
||||
}
|
||||
|
||||
LogInfo("Blender version is ", version[0], ".", version + 1,
|
||||
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
|
||||
if (magic[2] != 8) {
|
||||
ThrowException("Unsupported GZIP compression method");
|
||||
}
|
||||
|
||||
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
|
||||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
// build a zlib stream
|
||||
z_stream zstream;
|
||||
zstream.opaque = Z_NULL;
|
||||
zstream.zalloc = Z_NULL;
|
||||
zstream.zfree = Z_NULL;
|
||||
zstream.data_type = Z_BINARY;
|
||||
|
||||
// http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib
|
||||
inflateInit2(&zstream, 16 + MAX_WBITS);
|
||||
|
||||
zstream.next_in = reinterpret_cast<Bytef *>(reader->GetPtr());
|
||||
zstream.avail_in = (uInt)reader->GetRemainingSize();
|
||||
|
||||
size_t total = 0l;
|
||||
|
||||
// TODO: be smarter about this, decompress directly into heap buffer
|
||||
// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
|
||||
#define MYBLOCK 1024
|
||||
Bytef block[MYBLOCK];
|
||||
int ret;
|
||||
do {
|
||||
zstream.avail_out = MYBLOCK;
|
||||
zstream.next_out = block;
|
||||
ret = inflate(&zstream, Z_NO_FLUSH);
|
||||
|
||||
if (ret != Z_STREAM_END && ret != Z_OK) {
|
||||
ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .BLEND file");
|
||||
}
|
||||
const size_t have = MYBLOCK - zstream.avail_out;
|
||||
total += have;
|
||||
uncompressed.resize(total);
|
||||
memcpy(uncompressed.data() + total - have, block, have);
|
||||
} while (ret != Z_STREAM_END);
|
||||
|
||||
// terminate zlib
|
||||
inflateEnd(&zstream);
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, "BLENDER")) {
|
||||
ThrowException("Found no BLENDER magic word in decompressed GZIP file");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
|
||||
file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
|
||||
|
||||
stream->Read(magic, 3, 1);
|
||||
magic[3] = '\0';
|
||||
|
||||
LogInfo("Blender version is ", magic[0], ".", magic + 1,
|
||||
" (64bit: ", file.i64bit ? "true" : "false",
|
||||
", little endian: ", file.little ? "true" : "false", ")");
|
||||
|
||||
ParseBlendFile(file, std::move(stream));
|
||||
ParseBlendFile(file, stream);
|
||||
|
||||
Scene scene;
|
||||
ExtractScene(scene, file);
|
||||
@@ -174,7 +256,7 @@ void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream
|
||||
|
||||
out.entries.reserve(128);
|
||||
{ // even small BLEND files tend to consist of many file blocks
|
||||
SectionParser parser(*out.reader, out.i64bit);
|
||||
SectionParser parser(*out.reader.get(), out.i64bit);
|
||||
|
||||
// first parse the file in search for the DNA and insert all other sections into the database
|
||||
while ((parser.Next(), 1)) {
|
||||
@@ -237,7 +319,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, const std::shared_ptr<Collection>& collection, ConversionData &conv_data) {
|
||||
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
|
||||
|
||||
std::deque<Object *> root_objects;
|
||||
// Count number of objects
|
||||
@@ -942,7 +1024,7 @@ void BlenderImporter::ConvertMesh(const Scene & /*in*/, const Object * /*obj*/,
|
||||
// key is material number, value is the TextureUVMapping for the material
|
||||
typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
|
||||
MaterialTextureUVMappings matTexUvMappings;
|
||||
const uint32_t maxMat = static_cast<uint32_t>(mesh->mat.size());
|
||||
const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
|
||||
for (uint32_t m = 0; m < maxMat; ++m) {
|
||||
// get material by index
|
||||
const std::shared_ptr<Material> pMat = mesh->mat[m];
|
||||
@@ -1293,55 +1375,4 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
|
||||
return node.release();
|
||||
}
|
||||
|
||||
BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (stream == nullptr) {
|
||||
return {{}, {}, "Could not open file for reading"};
|
||||
}
|
||||
|
||||
char magic[8] = { 0 };
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Token) == 0) {
|
||||
return {stream, {}, {}};
|
||||
}
|
||||
|
||||
// Check for presence of the gzip header. If yes, assume it is a
|
||||
// compressed blend file and try uncompressing it, else fail. This is to
|
||||
// avoid uncompressing random files which our loader might end up with.
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
|
||||
#else
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
|
||||
}
|
||||
|
||||
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
|
||||
if (magic[2] != 8) {
|
||||
return {{}, {}, "Unsupported GZIP compression method"};
|
||||
}
|
||||
|
||||
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
|
||||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
size_t total = 0;
|
||||
Compression compression;
|
||||
auto uncompressed = std::make_shared<std::vector<char>>();
|
||||
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
|
||||
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
|
||||
compression.close();
|
||||
}
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Token) == 0) {
|
||||
return {stream, uncompressed, {}};
|
||||
}
|
||||
return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -117,7 +117,7 @@ protected:
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
|
||||
void ParseSubCollection(const Blender::Scene &in, aiNode *root, const std::shared_ptr<Blender::Collection>& collection, Blender::ConversionData &conv_data);
|
||||
void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
|
||||
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
|
||||
|
||||
private:
|
||||
@@ -180,19 +180,6 @@ private:
|
||||
const Blender::MTex *tex,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// TODO: Move to a std::variant, once c++17 is supported.
|
||||
struct StreamOrError {
|
||||
std::shared_ptr<IOStream> stream;
|
||||
std::shared_ptr<std::vector<char>> input;
|
||||
std::string error;
|
||||
};
|
||||
|
||||
// Returns either a stream (and optional input data for the stream) or
|
||||
// an error if it can't parse the magic token.
|
||||
StreamOrError ParseMagicToken(
|
||||
const std::string &pFile,
|
||||
IOSystem *pIOHandler) const;
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase *dt,
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -71,6 +71,10 @@ static const fpCreateModifier creators[] = {
|
||||
nullptr // sentinel
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
|
||||
@@ -153,7 +157,6 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
|
||||
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
|
||||
const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
|
||||
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
|
||||
std::shared_ptr<Object> mirror_ob = mir.mirror_ob.lock();
|
||||
|
||||
conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
|
||||
|
||||
@@ -168,8 +171,8 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
|
||||
const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
|
||||
const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
|
||||
|
||||
if (mirror_ob) {
|
||||
const aiVector3D center(mirror_ob->obmat[3][0], mirror_ob->obmat[3][1], mirror_ob->obmat[3][2]);
|
||||
if (mir.mirror_ob) {
|
||||
const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
|
||||
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
|
||||
aiVector3D &v = mesh->mVertices[j];
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -62,7 +62,9 @@ public:
|
||||
/**
|
||||
* The class destructor, virtual.
|
||||
*/
|
||||
virtual ~BlenderModifier() = default;
|
||||
virtual ~BlenderModifier() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// --------------------
|
||||
/**
|
||||
|
||||
@@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderSceneGen.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
@@ -102,6 +102,10 @@ void Structure::Convert<CollectionObject>(
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
{
|
||||
//std::shared_ptr<CollectionObject> prev;
|
||||
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
|
||||
//dest.prev = prev.get();
|
||||
|
||||
std::shared_ptr<Object> ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
|
||||
dest.ob = ob.get();
|
||||
@@ -565,7 +569,7 @@ void Structure ::Convert<MVert>(
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
|
||||
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);
|
||||
@@ -620,9 +624,7 @@ void Structure ::Convert<ListBase>(
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.first, "*first", db);
|
||||
std::shared_ptr<ElemBase> last;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(last, "*last", db);
|
||||
dest.last = last;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.last, "*last", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
@@ -646,9 +648,7 @@ void Structure ::Convert<ModifierData>(
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.next, "*next", db);
|
||||
std::shared_ptr<ElemBase> prev;
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(prev, "*prev", db);
|
||||
dest.prev = prev;
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.prev, "*prev", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.type, "type", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
|
||||
ReadFieldArray<ErrorPolicy_Igno>(dest.name, "name", db);
|
||||
@@ -772,9 +772,7 @@ void Structure ::Convert<MirrorModifierData>(
|
||||
ReadField<ErrorPolicy_Igno>(dest.axis, "axis", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.tolerance, "tolerance", db);
|
||||
std::shared_ptr<Object> mirror_ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(mirror_ob, "*mirror_ob", db);
|
||||
dest.mirror_ob = mirror_ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.mirror_ob, "*mirror_ob", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
@@ -835,9 +833,9 @@ void Structure::Convert<CustomDataLayer>(
|
||||
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.active_clone, "active_clone", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.active_mask, "active_mask", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.uid, "uid", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
|
||||
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
|
||||
|
||||
@@ -887,7 +885,4 @@ void DNA::RegisterConverters() {
|
||||
converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
|
||||
}
|
||||
|
||||
} // namespace Blender
|
||||
} //namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -124,7 +124,7 @@ struct ID : ElemBase {
|
||||
// -------------------------------------------------------------------------------
|
||||
struct ListBase : ElemBase {
|
||||
std::shared_ptr<ElemBase> first;
|
||||
std::weak_ptr<ElemBase> last;
|
||||
std::shared_ptr<ElemBase> last;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -182,7 +182,7 @@ struct MVert : ElemBase {
|
||||
int bweight;
|
||||
|
||||
MVert() :
|
||||
flag(0), mat_nr(0), bweight(0) {}
|
||||
ElemBase(), flag(0), mat_nr(0), bweight(0) {}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -417,6 +417,7 @@ struct CustomDataLayer : ElemBase {
|
||||
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
|
||||
|
||||
CustomDataLayer() :
|
||||
ElemBase(),
|
||||
type(0),
|
||||
offset(0),
|
||||
flag(0),
|
||||
@@ -641,21 +642,14 @@ struct ModifierData : ElemBase {
|
||||
};
|
||||
|
||||
std::shared_ptr<ElemBase> next WARN;
|
||||
std::weak_ptr<ElemBase> prev WARN;
|
||||
std::shared_ptr<ElemBase> prev WARN;
|
||||
|
||||
int type, mode;
|
||||
char name[32];
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct SubsurfModifierData : SharedModifierData {
|
||||
struct SubsurfModifierData : ElemBase {
|
||||
|
||||
enum Type {
|
||||
|
||||
@@ -668,6 +662,7 @@ struct SubsurfModifierData : SharedModifierData {
|
||||
FLAGS_SubsurfUV = 1 << 3
|
||||
};
|
||||
|
||||
ModifierData modifier FAIL;
|
||||
short subdivType WARN;
|
||||
short levels FAIL;
|
||||
short renderLevels;
|
||||
@@ -675,7 +670,7 @@ struct SubsurfModifierData : SharedModifierData {
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MirrorModifierData : SharedModifierData {
|
||||
struct MirrorModifierData : ElemBase {
|
||||
|
||||
enum Flags {
|
||||
Flags_CLIPPING = 1 << 0,
|
||||
@@ -687,9 +682,11 @@ struct MirrorModifierData : SharedModifierData {
|
||||
Flags_VGROUP = 1 << 6
|
||||
};
|
||||
|
||||
ModifierData modifier FAIL;
|
||||
|
||||
short axis, flag;
|
||||
float tolerance;
|
||||
std::weak_ptr<Object> mirror_ob;
|
||||
std::shared_ptr<Object> mirror_ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -728,7 +725,7 @@ struct Object : ElemBase {
|
||||
ListBase modifiers;
|
||||
|
||||
Object() :
|
||||
type(Type_EMPTY), parent(nullptr) {
|
||||
ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
@@ -740,7 +737,8 @@ struct Base : ElemBase {
|
||||
std::shared_ptr<Object> object WARN;
|
||||
|
||||
Base() :
|
||||
prev(nullptr) {
|
||||
ElemBase(), prev(nullptr), next(), object() {
|
||||
// empty
|
||||
// empty
|
||||
}
|
||||
};
|
||||
@@ -756,7 +754,10 @@ struct Scene : ElemBase {
|
||||
|
||||
ListBase base;
|
||||
|
||||
Scene() = default;
|
||||
Scene() :
|
||||
ElemBase(), camera(), world(), basact(), master_collection() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -786,7 +787,10 @@ struct Image : ElemBase {
|
||||
|
||||
short gen_x, gen_y, gen_type;
|
||||
|
||||
Image() = default;
|
||||
Image() :
|
||||
ElemBase() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -876,7 +880,7 @@ struct Tex : ElemBase {
|
||||
//char use_nodes;
|
||||
|
||||
Tex() :
|
||||
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
@@ -968,7 +972,10 @@ struct MTex : ElemBase {
|
||||
//float shadowfac;
|
||||
//float zenupfac, zendownfac, blendfac;
|
||||
|
||||
MTex() = default;
|
||||
MTex() :
|
||||
ElemBase() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Blender
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -39,8 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/// @file BlenderTessellator.cpp
|
||||
/// @brief A simple tessellation wrapper
|
||||
/** @file BlenderTessellator.cpp
|
||||
* @brief A simple tessellation wrapper
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
@@ -59,7 +62,8 @@ namspace Assimp
|
||||
{
|
||||
template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
|
||||
{
|
||||
return "BLEND_TESS_GL: ";
|
||||
static auto prefix = "BLEND_TESS_GL: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,7 +81,9 @@ BlenderTessellatorGL::BlenderTessellatorGL( BlenderBMeshConverter& converter ):
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlenderTessellatorGL::~BlenderTessellatorGL() = default;
|
||||
BlenderTessellatorGL::~BlenderTessellatorGL( )
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderTessellatorGL::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
|
||||
@@ -253,7 +259,8 @@ namespace Assimp
|
||||
{
|
||||
template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
|
||||
{
|
||||
return "BLEND_TESS_P2T: ";
|
||||
static auto prefix = "BLEND_TESS_P2T: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,7 +274,9 @@ BlenderTessellatorP2T::BlenderTessellatorP2T( BlenderBMeshConverter& converter )
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
BlenderTessellatorP2T::~BlenderTessellatorP2T( )
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderTessellatorP2T::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -143,7 +144,11 @@ namespace Assimp
|
||||
|
||||
#if ASSIMP_BLEND_WITH_POLY_2_TRI
|
||||
|
||||
#include "contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <poly2tri/poly2tri.h>
|
||||
#else
|
||||
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#endif
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
@@ -181,7 +186,7 @@ namespace Assimp
|
||||
{
|
||||
public:
|
||||
BlenderTessellatorP2T( BlenderBMeshConverter& converter );
|
||||
~BlenderTessellatorP2T( ) = default;
|
||||
~BlenderTessellatorP2T( );
|
||||
|
||||
void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
|
||||
|
||||
|
||||
@@ -86,7 +86,8 @@ void GetWriterInfo(int &id, String &appname) {
|
||||
|
||||
namespace Assimp {
|
||||
template<> const char* LogFunctions<C4DImporter>::Prefix() {
|
||||
return "C4D: ";
|
||||
static auto prefix = "C4D: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,13 +106,7 @@ static const aiImporterDesc desc = {
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::~C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "c4d") {
|
||||
return true;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -91,17 +91,29 @@ static const aiImporterDesc desc = {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
COBImporter::COBImporter() = default;
|
||||
COBImporter::COBImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
COBImporter::~COBImporter() = default;
|
||||
COBImporter::~COBImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "Caligary" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
|
||||
return true;
|
||||
}
|
||||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
static const char * const tokens[] = { "Caligary" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -158,7 +170,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
// sort faces by material indices
|
||||
for (std::shared_ptr<Node> &n : scene.nodes) {
|
||||
if (n->type == Node::TYPE_MESH) {
|
||||
Mesh &mesh = (Mesh &)(*n);
|
||||
Mesh &mesh = (Mesh &)(*n.get());
|
||||
for (Face &f : mesh.faces) {
|
||||
mesh.temp_map[f.material].push_back(&f);
|
||||
}
|
||||
@@ -168,7 +180,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
// count meshes
|
||||
for (std::shared_ptr<Node> &n : scene.nodes) {
|
||||
if (n->type == Node::TYPE_MESH) {
|
||||
Mesh &mesh = (Mesh &)(*n);
|
||||
Mesh &mesh = (Mesh &)(*n.get());
|
||||
if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
|
||||
pScene->mNumMeshes += static_cast<unsigned int>(mesh.temp_map.size());
|
||||
}
|
||||
@@ -211,7 +223,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
}
|
||||
}
|
||||
|
||||
pScene->mRootNode = BuildNodes(*root, scene, pScene);
|
||||
pScene->mRootNode = BuildNodes(*root.get(), scene, pScene);
|
||||
//flip normals after import
|
||||
FlipWindingOrderProcess flip;
|
||||
flip.Execute(pScene);
|
||||
@@ -518,7 +530,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
||||
return;
|
||||
}
|
||||
|
||||
out.materials.emplace_back();
|
||||
out.materials.push_back(Material());
|
||||
Material &mat = out.materials.back();
|
||||
mat = nfo;
|
||||
|
||||
@@ -749,7 +761,7 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
||||
ThrowException("Expected Face line");
|
||||
}
|
||||
|
||||
msh.faces.emplace_back();
|
||||
msh.faces.push_back(Face());
|
||||
Face &face = msh.faces.back();
|
||||
|
||||
face.indices.resize(strtoul10(splitter[2]));
|
||||
@@ -868,7 +880,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (true) {
|
||||
while (1) {
|
||||
std::string type;
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
@@ -952,7 +964,7 @@ void COBImporter::ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
ThrowException(format("A hole is the first entity in the `PolH` chunk with id ") << nfo.id);
|
||||
}
|
||||
} else
|
||||
msh.faces.emplace_back();
|
||||
msh.faces.push_back(Face());
|
||||
Face &f = msh.faces.back();
|
||||
|
||||
const size_t num = reader.GetI2();
|
||||
@@ -964,7 +976,7 @@ void COBImporter::ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
}
|
||||
|
||||
for (size_t x = 0; x < num; ++x) {
|
||||
f.indices.emplace_back();
|
||||
f.indices.push_back(VertexIndex());
|
||||
|
||||
VertexIndex &v = f.indices.back();
|
||||
v.pos_idx = reader.GetI4();
|
||||
@@ -1004,7 +1016,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
|
||||
const chunk_guard cn(nfo, reader);
|
||||
|
||||
out.materials.emplace_back();
|
||||
out.materials.push_back(Material());
|
||||
Material &mat = out.materials.back();
|
||||
mat = nfo;
|
||||
|
||||
@@ -1054,7 +1066,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
id[0] = reader.GetI1(), id[1] = reader.GetI1();
|
||||
|
||||
if (id[0] == 'e' && id[1] == ':') {
|
||||
mat.tex_env = std::make_shared<Texture>();
|
||||
mat.tex_env.reset(new Texture());
|
||||
|
||||
reader.GetI1();
|
||||
ReadString_Binary(mat.tex_env->path, reader);
|
||||
@@ -1064,7 +1076,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
}
|
||||
|
||||
if (id[0] == 't' && id[1] == ':') {
|
||||
mat.tex_color = std::make_shared<Texture>();
|
||||
mat.tex_color.reset(new Texture());
|
||||
|
||||
reader.GetI1();
|
||||
ReadString_Binary(mat.tex_color->path, reader);
|
||||
@@ -1080,7 +1092,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
||||
}
|
||||
|
||||
if (id[0] == 'b' && id[1] == ':') {
|
||||
mat.tex_bump = std::make_shared<Texture>();
|
||||
mat.tex_bump.reset(new Texture());
|
||||
|
||||
reader.GetI1();
|
||||
ReadString_Binary(mat.tex_bump->path, reader);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -107,7 +107,7 @@ struct Node : public ChunkInfo
|
||||
TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
|
||||
};
|
||||
|
||||
virtual ~Node() = default;
|
||||
virtual ~Node() {}
|
||||
Node(Type type) : type(type), unit_scale(1.f){}
|
||||
|
||||
Type type;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
@@ -85,14 +85,24 @@ CSMImporter::CSMImporter()
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CSMImporter::~CSMImporter() = default;
|
||||
CSMImporter::~CSMImporter()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
static const char* tokens[] = {"$Filename"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if( extension == "csm")
|
||||
return true;
|
||||
|
||||
if ((checkSig || !extension.length()) && pIOHandler) {
|
||||
static const char * const tokens[] = {"$Filename"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -117,7 +127,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr) {
|
||||
if( file.get() == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open CSM file ", pFile, ".");
|
||||
}
|
||||
|
||||
@@ -130,7 +140,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
int first = 0, last = 0x00ffffff;
|
||||
|
||||
// now process the file and look out for '$' sections
|
||||
while (true) {
|
||||
while (1) {
|
||||
SkipSpaces(&buffer);
|
||||
if ('\0' == *buffer)
|
||||
break;
|
||||
@@ -154,7 +164,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
else if (TokenMatchI(buffer,"order",5)) {
|
||||
std::vector< aiNodeAnim* > anims_temp;
|
||||
anims_temp.reserve(30);
|
||||
while (true) {
|
||||
while (1) {
|
||||
SkipSpaces(&buffer);
|
||||
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
|
||||
break; // next section
|
||||
@@ -196,7 +206,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||
unsigned int filled = 0;
|
||||
|
||||
// Now read all point data.
|
||||
while (true) {
|
||||
while (1) {
|
||||
SkipSpaces(&buffer);
|
||||
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
|
||||
break; // next section
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -91,7 +91,7 @@ void ExportSceneCollada(const char *pFile, IOSystem *pIOSystem, const aiScene *p
|
||||
// Encodes a string into a valid XML ID using the xsd:ID schema qualifications.
|
||||
static const std::string XMLIDEncode(const std::string &name) {
|
||||
const char XML_ID_CHARS[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.";
|
||||
const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char) - 1;
|
||||
const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char);
|
||||
|
||||
if (name.length() == 0) {
|
||||
return name;
|
||||
@@ -154,7 +154,8 @@ ColladaExporter::ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, con
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
ColladaExporter::~ColladaExporter() = default;
|
||||
ColladaExporter::~ColladaExporter() {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Starts writing the contents
|
||||
@@ -246,7 +247,7 @@ void ColladaExporter::WriteHeader() {
|
||||
}
|
||||
|
||||
// Assimp root nodes can have meshes, Collada Scenes cannot
|
||||
if (mScene->mRootNode->mNumChildren == 0 || mScene->mRootNode->mMeshes != nullptr) {
|
||||
if (mScene->mRootNode->mNumChildren == 0 || mScene->mRootNode->mMeshes != 0) {
|
||||
mAdd_root_node = true;
|
||||
}
|
||||
|
||||
@@ -448,7 +449,7 @@ void ColladaExporter::WriteLight(size_t pIndex) {
|
||||
PushTag();
|
||||
switch (light->mType) {
|
||||
case aiLightSource_AMBIENT:
|
||||
WriteAmbientLight(light);
|
||||
WriteAmbienttLight(light);
|
||||
break;
|
||||
case aiLightSource_DIRECTIONAL:
|
||||
WriteDirectionalLight(light);
|
||||
@@ -543,7 +544,7 @@ void ColladaExporter::WriteSpotLight(const aiLight *const light) {
|
||||
mOutput << startstr << "</spot>" << endstr;
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteAmbientLight(const aiLight *const light) {
|
||||
void ColladaExporter::WriteAmbienttLight(const aiLight *const light) {
|
||||
|
||||
const aiColor3D &color = light->mColorAmbient;
|
||||
mOutput << startstr << "<ambient>" << endstr;
|
||||
@@ -1329,9 +1330,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex) {
|
||||
std::vector<std::string> names;
|
||||
for (size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
|
||||
if (nodeAnim->mPreState == aiAnimBehaviour_DEFAULT || nodeAnim->mPreState == aiAnimBehaviour_LINEAR || nodeAnim->mPreState == aiAnimBehaviour_REPEAT) {
|
||||
names.emplace_back("LINEAR");
|
||||
names.push_back("LINEAR");
|
||||
} else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) {
|
||||
names.emplace_back("STEP");
|
||||
names.push_back("STEP");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -101,7 +101,7 @@ protected:
|
||||
void WritePointLight(const aiLight *const light);
|
||||
void WriteDirectionalLight(const aiLight *const light);
|
||||
void WriteSpotLight(const aiLight *const light);
|
||||
void WriteAmbientLight(const aiLight *const light);
|
||||
void WriteAmbienttLight(const aiLight *const light);
|
||||
|
||||
/// Writes the controller library
|
||||
void WriteControllerLibrary();
|
||||
@@ -233,7 +233,7 @@ public:
|
||||
Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
|
||||
Property shininess, transparency, index_refraction;
|
||||
|
||||
Material() = default;
|
||||
Material() {}
|
||||
};
|
||||
|
||||
std::map<unsigned int, std::string> textures;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -621,11 +621,6 @@ struct Animation {
|
||||
|
||||
for (std::vector<Animation *>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();) {
|
||||
Animation *anim = *it;
|
||||
// Assign the first animation name to the parent if empty.
|
||||
// This prevents the animation name from being lost when animations are combined
|
||||
if (mName.empty()) {
|
||||
mName = anim->mName;
|
||||
}
|
||||
CombineSingleChannelAnimationsRecursively(anim);
|
||||
|
||||
if (childrenAnimationsHaveDifferentChannels && anim->mChannels.size() == 1 &&
|
||||
@@ -666,7 +661,7 @@ struct ChannelEntry {
|
||||
const Collada::Accessor *mTimeAccessor; ///> Collada accessor to the time values
|
||||
const Collada::Data *mTimeData; ///> Source data array for the time values
|
||||
const Collada::Accessor *mValueAccessor; ///> Collada accessor to the key value values
|
||||
const Collada::Data *mValueData; ///> Source data array for the key value values
|
||||
const Collada::Data *mValueData; ///> Source datat array for the key value values
|
||||
|
||||
ChannelEntry() :
|
||||
mChannel(),
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -92,10 +92,17 @@ inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ColladaLoader::ColladaLoader() :
|
||||
mFileName(),
|
||||
mMeshIndexByID(),
|
||||
mMaterialIndexByName(),
|
||||
mMeshes(),
|
||||
newMats(),
|
||||
mCameras(),
|
||||
mLights(),
|
||||
mTextures(),
|
||||
mAnims(),
|
||||
noSkeletonMesh(false),
|
||||
removeEmptyBones(false),
|
||||
ignoreUpDirection(false),
|
||||
ignoreUnitSize(false),
|
||||
useColladaName(false),
|
||||
mNodeNameCounter(0) {
|
||||
// empty
|
||||
@@ -103,27 +110,49 @@ ColladaLoader::ColladaLoader() :
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaLoader::~ColladaLoader() = default;
|
||||
ColladaLoader::~ColladaLoader() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
// Look for a DAE file inside, but don't extract it
|
||||
ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
|
||||
if (zip_archive.isOpen()) {
|
||||
return !ColladaParser::ReadZaeManifest(zip_archive).empty();
|
||||
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
const bool readSig = checkSig && (pIOHandler != nullptr);
|
||||
if (!readSig) {
|
||||
if (extension == "dae" || extension == "zae") {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
// Look for a DAE file inside, but don't extract it
|
||||
ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
|
||||
if (zip_archive.isOpen()) {
|
||||
return !ColladaParser::ReadZaeManifest(zip_archive).empty();
|
||||
}
|
||||
}
|
||||
|
||||
static const char *tokens[] = { "<collada" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
// XML - too generic, we need to open the file and search for typical keywords
|
||||
if (extension == "xml" || !extension.length() || checkSig) {
|
||||
// If CanRead() is called in order to check whether we
|
||||
// support a specific file extension in general pIOHandler
|
||||
// might be nullptr and it's our duty to return true here.
|
||||
if (nullptr == pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
static const char * const tokens[] = {
|
||||
"<collada"
|
||||
};
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ColladaLoader::SetupProperties(const Importer *pImp) {
|
||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
|
||||
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
|
||||
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
|
||||
ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
|
||||
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
|
||||
}
|
||||
|
||||
@@ -172,15 +201,12 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
||||
// ... then fill the materials with the now adjusted settings
|
||||
FillMaterials(parser, pScene);
|
||||
|
||||
if (!ignoreUnitSize) {
|
||||
// Apply unit-size scale calculation
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
// Apply unit-size scale calculation
|
||||
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
if (!ignoreUpDirection) {
|
||||
// Convert to Y_UP, if different orientation
|
||||
if (parser.mUpDirection == ColladaParser::UP_X) {
|
||||
@@ -353,9 +379,9 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
|
||||
out->mAngleInnerCone = AI_DEG_TO_RAD(srcLight->mFalloffAngle);
|
||||
|
||||
// ... some extension magic.
|
||||
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - ai_epsilon)) {
|
||||
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
|
||||
// ... some deprecation magic.
|
||||
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - ai_epsilon)) {
|
||||
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
|
||||
// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
|
||||
// epsilon chosen to be 0.1
|
||||
float f = 1.0f;
|
||||
@@ -794,10 +820,9 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
||||
// count the number of bones which influence vertices of the current submesh
|
||||
size_t numRemainingBones = 0;
|
||||
for (const auto & dstBone : dstBones) {
|
||||
if (dstBone.empty() && removeEmptyBones) {
|
||||
continue;
|
||||
if (!dstBone.empty()) {
|
||||
++numRemainingBones;
|
||||
}
|
||||
++numRemainingBones;
|
||||
}
|
||||
|
||||
// create bone array and copy bone weights one by one
|
||||
@@ -806,7 +831,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
||||
size_t boneCount = 0;
|
||||
for (size_t a = 0; a < numBones; ++a) {
|
||||
// omit bones without weights
|
||||
if (dstBones[a].empty() && removeEmptyBones) {
|
||||
if (dstBones[a].empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1062,7 +1087,7 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
|
||||
return;
|
||||
}
|
||||
for (unsigned int i = 0; i < values.size(); i++) {
|
||||
if (std::abs(time - values[i].mTime) < ai_epsilon) {
|
||||
if (std::abs(time - values[i].mTime) < 1e-6f) {
|
||||
values[i].mKeys.push_back(k);
|
||||
return;
|
||||
} else if (time > values[i].mTime && time < values[i + 1].mTime) {
|
||||
@@ -1260,12 +1285,12 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
||||
// now for every unique point in time, find or interpolate the key values for that time
|
||||
// and apply them to the transform chain. Then the node's present transformation can be calculated.
|
||||
ai_real time = startTime;
|
||||
while (true) {
|
||||
while (1) {
|
||||
for (ChannelEntry & e : entries) {
|
||||
// find the keyframe behind the current point in time
|
||||
size_t pos = 0;
|
||||
ai_real postTime = 0.0;
|
||||
while (true) {
|
||||
while (1) {
|
||||
if (pos >= e.mTimeAccessor->mCount) {
|
||||
break;
|
||||
}
|
||||
@@ -1519,7 +1544,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
|
||||
map = -1;
|
||||
for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
|
||||
if (IsNumeric(*it)) {
|
||||
map = strtoul10(&(*it));
|
||||
map = strtoul10(&(*it));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1676,7 +1701,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
||||
|
||||
// recurse through the param references until we end up at an image
|
||||
std::string name = pName;
|
||||
while (true) {
|
||||
while (1) {
|
||||
// the given string is a param entry. Find it
|
||||
Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
|
||||
// if not found, we're at the end of the recursion. The resulting string should be the image ID
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -237,9 +237,7 @@ protected:
|
||||
std::vector<aiAnimation *> mAnims;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
bool removeEmptyBones;
|
||||
bool ignoreUpDirection;
|
||||
bool ignoreUnitSize;
|
||||
bool useColladaName;
|
||||
|
||||
/** Used by FindNameForNode() to generate unique node names */
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -55,7 +55,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Collada;
|
||||
@@ -68,7 +67,7 @@ static void ReportWarning(const char *msg, ...) {
|
||||
va_start(args, msg);
|
||||
|
||||
char szBuffer[3000];
|
||||
const int iLen = vsnprintf(szBuffer, sizeof(szBuffer), msg, args);
|
||||
const int iLen = vsprintf(szBuffer, msg, args);
|
||||
ai_assert(iLen > 0);
|
||||
|
||||
va_end(args);
|
||||
@@ -145,7 +144,7 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
|
||||
} else {
|
||||
// attempt to open the file directly
|
||||
daefile.reset(pIOHandler->Open(pFile));
|
||||
if (daefile == nullptr) {
|
||||
if (daefile.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open file '", pFile, "'.");
|
||||
}
|
||||
}
|
||||
@@ -332,16 +331,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "unit") {
|
||||
mUnitSize = 1.f;
|
||||
std::string tUnitSizeString;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) {
|
||||
try {
|
||||
fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize);
|
||||
} catch (const DeadlyImportError& die) {
|
||||
std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n");
|
||||
warning.append(die.what());
|
||||
ASSIMP_LOG_WARN(warning.data());
|
||||
}
|
||||
}
|
||||
XmlParser::getRealAttribute(currentNode, "meter", mUnitSize);
|
||||
} else if (currentName == "up_axis") {
|
||||
std::string v;
|
||||
if (!XmlParser::getValueAsString(currentNode, v)) {
|
||||
@@ -759,10 +749,9 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
||||
XmlParser::getValueAsString(currentNode, stdText);
|
||||
const char *text = stdText.c_str();
|
||||
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
|
||||
if (text == nullptr) {
|
||||
if (text == 0) {
|
||||
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
||||
}
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
it->first = strtoul10(text, &text);
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
if (*text == 0) {
|
||||
@@ -1618,7 +1607,6 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
vcount.reserve(numPrimitives);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
for (unsigned int a = 0; a < numPrimitives; a++) {
|
||||
if (*content == 0) {
|
||||
throw DeadlyImportError("Expected more values while reading <vcount> contents.");
|
||||
@@ -1855,6 +1843,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
||||
default:
|
||||
// LineStrip is not supported due to expected index unmangling
|
||||
throw DeadlyImportError("Unsupported primitive type.");
|
||||
break;
|
||||
}
|
||||
|
||||
// store the face size to later reconstruct the face from
|
||||
@@ -1930,7 +1919,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
||||
switch (pInput.mType) {
|
||||
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mPositions.emplace_back(obj[0], obj[1], obj[2]);
|
||||
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
}
|
||||
@@ -1942,7 +1931,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
||||
|
||||
// ignore all normal streams except 0 - there can be only one normal
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mNormals.emplace_back(obj[0], obj[1], obj[2]);
|
||||
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
}
|
||||
@@ -1954,7 +1943,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
||||
|
||||
// ignore all tangent streams except 0 - there can be only one tangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mTangents.emplace_back(obj[0], obj[1], obj[2]);
|
||||
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
}
|
||||
@@ -1967,7 +1956,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
||||
|
||||
// ignore all bitangent streams except 0 - there can be only one bitangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mBitangents.emplace_back(obj[0], obj[1], obj[2]);
|
||||
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
}
|
||||
@@ -1980,7 +1969,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
||||
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
|
||||
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
|
||||
|
||||
pMesh.mTexCoords[pInput.mIndex].emplace_back(obj[0], obj[1], obj[2]);
|
||||
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
|
||||
pMesh.mNumUVComponents[pInput.mIndex] = 3;
|
||||
}
|
||||
@@ -2059,7 +2048,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "id", child->mID);
|
||||
}
|
||||
if (XmlParser::hasAttribute(currentNode, "sid")) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "sid", child->mSID);
|
||||
XmlParser::getStdStrAttribute(currentNode, "id", child->mSID);
|
||||
}
|
||||
if (XmlParser::hasAttribute(currentNode, "name")) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "name", child->mName);
|
||||
@@ -2114,7 +2103,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
||||
if (s[0] != '#') {
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
|
||||
} else {
|
||||
pNode->mNodeInstances.emplace_back();
|
||||
pNode->mNodeInstances.push_back(NodeInstance());
|
||||
pNode->mNodeInstances.back().mNode = s.c_str() + 1;
|
||||
}
|
||||
}
|
||||
@@ -2130,7 +2119,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
||||
throw DeadlyImportError("Unknown reference format in <instance_light> element");
|
||||
}
|
||||
|
||||
pNode->mLights.emplace_back();
|
||||
pNode->mLights.push_back(LightInstance());
|
||||
pNode->mLights.back().mLight = url.c_str() + 1;
|
||||
}
|
||||
} else if (currentName == "instance_camera") {
|
||||
@@ -2141,7 +2130,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unknown reference format in <instance_camera> element");
|
||||
}
|
||||
pNode->mCameras.emplace_back();
|
||||
pNode->mCameras.push_back(CameraInstance());
|
||||
pNode->mCameras.back().mCamera = url.c_str() + 1;
|
||||
}
|
||||
}
|
||||
@@ -2253,26 +2242,20 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
|
||||
if (currentName == "bind_material") {
|
||||
XmlNode techNode = currentNode.child("technique_common");
|
||||
if (techNode) {
|
||||
for (XmlNode instanceMatNode = techNode.child("instance_material"); instanceMatNode; instanceMatNode = instanceMatNode.next_sibling())
|
||||
{
|
||||
const std::string &instance_name = instanceMatNode.name();
|
||||
if (instance_name == "instance_material")
|
||||
{
|
||||
// read ID of the geometry subgroup and the target material
|
||||
std::string group;
|
||||
XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
|
||||
XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
|
||||
const char *urlMat = url.c_str();
|
||||
Collada::SemanticMappingTable s;
|
||||
if (urlMat[0] == '#')
|
||||
urlMat++;
|
||||
XmlNode instanceMatNode = techNode.child("instance_material");
|
||||
// read ID of the geometry subgroup and the target material
|
||||
std::string group;
|
||||
XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
|
||||
XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
|
||||
const char *urlMat = url.c_str();
|
||||
Collada::SemanticMappingTable s;
|
||||
if (urlMat[0] == '#')
|
||||
urlMat++;
|
||||
|
||||
s.mMatName = urlMat;
|
||||
// store the association
|
||||
instance.mMaterials[group] = s;
|
||||
ReadMaterialVertexInputBinding(instanceMatNode, s);
|
||||
}
|
||||
}
|
||||
s.mMatName = urlMat;
|
||||
// store the association
|
||||
instance.mMaterials[group] = s;
|
||||
ReadMaterialVertexInputBinding(instanceMatNode, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2306,7 +2289,7 @@ void ColladaParser::ReadScene(XmlNode &node) {
|
||||
// find the referred scene, skip the leading #
|
||||
NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1);
|
||||
if (sit == mNodeLibrary.end()) {
|
||||
throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(std::move(url)), "\" in <instance_visual_scene> element.");
|
||||
throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(url), "\" in <instance_visual_scene> element.");
|
||||
}
|
||||
mRootNode = sit->second;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -65,6 +65,7 @@ public:
|
||||
LineReader(StreamReaderLE& reader)
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, value()
|
||||
, end() {
|
||||
// empty
|
||||
}
|
||||
@@ -185,7 +186,8 @@ struct InsertBlock {
|
||||
InsertBlock()
|
||||
: pos()
|
||||
, scale(1.f,1.f,1.f)
|
||||
, angle() {
|
||||
, angle()
|
||||
, name() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -57,7 +57,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <numeric>
|
||||
#include <utility>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
@@ -71,7 +70,7 @@ static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
|
||||
@@ -88,7 +87,6 @@ static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
|
||||
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
|
||||
};
|
||||
|
||||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
||||
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
|
||||
|
||||
@@ -110,11 +108,33 @@ static const aiImporterDesc desc = {
|
||||
"dxf"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DXFImporter::DXFImporter()
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DXFImporter::~DXFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
|
||||
static const char *tokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return SearchFileHeaderForToken(pIOHandler, filename, tokens, AI_COUNT_OF(tokens), 32);
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
|
||||
const std::string& extension = GetExtension( filename );
|
||||
if ( extension == desc.mFileExtensions ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( extension.empty() || checkSig ) {
|
||||
static const char * const pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -129,7 +149,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
|
||||
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
|
||||
|
||||
// Check whether we can read the file
|
||||
if (file == nullptr) {
|
||||
if( file.get() == nullptr ) {
|
||||
throw DeadlyImportError( "Failed to open DXF file ", filename, "");
|
||||
}
|
||||
|
||||
@@ -144,7 +164,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
|
||||
// DXF files can grow very large, so read them via the StreamReader,
|
||||
// which will choose a suitable strategy.
|
||||
file->Seek(0,aiOrigin_SET);
|
||||
StreamReaderLE stream( std::move(file) );
|
||||
StreamReaderLE stream( file );
|
||||
|
||||
DXF::LineReader reader (stream);
|
||||
DXF::FileData output;
|
||||
@@ -222,7 +242,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
|
||||
}
|
||||
|
||||
if (output.blocks.empty()) {
|
||||
if (! output.blocks.size() ) {
|
||||
throw DeadlyImportError("DXF: no data blocks loaded");
|
||||
}
|
||||
|
||||
@@ -357,14 +377,12 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
||||
// XXX this would be the place to implement recursive expansion if needed.
|
||||
const DXF::Block& bl_src = *(*it).second;
|
||||
|
||||
const size_t size = bl_src.lines.size(); // the size may increase in the loop
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
std::shared_ptr<const DXF::PolyLine> pl_in = bl_src.lines[i];
|
||||
for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
|
||||
if (!pl_in) {
|
||||
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
|
||||
|
||||
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
|
||||
@@ -464,7 +482,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// push a new block onto the stack.
|
||||
output.blocks.emplace_back();
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0,"ENDBLK")) {
|
||||
@@ -509,7 +527,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// Push a new block onto the stack.
|
||||
output.blocks.emplace_back();
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
||||
block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
|
||||
@@ -539,7 +557,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
||||
}
|
||||
|
||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
output.blocks.back().insertions.emplace_back();
|
||||
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
|
||||
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0)) {
|
||||
@@ -580,11 +598,10 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr unsigned int DXF_POLYLINE_FLAG_CLOSED = 0x1;
|
||||
// Currently unused
|
||||
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYLINE = 0x8;
|
||||
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYMESH = 0x10;
|
||||
static constexpr unsigned int DXF_POLYLINE_FLAG_POLYFACEMESH = 0x40;
|
||||
#define DXF_POLYLINE_FLAG_CLOSED 0x1
|
||||
#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8
|
||||
#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10
|
||||
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
@@ -633,6 +650,12 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
||||
reader++;
|
||||
}
|
||||
|
||||
//if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
|
||||
// DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
|
||||
// output.blocks.back().lines.pop_back();
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (vguess && line.positions.size() != vguess) {
|
||||
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
|
||||
line.positions.size(),", expected ", vguess );
|
||||
@@ -722,18 +745,12 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
||||
case 71:
|
||||
case 72:
|
||||
case 73:
|
||||
case 74: {
|
||||
if (cnti == 4) {
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
}
|
||||
const int index = reader.ValueAsSignedInt();
|
||||
if (index >= 0) {
|
||||
indices[cnti++] = static_cast<unsigned int>(index);
|
||||
} else {
|
||||
indices[cnti++] = static_cast<unsigned int>(-index);
|
||||
}
|
||||
case 74:
|
||||
if (cnti == 4) {
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
}
|
||||
indices[cnti++] = reader.ValueAsUnsignedInt();
|
||||
break;
|
||||
|
||||
// color
|
||||
@@ -771,7 +788,8 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
// (note) this is also used for for parsing line entities, so we
|
||||
// must handle the vertex_count == 2 case as well.
|
||||
|
||||
@@ -788,7 +806,8 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
if (reader.GroupCode() == 0) {
|
||||
break;
|
||||
}
|
||||
switch (reader.GroupCode()) {
|
||||
switch (reader.GroupCode())
|
||||
{
|
||||
|
||||
// 8 specifies the layer
|
||||
case 8:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -68,8 +68,8 @@ namespace DXF {
|
||||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter() = default;
|
||||
~DXFImporter() override = default;
|
||||
DXFImporter();
|
||||
~DXFImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -86,6 +87,11 @@ AnimationCurve::AnimationCurve(uint64_t id, const Element &element, const std::s
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurve::~AnimationCurve() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, const std::string &name,
|
||||
const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
|
||||
@@ -141,6 +147,11 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, cons
|
||||
props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNode::~AnimationCurveNode() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const AnimationCurveMap &AnimationCurveNode::Curves() const {
|
||||
if (curves.empty()) {
|
||||
@@ -182,6 +193,11 @@ AnimationLayer::AnimationLayer(uint64_t id, const Element &element, const std::s
|
||||
props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationLayer::~AnimationLayer() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist /*= nullptr*/,
|
||||
size_t whitelist_size /*= 0*/) const {
|
||||
@@ -263,6 +279,11 @@ AnimationStack::AnimationStack(uint64_t id, const Element &element, const std::s
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationStack::~AnimationStack() {
|
||||
// empty
|
||||
}
|
||||
|
||||
} // namespace FBX
|
||||
} // namespace Assimp
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
@@ -139,7 +139,6 @@ size_t Offset(const char* begin, const char* cursor) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, const char* begin, const char* cursor) AI_WONT_RETURN_SUFFIX;
|
||||
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
|
||||
TokenizeError(message, Offset(begin, cursor));
|
||||
}
|
||||
@@ -342,7 +341,8 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const char *input, const char *&cursor, const char *end, bool const is64bits) {
|
||||
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, bool const is64bits)
|
||||
{
|
||||
// the first word contains the offset at which this block ends
|
||||
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
|
||||
@@ -408,7 +408,7 @@ bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const
|
||||
|
||||
// XXX this is vulnerable to stack overflowing ..
|
||||
while(Offset(input, cursor) < end_offset - sentinel_block_length) {
|
||||
ReadScope(output_tokens, token_allocator, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
}
|
||||
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) ));
|
||||
|
||||
@@ -431,7 +431,8 @@ bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
|
||||
void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, StackAllocator &token_allocator) {
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
||||
{
|
||||
ai_assert(input);
|
||||
ASSIMP_LOG_DEBUG("Tokenizing binary FBX file");
|
||||
|
||||
@@ -464,14 +465,14 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length,
|
||||
try
|
||||
{
|
||||
while (cursor < end ) {
|
||||
if (!ReadScope(output_tokens, token_allocator, input, cursor, input + length, is64bits)) {
|
||||
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (const DeadlyImportError& e)
|
||||
{
|
||||
if (!is64bits && (length > std::numeric_limits<uint32_t>::max())) {
|
||||
if (!is64bits && (length > std::numeric_limits<std::uint32_t>::max())) {
|
||||
throw DeadlyImportError("The FBX file is invalid. This may be because the content is too big for this older version (", ai_to_string(version), ") of the FBX format. (", e.what(), ")");
|
||||
}
|
||||
throw;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -50,12 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
static constexpr size_t NumNullRecords = 25;
|
||||
const char NULL_RECORD[NumNullRecords] = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
|
||||
const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
|
||||
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
|
||||
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
|
||||
}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
|
||||
static std::string NULL_RECORD_STRING(NumNullRecords, '\0');
|
||||
const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
|
||||
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
|
||||
const int64_t SECOND = 46186158000; // FBX's kTime unit
|
||||
@@ -82,10 +80,8 @@ enum TransformInheritance {
|
||||
|
||||
TransformInheritance_MAX // end-of-enum sentinel
|
||||
};
|
||||
|
||||
} // namespace FBX
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXCOMMON_H_INC
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
||||
+108
-192
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -65,9 +65,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <stdlib.h>
|
||||
#include <cstdint>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
@@ -76,7 +79,7 @@ using namespace Util;
|
||||
|
||||
#define MAGIC_NODE_TAG "_$AssimpFbx$"
|
||||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
||||
#define CONVERT_FBX_TIME(time) (static_cast<double>(time) * 1000.0 / 46186158000LL)
|
||||
|
||||
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
|
||||
defaultMaterialIndex(),
|
||||
@@ -93,8 +96,6 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
||||
mSceneOut(out),
|
||||
doc(doc),
|
||||
mRemoveEmptyBones(removeEmptyBones) {
|
||||
|
||||
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
@@ -121,7 +122,7 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
||||
if (mat) {
|
||||
|
||||
if (materials_converted.find(mat) == materials_converted.end()) {
|
||||
ConvertMaterial(*mat, nullptr);
|
||||
ConvertMaterial(*mat, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -186,7 +187,8 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
|
||||
|
||||
/// This struct manages nodes which may or may not end up in the node hierarchy.
|
||||
/// When a node becomes a child of another node, that node becomes its owner and mOwnership should be released.
|
||||
struct FBXConverter::PotentialNode {
|
||||
struct FBXConverter::PotentialNode
|
||||
{
|
||||
PotentialNode() : mOwnership(new aiNode), mNode(mOwnership.get()) {}
|
||||
PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
|
||||
aiNode* operator->() { return mNode; }
|
||||
@@ -229,6 +231,7 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
||||
if (nullptr != model) {
|
||||
nodes_chain.clear();
|
||||
post_nodes_chain.clear();
|
||||
|
||||
aiMatrix4x4 new_abs_transform = parent->mTransformation;
|
||||
std::string node_name = FixNodeName(model->Name());
|
||||
// even though there is only a single input node, the design of
|
||||
@@ -244,7 +247,7 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
||||
ai_assert(nodes_chain.size());
|
||||
|
||||
if (need_additional_node) {
|
||||
nodes_chain.emplace_back(node_name);
|
||||
nodes_chain.emplace_back(PotentialNode(node_name));
|
||||
}
|
||||
|
||||
//setup metadata on newest node
|
||||
@@ -263,6 +266,8 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
||||
|
||||
child->mParent = last_parent;
|
||||
last_parent = child.mNode;
|
||||
|
||||
new_abs_transform *= child->mTransformation;
|
||||
}
|
||||
|
||||
// attach geometry
|
||||
@@ -285,6 +290,8 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
||||
|
||||
postnode->mParent = last_parent;
|
||||
last_parent = postnode.mNode;
|
||||
|
||||
new_abs_transform *= postnode->mTransformation;
|
||||
}
|
||||
} else {
|
||||
// free the nodes we allocated as we don't need them
|
||||
@@ -307,16 +314,19 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
||||
}
|
||||
}
|
||||
|
||||
if (nodes.empty()) {
|
||||
if (nodes.size()) {
|
||||
parent->mChildren = new aiNode *[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
|
||||
for (unsigned int i = 0; i < nodes.size(); ++i)
|
||||
{
|
||||
parent->mChildren[i] = nodes[i].mOwnership.release();
|
||||
}
|
||||
nodes.clear();
|
||||
} else {
|
||||
parent->mNumChildren = 0;
|
||||
parent->mChildren = nullptr;
|
||||
}
|
||||
|
||||
parent->mChildren = new aiNode *[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
for (unsigned int i = 0; i < nodes.size(); ++i) {
|
||||
parent->mChildren[i] = nodes[i].mOwnership.release();
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertLights(const Model &model, const std::string &orig_name) {
|
||||
@@ -423,32 +433,16 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
|
||||
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
|
||||
// NOTE: Camera mPosition, mLookAt and mUp must be set to default here.
|
||||
// All transformations to the camera will be handled by its node in the scenegraph.
|
||||
out_camera->mPosition = aiVector3D(0.0f);
|
||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
|
||||
// NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
|
||||
// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
|
||||
// TODO: This is not a complete solution for how FBX cameras can be stored.
|
||||
// TODO: Incorporate non-square pixel aspect ratio.
|
||||
// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
|
||||
|
||||
float fov_deg = cam.FieldOfView();
|
||||
// If FOV not specified in file, compute using FilmWidth and FocalLength.
|
||||
if (fov_deg == kFovUnknown) {
|
||||
float film_width_inches = cam.FilmWidth();
|
||||
float focal_length_mm = cam.FocalLength();
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
|
||||
double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
|
||||
out_camera->mHorizontalFOV = static_cast<float>(half_fov_rad);
|
||||
} else {
|
||||
// FBX fov is full-view degrees. We want half-view radians.
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5f;
|
||||
}
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
@@ -458,7 +452,7 @@ void FBXConverter::GetUniqueName(const std::string &name, std::string &uniqueNam
|
||||
auto it_pair = mNodeNames.insert({ name, 0 }); // duplicate node name instance count
|
||||
unsigned int &i = it_pair.first->second;
|
||||
while (!it_pair.second) {
|
||||
++i;
|
||||
i++;
|
||||
std::ostringstream ext;
|
||||
ext << name << std::setfill('0') << std::setw(3) << i;
|
||||
uniqueName = ext.str();
|
||||
@@ -657,8 +651,9 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
||||
|
||||
bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
||||
const PropertyTable &props = model.Props();
|
||||
bool ok;
|
||||
|
||||
const auto zero_epsilon = Math::getEpsilon<ai_real>();
|
||||
const float zero_epsilon = 1e-6f;
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
@@ -670,7 +665,6 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
||||
|
||||
bool scale_compare = (comp == TransformationComp_GeometricScaling || comp == TransformationComp_Scaling);
|
||||
|
||||
bool ok = true;
|
||||
const aiVector3D &v = PropertyGet<aiVector3D>(props, NameTransformationCompProperty(comp), ok);
|
||||
if (ok && scale_compare) {
|
||||
if ((v - all_ones).SquareLength() > zero_epsilon) {
|
||||
@@ -891,12 +885,8 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
|
||||
data->Set(index++, prop.first, interpretedBool->Value());
|
||||
} else if (const TypedProperty<int> *interpretedInt = prop.second->As<TypedProperty<int>>()) {
|
||||
data->Set(index++, prop.first, interpretedInt->Value());
|
||||
} else if (const TypedProperty<uint32_t> *interpretedUInt = prop.second->As<TypedProperty<uint32_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedUInt->Value());
|
||||
} else if (const TypedProperty<uint64_t> *interpretedUint64 = prop.second->As<TypedProperty<uint64_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedUint64->Value());
|
||||
} else if (const TypedProperty<int64_t> *interpretedint64 = prop.second->As<TypedProperty<int64_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedint64->Value());
|
||||
} else if (const TypedProperty<float> *interpretedFloat = prop.second->As<TypedProperty<float>>()) {
|
||||
data->Set(index++, prop.first, interpretedFloat->Value());
|
||||
} else if (const TypedProperty<std::string> *interpretedString = prop.second->As<TypedProperty<std::string>>()) {
|
||||
@@ -909,17 +899,20 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform) {
|
||||
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform) {
|
||||
const std::vector<const Geometry *> &geos = model.GetGeometry();
|
||||
|
||||
std::vector<unsigned int> meshes;
|
||||
meshes.reserve(geos.size());
|
||||
|
||||
for (const Geometry *geo : geos) {
|
||||
|
||||
const MeshGeometry *const mesh = dynamic_cast<const MeshGeometry *>(geo);
|
||||
const LineGeometry *const line = dynamic_cast<const LineGeometry *>(geo);
|
||||
if (mesh) {
|
||||
const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node, absolute_transform);
|
||||
const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node,
|
||||
absolute_transform);
|
||||
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
||||
} else if (line) {
|
||||
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
|
||||
@@ -940,7 +933,8 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
|
||||
}
|
||||
|
||||
std::vector<unsigned int>
|
||||
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform) {
|
||||
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform) {
|
||||
std::vector<unsigned int> temp;
|
||||
|
||||
MeshMap::const_iterator it = meshes_converted.find(&mesh);
|
||||
@@ -963,7 +957,7 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
|
||||
const MatIndexArray::value_type base = mindices[0];
|
||||
for (MatIndexArray::value_type index : mindices) {
|
||||
if (index != base) {
|
||||
return ConvertMeshMultiMaterial(mesh, model, absolute_transform, parent, root_node);
|
||||
return ConvertMeshMultiMaterial(mesh, model, parent, root_node, absolute_transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1037,36 +1031,9 @@ aiMesh *FBXConverter::SetupEmptyMesh(const Geometry &mesh, aiNode *parent) {
|
||||
return out_mesh;
|
||||
}
|
||||
|
||||
static aiSkeleton *createAiSkeleton(SkeletonBoneContainer &sbc) {
|
||||
if (sbc.MeshArray.empty() || sbc.SkeletonBoneToMeshLookup.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiSkeleton *skeleton = new aiSkeleton;
|
||||
for (auto *mesh : sbc.MeshArray) {
|
||||
auto it = sbc.SkeletonBoneToMeshLookup.find(mesh);
|
||||
if (it == sbc.SkeletonBoneToMeshLookup.end()) {
|
||||
continue;
|
||||
}
|
||||
SkeletonBoneArray *ba = it->second;
|
||||
if (ba == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
skeleton->mNumBones = static_cast<unsigned int>(ba->size());
|
||||
skeleton->mBones = new aiSkeletonBone*[skeleton->mNumBones];
|
||||
size_t index = 0;
|
||||
for (auto bone : (* ba)) {
|
||||
skeleton->mBones[index] = bone;
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
||||
return skeleton;
|
||||
}
|
||||
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, aiNode *) {
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
|
||||
const aiMatrix4x4 &absolute_transform, aiNode *parent,
|
||||
aiNode *) {
|
||||
const MatIndexArray &mindices = mesh.GetMaterialIndices();
|
||||
aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
|
||||
|
||||
@@ -1184,37 +1151,22 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
||||
ConvertMaterialForMesh(out_mesh, model, mesh, mindices[0]);
|
||||
}
|
||||
|
||||
if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr && !doc.Settings().useSkeleton) {
|
||||
if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr) {
|
||||
ConvertWeights(out_mesh, mesh, absolute_transform, parent, NO_MATERIAL_SEPARATION, nullptr);
|
||||
} else if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr && doc.Settings().useSkeleton) {
|
||||
SkeletonBoneContainer sbc;
|
||||
ConvertWeightsToSkeleton(out_mesh, mesh, absolute_transform, parent, NO_MATERIAL_SEPARATION, nullptr, sbc);
|
||||
aiSkeleton *skeleton = createAiSkeleton(sbc);
|
||||
if (skeleton != nullptr) {
|
||||
mSkeletons.emplace_back(skeleton);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const auto &curVertices = shapeGeometry->GetVertices();
|
||||
const auto &curNormals = shapeGeometry->GetNormals();
|
||||
const auto &curIndices = shapeGeometry->GetIndices();
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
//losing channel name if using shapeGeometry->Name()
|
||||
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
|
||||
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
|
||||
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
|
||||
if (aniName.empty()) {
|
||||
aniName = geoMetryName;
|
||||
}
|
||||
else if (aniName.find('.') == aniName.npos) {
|
||||
aniName += "." + geoMetryName;
|
||||
}
|
||||
animMesh->mName.Set(aniName);
|
||||
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
const unsigned int curIndex = curIndices.at(j);
|
||||
aiVector3D vertex = curVertices.at(j);
|
||||
@@ -1247,8 +1199,9 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
||||
}
|
||||
|
||||
std::vector<unsigned int>
|
||||
FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform, aiNode *parent,
|
||||
aiNode *root_node) {
|
||||
FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent,
|
||||
aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform) {
|
||||
const MatIndexArray &mindices = mesh.GetMaterialIndices();
|
||||
ai_assert(mindices.size());
|
||||
|
||||
@@ -1258,7 +1211,7 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
|
||||
for (MatIndexArray::value_type index : mindices) {
|
||||
if (had.find(index) == had.end()) {
|
||||
|
||||
indices.push_back(ConvertMeshMultiMaterial(mesh, model, absolute_transform, index, parent, root_node));
|
||||
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node, absolute_transform));
|
||||
had.insert(index);
|
||||
}
|
||||
}
|
||||
@@ -1266,8 +1219,10 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
|
||||
return indices;
|
||||
}
|
||||
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform,
|
||||
MatIndexArray::value_type index, aiNode *parent, aiNode *) {
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model,
|
||||
MatIndexArray::value_type index,
|
||||
aiNode *parent, aiNode *,
|
||||
const aiMatrix4x4 &absolute_transform) {
|
||||
aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
|
||||
|
||||
const MatIndexArray &mindices = mesh.GetMaterialIndices();
|
||||
@@ -1312,7 +1267,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
||||
const std::vector<aiVector3D> &normals = mesh.GetNormals();
|
||||
if (normals.size()) {
|
||||
ai_assert(normals.size() == vertices.size());
|
||||
out_mesh->mNormals = new aiVector3D[count_vertices];
|
||||
out_mesh->mNormals = new aiVector3D[vertices.size()];
|
||||
}
|
||||
|
||||
// allocate tangents, binormals.
|
||||
@@ -1340,8 +1295,8 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
||||
ai_assert(tangents.size() == vertices.size());
|
||||
ai_assert(binormals->size() == vertices.size());
|
||||
|
||||
out_mesh->mTangents = new aiVector3D[count_vertices];
|
||||
out_mesh->mBitangents = new aiVector3D[count_vertices];
|
||||
out_mesh->mTangents = new aiVector3D[vertices.size()];
|
||||
out_mesh->mBitangents = new aiVector3D[vertices.size()];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1353,7 +1308,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
||||
break;
|
||||
}
|
||||
|
||||
out_mesh->mTextureCoords[i] = new aiVector3D[count_vertices];
|
||||
out_mesh->mTextureCoords[i] = new aiVector3D[vertices.size()];
|
||||
out_mesh->mNumUVComponents[i] = 2;
|
||||
}
|
||||
|
||||
@@ -1365,7 +1320,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
||||
break;
|
||||
}
|
||||
|
||||
out_mesh->mColors[i] = new aiColor4D[count_vertices];
|
||||
out_mesh->mColors[i] = new aiColor4D[vertices.size()];
|
||||
}
|
||||
|
||||
unsigned int cursor = 0, in_cursor = 0;
|
||||
@@ -1436,12 +1391,13 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
||||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const auto& curVertices = shapeGeometry->GetVertices();
|
||||
const auto& curNormals = shapeGeometry->GetNormals();
|
||||
const auto& curIndices = shapeGeometry->GetIndices();
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
unsigned int curIndex = curIndices.at(j);
|
||||
@@ -1479,49 +1435,20 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
||||
return static_cast<unsigned int>(mMeshes.size() - 1);
|
||||
}
|
||||
|
||||
static void copyBoneToSkeletonBone(aiMesh *mesh, aiBone *bone, aiSkeletonBone *skeletonBone ) {
|
||||
skeletonBone->mNumnWeights = bone->mNumWeights;
|
||||
skeletonBone->mWeights = bone->mWeights;
|
||||
skeletonBone->mOffsetMatrix = bone->mOffsetMatrix;
|
||||
skeletonBone->mMeshId = mesh;
|
||||
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
|
||||
skeletonBone->mNode = bone->mNode;
|
||||
#endif
|
||||
skeletonBone->mParent = -1;
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertWeightsToSkeleton(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform, aiNode *parent, unsigned int materialIndex,
|
||||
std::vector<unsigned int> *outputVertStartIndices, SkeletonBoneContainer &skeletonContainer) {
|
||||
|
||||
if (skeletonContainer.SkeletonBoneToMeshLookup.find(out) != skeletonContainer.SkeletonBoneToMeshLookup.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ConvertWeights(out, geo, absolute_transform, parent, materialIndex, outputVertStartIndices);
|
||||
skeletonContainer.MeshArray.emplace_back(out);
|
||||
SkeletonBoneArray *ba = new SkeletonBoneArray;
|
||||
for (size_t i = 0; i < out->mNumBones; ++i) {
|
||||
aiBone *bone = out->mBones[i];
|
||||
if (bone == nullptr) {
|
||||
continue;
|
||||
}
|
||||
aiSkeletonBone *skeletonBone = new aiSkeletonBone;
|
||||
copyBoneToSkeletonBone(out, bone, skeletonBone);
|
||||
ba->emplace_back(skeletonBone);
|
||||
}
|
||||
skeletonContainer.SkeletonBoneToMeshLookup[out] = ba;
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
|
||||
void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
|
||||
const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, unsigned int materialIndex,
|
||||
std::vector<unsigned int> *outputVertStartIndices) {
|
||||
ai_assert(geo.DeformerSkin());
|
||||
|
||||
std::vector<size_t> out_indices, index_out_indices, count_out_indices;
|
||||
std::vector<size_t> out_indices;
|
||||
std::vector<size_t> index_out_indices;
|
||||
std::vector<size_t> count_out_indices;
|
||||
|
||||
const Skin &sk = *geo.DeformerSkin();
|
||||
|
||||
std::vector<aiBone*> bones;
|
||||
std::vector<aiBone *> bones;
|
||||
|
||||
const bool no_mat_check = materialIndex == NO_MATERIAL_SEPARATION;
|
||||
ai_assert(no_mat_check || outputVertStartIndices);
|
||||
|
||||
@@ -1594,20 +1521,26 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
|
||||
out->mBones = nullptr;
|
||||
out->mNumBones = 0;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
out->mBones = new aiBone *[bones.size()]();
|
||||
out->mNumBones = static_cast<unsigned int>(bones.size());
|
||||
|
||||
out->mBones = new aiBone *[bones.size()]();
|
||||
out->mNumBones = static_cast<unsigned int>(bones.size());
|
||||
std::swap_ranges(bones.begin(), bones.end(), out->mBones);
|
||||
std::swap_ranges(bones.begin(), bones.end(), out->mBones);
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
|
||||
aiNode *) {
|
||||
ai_assert(cluster != nullptr); // make sure cluster valid
|
||||
const aiNode *GetNodeByName(aiNode *current_node) {
|
||||
aiNode *iter = current_node;
|
||||
//printf("Child count: %d", iter->mNumChildren);
|
||||
return iter;
|
||||
}
|
||||
|
||||
std::string deformer_name = cluster->TargetNode()->Name();
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *) {
|
||||
ai_assert(cl); // make sure cluster valid
|
||||
std::string deformer_name = cl->TargetNode()->Name();
|
||||
aiString bone_name = aiString(FixNodeName(deformer_name));
|
||||
|
||||
aiBone *bone = nullptr;
|
||||
@@ -1620,16 +1553,14 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
|
||||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
bone->mOffsetMatrix = cluster->Transform();
|
||||
// store local transform link for post processing
|
||||
/*
|
||||
bone->mOffsetMatrix = cluster->TransformLink();
|
||||
bone->mOffsetMatrix = cl->TransformLink();
|
||||
bone->mOffsetMatrix.Inverse();
|
||||
|
||||
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
|
||||
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
|
||||
*/
|
||||
|
||||
//
|
||||
// Now calculate the aiVertexWeights
|
||||
//
|
||||
@@ -1640,7 +1571,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
|
||||
cursor = bone->mWeights = new aiVertexWeight[out_indices.size()];
|
||||
|
||||
const size_t no_index_sentinel = std::numeric_limits<size_t>::max();
|
||||
const WeightArray &weights = cluster->GetWeights();
|
||||
const WeightArray &weights = cl->GetWeights();
|
||||
|
||||
const size_t c = index_out_indices.size();
|
||||
for (size_t i = 0; i < c; ++i) {
|
||||
@@ -2139,7 +2070,6 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextur
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "ReflectionFactor", aiTextureType_METALNESS, mesh);
|
||||
}
|
||||
|
||||
aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable &props, const std::string &colorName,
|
||||
@@ -2230,9 +2160,6 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
||||
const float ShininessExponent = PropertyGet<float>(props, "ShininessExponent", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&ShininessExponent, 1, AI_MATKEY_SHININESS);
|
||||
// Match Blender behavior to extract roughness when only shininess is present
|
||||
const float roughness = 1.0f - (sqrt(ShininessExponent) / 10.0f);
|
||||
out_mat->AddProperty(&roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
|
||||
}
|
||||
|
||||
// TransparentColor / TransparencyFactor... gee thanks FBX :rolleyes:
|
||||
@@ -2685,13 +2612,13 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
||||
meshMorphAnim->mNumKeys = numKeys;
|
||||
meshMorphAnim->mKeys = new aiMeshMorphKey[numKeys];
|
||||
unsigned int j = 0;
|
||||
for (auto &animIt : *animData) {
|
||||
for (auto animIt : *animData) {
|
||||
morphKeyData *keyData = animIt.second;
|
||||
unsigned int numValuesAndWeights = static_cast<unsigned int>(keyData->values.size());
|
||||
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
|
||||
meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
|
||||
meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
|
||||
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
|
||||
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first);
|
||||
for (unsigned int k = 0; k < numValuesAndWeights; k++) {
|
||||
meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
|
||||
meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
|
||||
@@ -2709,8 +2636,8 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
||||
return;
|
||||
}
|
||||
|
||||
double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time;
|
||||
double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time;
|
||||
double start_time_fps = has_local_startstop ? CONVERT_FBX_TIME(start_time) : min_time;
|
||||
double stop_time_fps = has_local_startstop ? CONVERT_FBX_TIME(stop_time) : max_time;
|
||||
|
||||
// adjust relative timing for animation
|
||||
for (unsigned int c = 0; c < anim->mNumChannels; c++) {
|
||||
@@ -3235,7 +3162,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outTranslations[i].mValue = defTranslate;
|
||||
}
|
||||
}
|
||||
@@ -3244,7 +3171,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outRotations[i].mValue = defQuat;
|
||||
}
|
||||
}
|
||||
@@ -3253,14 +3180,13 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outScales[i].mValue = defScale;
|
||||
}
|
||||
}
|
||||
|
||||
bool ok = false;
|
||||
|
||||
const auto zero_epsilon = ai_epsilon;
|
||||
const float zero_epsilon = 1e-6f;
|
||||
|
||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||
@@ -3347,7 +3273,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
|
||||
}
|
||||
}
|
||||
|
||||
inputs.emplace_back(Keys, Values, mapto);
|
||||
inputs.push_back(std::make_tuple(Keys, Values, mapto));
|
||||
}
|
||||
}
|
||||
return inputs; // pray for NRVO :-)
|
||||
@@ -3398,17 +3324,13 @@ FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::
|
||||
float vc = curve->GetValues().at(1);
|
||||
for (size_t n = 1; n < count; n++) {
|
||||
while (std::abs(vc - vp) >= 180.0f) {
|
||||
double step = std::floor(double(tc - tp) / std::abs(vc - vp) * 179.0f);
|
||||
float step = std::floor(float(tc - tp) / (vc - vp) * 179.0f);
|
||||
int64_t tnew = tp + int64_t(step);
|
||||
float vnew = vp + (vc - vp) * float(step / (tc - tp));
|
||||
float vnew = vp + (vc - vp) * step / float(tc - tp);
|
||||
if (tnew >= adj_start && tnew <= adj_stop) {
|
||||
Keys->push_back(tnew);
|
||||
Values->push_back(vnew);
|
||||
}
|
||||
else {
|
||||
// Something broke
|
||||
break;
|
||||
}
|
||||
tp = tnew;
|
||||
vp = vnew;
|
||||
}
|
||||
@@ -3424,7 +3346,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::
|
||||
}
|
||||
}
|
||||
}
|
||||
inputs.emplace_back(Keys, Values, mapto);
|
||||
inputs.push_back(std::make_tuple(Keys, Values, mapto));
|
||||
}
|
||||
}
|
||||
return inputs;
|
||||
@@ -3520,7 +3442,7 @@ void FBXConverter::InterpolateKeys(aiVectorKey *valOut, const KeyTimeList &keys,
|
||||
}
|
||||
|
||||
// magic value to convert fbx times to seconds
|
||||
valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
|
||||
valOut->mTime = CONVERT_FBX_TIME(time);
|
||||
|
||||
min_time = std::min(min_time, valOut->mTime);
|
||||
max_time = std::max(max_time, valOut->mTime);
|
||||
@@ -3709,12 +3631,6 @@ void FBXConverter::TransferDataToScene() {
|
||||
|
||||
std::swap_ranges(textures.begin(), textures.end(), mSceneOut->mTextures);
|
||||
}
|
||||
|
||||
if (!mSkeletons.empty()) {
|
||||
mSceneOut->mSkeletons = new aiSkeleton *[mSkeletons.size()];
|
||||
mSceneOut->mNumSkeletons = static_cast<unsigned int>(mSkeletons.size());
|
||||
std::swap_ranges(mSkeletons.begin(), mSkeletons.end(), mSceneOut->mSkeletons);
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertOrphanedEmbeddedTextures() {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user