Compare commits

..
Author SHA1 Message Date
Kim Kulling 9a9e4b4a59 Update ObjTools.h 2025-12-25 21:42:41 +01:00
Kim Kulling ea7f710d70 Update glTF2Asset.h 2025-12-25 21:34:49 +01:00
Kim Kulling 93f3c38ceb Refactor ObjFileParser for improved readability#
Refactor handling of cstype section end and material descriptor parsing.
2025-12-25 21:03:29 +01:00
Kim Kulling 0a9cefe943 Refactor insideCstype condition for clarity 2025-12-25 21:01:46 +01:00
Kim Kulling daa6d64227 Clean up commented code in ObjFileParser.cpp
Removed commented-out code related to material name parsing.
2025-12-25 20:56:55 +01:00
Kim Kulling 04946cc0f4 Add new presents 2025-12-08 23:43:28 +01:00
Kim Kulling 30c4784619 Use constexpr 2025-11-24 20:13:43 +01:00
Kim Kulling f7d2de1efc Replace string copy by using pure iterators. 2025-11-23 20:16:40 +01:00
Kim Kulling 74a72a20e2 SIB: Fix unittests 2025-11-16 19:54:45 +01:00
Kim Kulling 07f24a7e93 Update glTF2Exporter.cpp 2025-11-16 17:19:49 +01:00
Kim Kulling 122884557e Update glTF2AssetWriter.h 2025-11-16 17:19:29 +01:00
Kim Kulling 18d84b5d20 Update glTFAsset.h 2025-11-16 17:18:45 +01:00
Kim Kulling 2b3dfb9164 Merge branch 'master' into bugfix/fix_linkage_no_importers_issue-5971 2025-11-16 17:07:58 +01:00
Kim Kulling 9143651e2e Remove commented out GLTF importer guard 2025-11-11 15:36:17 +01:00
Kim Kulling bec3e1a089 Refactor glTFCommon namespace structure
Refactor namespace declarations for consistency.
2025-11-11 15:35:25 +01:00
Kim Kulling 0e6af01232 Remove unused preprocessor directives in glTF2Exporter 2025-11-11 15:33:42 +01:00
Kim Kulling c54522f3c1 Merge branch 'master' into bugfix/fix_linkage_no_importers_issue-5971 2025-11-11 09:32:27 +01:00
Kim Kulling 5e084cd1e8 Fix linkage 2025-11-10 21:36:40 +01:00
691 changed files with 3167 additions and 5971 deletions
+5 -5
View File
@@ -48,7 +48,7 @@ jobs:
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
- uses: actions/checkout@v6
- uses: actions/checkout@v5
with:
submodules: true
@@ -65,7 +65,7 @@ jobs:
- name: Cache DX SDK
id: dxcache
if: contains(matrix.name, 'windows')
uses: actions/cache@v5
uses: actions/cache@v4
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
@@ -109,7 +109,7 @@ jobs:
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
shell: bash
- uses: actions/upload-artifact@v6
- uses: actions/upload-artifact@v5
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}'
@@ -141,7 +141,7 @@ jobs:
prerelease: true
- run: |
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
- uses: actions/upload-artifact@v6
- uses: actions/upload-artifact@v5
with:
name: create-release
path: release_upload_url.txt
@@ -188,7 +188,7 @@ jobs:
- id: upload-url
run: |
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
- uses: actions/download-artifact@v7
- uses: actions/download-artifact@v6
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
- uses: actions/upload-release-asset@v1
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
os: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v5
- uses: lukka/get-cmake@latest
+1 -1
View File
@@ -19,7 +19,7 @@ jobs:
dry-run: false
language: c++
- name: Upload Crash
uses: actions/upload-artifact@v6
uses: actions/upload-artifact@v5
if: failure() && steps.build.outcome == 'success'
with:
name: artifacts
+3 -3
View File
@@ -14,7 +14,7 @@ jobs:
name: adress-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v5
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
@@ -38,7 +38,7 @@ jobs:
name: undefined-behavior-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v5
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
@@ -62,7 +62,7 @@ jobs:
name: printf-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v5
- name: run scan_printf script
run: ./scripts/scan_printf.sh
+607
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@@ -0,0 +1,607 @@
----------------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------------
4.1.0 (2017-12):
- FEATURES:
- Export 3MF ( experimental )
- Import / Export glTF 2
- Introduce new zib-lib to eb able to export zip-archives
- FIXES/HOUSEKEEPING:
- Added missing include to stdlib.h and remove load library call
- Fix install for builds with MSVC compiler and NMake.
- Update list of supported file formats.
- Add TriLib to the official list of supported ports.
- Re-enabling PACK_STRUCT for MDL files.
- Use std.::unique_ptr
- Update D3MFExporter.h
- Update MD3Loader.cpp, using index
- Fix all warnings on MSVC14
- Copy assimp dll to unit folder on windows
- Update jvm port supported formats
- Add support for building Mac OS X Framework bundles
- Check for nullptr dereferencing before copying scene data
- Update ValidateDataStructure.h, typo
- Enable data structure validation in cases where it doesn't cause failures
- Remove some dead assignments
- fast_atof: Silence some uninitialized variable warnings
- Check for area test if the face is a triangle.
- Set mNumUVComponents to 0 when deleting texture coordinate sets
- Only scale the root node because this will rescale all children nodes as well.
- Issue 1514: Fix frame pointer arithmetic
- Prevent failing stringstream to crash the export process
- powf -> pow
- add Defines.h to include folder for install.
- Android:
- Fix android build
- Fix assimp for cross compile for android
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
- FBX:
- Fix handling with embedded textures
- FBX 7500 Binary reading
- Remove dead assignment
- Fix export of deleted meshes; Add LazyDict::Remove method
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
- Replace bad pointer casting with memcpy
- Remove useless const qualifier from return value
- Add explicit instantiation of log_prefix so other FBX source files can see it
- add missing inversion of postrotation matrix for fbx.
- FIReader: Silence uninitialized variable warning
- Update version check in FBX reader to check for version >= 7500
- Use actual min/max of anim keys when start/stop time is missing
- GLTF1:
- Fix output of glTF 1 version string
- Fix delete / delete[] mismatch in glTFAsset
- Don’t ignore rgba(1,1,1,1) color properties
- glTF2 primitives fixes
- Don’t ignore rgba(1,1,1,1) color properties
- Fix delete / delete[] mismatch in glTFAsset
- Remove KHR_binary_glTF code
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
- version in glb header is stored as uint32_t
- GLTF2:
- node name conflict fix
- Fix transform matrices multiplication order
- Preserve node names when importing
- Add support for tangents in import
- Fix typo on gltf2 camera parameters
- Moved byteStride from accessor to bufferView
- Implemented reading binary glTF2 (glb) files
- Fix signed/unsigned warning
- Add postprocess step for scaling
- Fix shininess to roughness conversion
- Prefer “BLEND” over “MASK” as an alphaMode default
- Approximate specularity / glossiness in metallicRoughness materials
- Diffuse color and diffuse texture import and export improvements
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
- Fix delete / delete[] mismatches in glTF2 importer
- use correct name of exporter to gltf2
- Fix possible infinite loop when exporting to gltf2
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
- Fix glTF2 alphaMode storage and reading
- Fix glTF 2.0 multi-primitive support
- Load gltf .bin files from correct directory
- Add support for importing both glTF and glTF2 files
- ampler improvements; Add new LazyDict method
- Changes to GLTF2 materials
- Remove Light, Technique references
- Start removing materials common, and adding pbrSpecularGlossiness
- Use !ObjectEmpty() vs. MemberCount() > 0
- Working read, import, export, and write of gltf2 (pbr) material
- Check in gltf2 models to test directory
- Remove un-needed test models
- Start managing and importing gltf2 pbr materials
- Update glTF2 Asset to use indexes
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
- glTF2: Fix animation export
- use opacity for diffuse alpha + alphaMode
- STL:
- Restore import of multi mesh binary STLs
- Blender:
- Silence warning about uninitialized member
- MDLImporter:
- Don't take address of packed struct member
- assimp_cmd:
- Fix strict-aliasing warnings
- Open3DGC:
- Fix strict-aliasing warnings
- Add assertions to silence static analyzer warnings
- Remove redundant const qualifiers from return types
- Fix some uninitialized variable warnings
- Remove OPEN3DGC and compression references
- unzip:
- Remove dead assignment
- Bail on bad compression method
- Fix possibly uninitialized variables
- clipper:
- Add assertion to silence a static analyzer warning
- OpenDDLExport:
- Reduce scope of a variable
- Remove dead variable
- Remove dead assignment
- Fix another potential memory leak
- X3DImporter:
- Add assertions to silence static analyzer warnings
- Add missing unittest
- Workaround for buggy Android NDK (issue #1361)
- TerragenLoader:
- Remove unused variable
- SIBImporter:
- Add assertions to silence static analyzer warnings
- IFC:
- Remove dead code
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
- PLY:
- Remove dead assignment and reduce scope of a variable
- fix vertex attribute lookup.
- OpenGEX:
- Add assertion to silence a static analyzer warning
- Fix for TextureFile with number in file name
- Return early when element is TextureFile
- NFF:
- Add assertions to silence static analyzer warnings
- Split up some complicated assignments
- Raw: Fix misleading indentation warning
- Reduce scope of a variable
- LWO
- Reduce scope of a variable
- IRRLoader:
- Fix confusing boolean casting
- AssbinExporter:
- Add assertion to silence a static analyzer warning
- ASE:
- Add assertion to silence a static analyzer warning
- AMFImporter:
- Add assertion to silence a static analyzer warning
- Add a block
- OptimizeGraph:
- Fix possible null pointer dereference
- RemoveRedundantMaterials:
- Add assertion to silence a static analyzer warning
- ImproveCacheLocality:
- Add assertion to silence a static analyzer warning
- RemoveRedundantMaterials:
- Set pointer to nullptr after deleting it
- Travis:
- Disable unit tests in scan-build config
- Move slower builds earlier to improve parallelization
- Add static analysis to build
- Remove unused branch rule for travis.
- Add Clang UBSan build configuration
- Treat warnings as errors, without typos this time
- Unittests:
- Add VS-based source groups for the unittests.
- Collada:
- export <library_animations> tag
- Update ColladaExporter.cpp
- Silence uninitialized variable warning
- Add support for line strip primitives
- Obj Wavefront:
- check in exporting against out-of-bounds-access .
- Issue 1351: use correct name for obj-meshname export for groups.
- fix mem-lead: face will be not released in case of an error.
- Anatoscope obj exporter nomtl
- Raise exception when obj file contains invalid face indices
- Added alternative displacement texture token in OBJ MTL material.
- Obj: rename attribute from exporter.
- Fix OBJ discarding all material names if the material library is missing
- Step:
- use correct lookup for utf32
- MD2:
- Fix MD2 frames containing garbage
- STL
- add missing const.
- Fix memory-alignment bug.
- Fix issue 104: deal with more solids in one STL file.
- CMake
- Fix issue 213: use correct include folder for assimp
- Doxygen
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
- PyAssimp:
- Search for libassimp.so in LD_LIBRARY_PATH if available.
- Fix operator precedence issue in header check
- Split setup.py into multiple lines
- Detect if Anaconda and fixed 3d_viewer for Python 3
- created a python3 version of the 3dviewer and fixed the / = float in py3
- Blender:
- Fix invalid access to mesh array when the array is empty.
- Fix short overflow.
- Silence warning about inline function which is declared but not defined
- JAssimp
- Changed license header for IHMC contributions from Apache 2.0 to BSD
- Add Node metadata to the Jassmip Java API
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
- Added a link to pure jvm assimp port
- Clang sanitizer:
- Undefined Behavior sanitizer
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
- B3DImporter:
- Replace bad pointer casting with memcpy
- AppVeyor:
- Cleanup and Addition of VS 2017 and running Tests
- Fixed File Size reported as 0 in tests that use temporary files
- x86 isn't a valid VS platform. Win32 it is, then.
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
- Treat warnings as errors on Appveyor
- Disable warning 4351 on MSVC 2013
- OpenGEXImporter:
- Copy materials to scene
- Store RefInfo in unique_ptr so they get automatically cleaned up
- Fix IOStream leak
- Store ChildInfo in unique_ptr so they get automatically cleaned up
- improve logging to be able to detect error-prone situations.
- AMFImporter:
- Fix memory leak
- UnrealLoader:
- Fix IOStream leak
- Upgrade RapidJSON to get rid of a clang warning
- zlib:
- Update zlib contribution
- Removed unnecessary files from zlib contribution
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
- MakeVerboseFormat:
- Fix delete / delete[] mismatches in MakeVerboseFormat
- MaterialSystem:
- Fix out-of-bounds read in MaterialSystem unit test
- SIB:
- Added support for SIB models from Silo 2.5
- AssbinExporter:
- Fix strict aliasing violation
- Add Write specialization for aiColor3D
- DefaultLogger:
- Whitespace cleanup to fix GCC misleading indentation warning
- MDP:
- Fix encoding issues.
- PreTransformVertices:
- fix name lost in mesh and nodes when load with flag
- C4D:
- Fixes for C4D importer
- Unzip:
- Latest greatest.
4.0.1 (2017-07-28)
- FIXES/HOUSEKEEPING:
- fix version test.
- Not compiling when using ASSIMP_DOUBLE_PRECISION
- Added support for python3
- Check if cmake is installed with brew
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
- Elapsed seconds not shown correctly
- StreamReader: fix out-of-range exception
- PPdPmdParser: fix compilation for clang
4.0.0 (2017-07-18)
FEATURES:
- Double precision support provided ( available via cmake option )
- QT-Widget based assimp-viewer ( works for windows, linux, osx )
- Open3DGC codec supported by glFT-importer
- glTF: Read and write transparency values
- Add Triangulate post-processing step to glTF exporters
- Update rapidjson to v1.0.2
- Added method to append new metadata to structure
- Unittests: intoduce a prototype model differ
- X3D support
- AMF support
- Lugdunum3D support
- Obj-Importer: obj-homogeneous_coords support
- Obj-Importer: new streaming handling
- Added support for 64 bit version header introduced in FbxSdk2016
- Travis: enable coverall support.
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
- Morph animation support for collada
- Added support for parameters Ni and Tf in OBJ/MTL file format
- aiScene: add method to add children
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
- aiMetaData: introduce aiMetaData::Dealloc
- Samples: add a DX11 example
- travis ci: test on OXS ( XCode 6.3 ) as well
- travis ci: enable sudo support.
- openddlparser: integrate release v0.4.0
- aiMetaData: Added support for metadata in assbin format
FIXES/HOUSEKEEPING:
- Introduce usage of #pragma statement
- Put cmake-scripts into their own folder
- Fix install pathes ( issue 938 )
- Fix object_compare in blender importer( issue 946 )
- Fix OSX compilation error
- Fix unzip path when no other version was found ( issue 967 )
- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
- Fix constructor for radjson on OSX
- Use Assimp namespace to fix build for big-endian architectures
- Add -fPIC to C Flags for 64bit linux Shared Object builds
- MDLLoader: fix resource leak.
- MakeVerboseFormat: fix invalid delete statement
- IFC: fix possible use after free access bug
- ComputeUVMappingprocess: add missing initialization for scalar value
- Fix invalid release of mat + mesh
- IrrImporter: Fix release functions
- Split mesh before exporting gltf ( issue 995 )
- 3MFImporter: add source group for visual studio
- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
- ObjImporter: fix test for vertices import
- export scene combiner ( issues177 )
- FBX: make lookup test less strict ( issues 994 )
- OpenGEX-Importer: add import of vertex colors ( issue 954 )
- fix bug when exporting mRotationKeys data
- fix mingw build (mingw supports stat64 nowadays)
- cfileio: fix leaks by not closing files in the destructor
- Fix OBJ parser mtllib statement parsing bug.
- Q3BSP-Importer: remove dead code
- Fix BlenderDNA for clang cross compiler.
- ScenePreprocessor: fix invalid index counter.
- Fix compiler warnings ( issue 957 )
- Fix obj .mtl file loading
- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
- Fixed build warnings on MSVC14 x64
- Remove scaling of specular exponent in OBJFileImporter.cpp
- use ai_assert instead of assert ( issue 1076 )
- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
- fix parsing of texture name ( issue 899 )
- add warning when detecting invalid mat definition ( issue 1111 )
- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
- FBX: Add additional material properties
- FBX: Correct camera position and clip planes
- FBX: Add correct light locations and falloff values
- fix typo ( issue 1141 )
- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
- OBJParser: set material index when changing current material
- OBJ: check for null mesh before updating material index
- add vertex color export support ( issue 809 )
- Fix memory leak in Collada importer ( issue 1169 )
- add stp to the list of supported extensions for step-files ( issue 1183 )
- fix clang build ( Issue-1169 )
- fix for FreeBSD
- Import FindPkgMacros to main CMake Configuration
- Extended support for tessellation parameter to more IFC shapes
- defensice handling of utf-8 decode issues ( issue 1211 )
- Fixed compiler error on clang 4.0 running on OSX
- use test extension for exported test files ( issue 1228 )
- Set UVW index material properties for OBJ files
- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
- Apply mechanism to decide use for IrrXML external or internal
- Fix static init ordering bug in OpenGEX importer
- GLTF exporter: ensure animation accessors have same count
- GLTF exporter: convert animation time from ticks to seconds
- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
- fix wrong delete ( issue 1266 )
- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
- LWOLoader: fix link in loader description
- Fix error when custom CMAKE_C_FLAGS is specified
- Fast-atof: log overflow errors
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
- Obj-Importer: fix parsing of multible line data definitions
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
import - manage texture coords on faces in ply import - correction on point cloud faces generation
- Utf8: integrate new lib ( issue 1158 )
- fixed CMAKE_MODULE_PATH overwriting previous values
- OpenGEX: Fixed bug in material color processing ( issue 1271 )
- SceneCombiner: move header for scenecombiner to public folder.
- GLTF exporter: ensure buffer view byte offsets are correctly aligned
- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
- X3D Exporter: fixed missing attributes
- X3D importer: Fixed import of normals for the single index / normal per vertex case
- X3D importer: Fixed handling of inlined files
- X3D importer: fixed whitespace handling (issue 1202)
- X3D importer: Fixed iterator on MSVC 2015
- X3D importer: Fixed problems with auto, override and regex on older compilers
- X3D importer: Fixed missing header file
- X3D importer: Fixed path handling
- X3D importer: Implemented support for binary X3D files
- fix build without 3DS ( issue 1319 )
- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
- Fixes parameters to pyassimp.load
- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
- check if all exporters are disabled ( issue 1320 )
- Remove std functions deprecated by C++11.
- X-Importer: make it deal with lines
- use correct path for compilers ( issue 1335 )
- Collada: add workaround to deal with polygon with holes
- update python readme
- Use unique node names when loading Collada files
- Fixed many FBX bugs
API COMPATIBILITY:
- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
- VS2010 outdated
3.3.1 (2016-07-08)
FIXES/HOUSEKEEPING:
- Setup of default precision for 17 exporters
- Fix xcode project files
- Fix BlenderTesselator: offsetof operator
- Invalid version in cmake file
- Update pstdint.h to latest greatest
3.3.0 (2016-07-05)
FEATURES:
- C++11 support enabled
- New regression-test-UI
- Experimental glTF-importer support
- OpenGEX: add support for cameras and lights
- C4D: update to latest Melange-SDK
- Add a gitter channel
- Coverity check enabled
- Switch to <...> include brackets for public headers
- Enable export by pyAssimp
- CI: check windows build
- Add functionality to perform a singlepost-processing step
- many more, just check the history
FIXES/HOUSEKEEPING:
- Fix of many resource leaks in unittests and main lib
- Fix iOS-buildfor X64
- Choosing zlib manually for cmake
- many more, just check the history
3.2.1 (2016-010-10)
FEATURES:
- Updated glTF exporter to meet 1.0 specification.
FIXES/HOUSEKEEPING:
- Fixed glTF Validator errors for exported glTF format.
ISSUES:
- Hard coded sampler setting for
- magFilter
- minFilter
- void* in ExportData for accessor max and min.
3.2.0 (2015-11-03)
FEATURES:
- OpenDDL-Parser is part of contrib-source.
- Experimental OpenGEX-support
- CI-check for linux and windows
- Coverity check added
- New regression testsuite.
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- Unified line endings
API COMPATIBILITY:
- Removed precompiled header to increase build speed for linux
3.1.1 (2014-06-15)
FEATURES:
- Support for FBX 2013 and newer, binary and ASCII (this is partly
work from Google Summer of Code 2012)
- Support for OGRE binary mesh and skeleton format
- Updated BLEND support for newer Blender versions
- Support for arbitrary meta data, used to hold FBX and DAE metadata
- OBJ Export now produces smaller files
- Meshes can now have names, this is supported by the major importers
- Improved IFC geometry generation
- M3 support has been removed
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- CMake is now the primary build system
API COMPATIBILITY:
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
and aiMesh::mName
- Export interface has been cleaned up and unified
- Other than that no relevant changes
3.0 (2012-07-07)
FEATURES:
- new export interface similar to the import API.
- Supported export formats: Collada, OBJ, PLY and STL
- added new import formats: XGL/ZGL, M3 (experimental)
- new postprocessing steps: Debone
- vastly improved IFC (Industry Foundation Classes) support
- introduced API to query importer meta information (such as supported
format versions, full name, maintainer info).
- reworked Ogre XML import
- C-API now supports per-import properties
FIXES/HOUSEKEEPING:
- hundreds of bugfixes in all parts of the library
- unified naming and cleanup of public headers
- improved CMake build system
- templatized math library
- reduce dependency on boost.thread, only remaining spot
is synchronization for the C logging API
API COMPATIBILITY:
- renamed headers, export interface, C API properties and meta data
prevent compatibility with code written for 2.0, but in
most cases these can be easily resolved
- Note: 3.0 is not binary compatible with 2.0
2.0 (2010-11-21)
FEATURES:
- Add support for static Blender (*.blend) scenes
- Add support for Q3BSP scenes
- Add a windows-based OpenGL sample featuring texturing & basic materials
- Add an experimental progress feedback interface.
- Vastly improved performance (up to 500%, depending on mesh size and
spatial structure) in some expensive postprocessing steps
- AssimpView now uses a reworked layout which leaves more space
to the scene hierarchy window
- Add C# bindings ('Assimp.NET')
- Keep BSD-licensed and otherwise free test files in separate
folders (./test/models and ./test/models-nonbsd).
FIXES:
- Many Collada bugfixes, improve fault tolerance
- Fix possible crashes in the Obj loader
- Improve the Ogre XML loader
- OpenGL-sample now works with MinGW
- Fix Importer::FindLoader failing on uppercase file extensions
- Fix flawed path handling when locating external files
- Limit the maximum number of vertices, faces, face indices and
weights that Assimp is able to handle. This is to avoid
crashes due to overflowing counters.
- Updated XCode project files
- Further CMAKE build improvements
API CHANGES:
- Add data structures for vertex-based animations (These are not
currently used, however ...)
- Some Assimp::Importer methods are const now.
1.1 (2010-04-17)
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
FEATURES:
- Vastly improved Collada support
- Add MS3D (Milkshape 3D) support
- Add support for Ogre XML static meshes
- Add experimental COB (TrueSpace) support
- Automatic test suite to quickly locate regressions
- D bindings (`dAssimp`)
- Python 2.n bindings (`PyAssimp`)
- Add basic support for Unicode input files (utf8, utf16 and utf32)
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
- Switch to a CMAKE-based build system including an install target for unix'es
- Automatic evaluation of subdivision surfaces for some formats.
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
- Move noboost files away from the public include directory
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
- Documentation improved and clarified in many places.
- Add a sample on using Assimp in conjunction with OpenGL
- Distribution/packaging: comfortable SDK installer for Windows
- Distribution/packaging: improved release packages for other architectures
CRITICAL FIXES:
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
- Fix automatic detection of file type if no file extension is given
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
- Fix possible heap corruption due to material properties pulled in incorrectly
- Avoid leaking in certain error scenarios
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
BREAKING API CHANGES:
- None -
MINOR API BEHAVIOUR CHANGES:
- Change quaternion orientation to suit to the more common convention (-w).
- aiString is utf8 now. Not yet consistent, however.
-3961
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+3 -3
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@@ -1,6 +1,6 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2026, assimp team
# Copyright (c) 2006-2025, assimp team
#
# All rights reserved.
#
@@ -104,7 +104,7 @@ IF(ASSIMP_HUNTER_ENABLED)
ADD_DEFINITIONS(-DASSIMP_USE_HUNTER)
ENDIF()
PROJECT(Assimp VERSION 6.0.4
PROJECT(Assimp VERSION 6.0.2
LANGUAGES C CXX
DESCRIPTION "Open Asset Import Library (Assimp) is a library to import various well-known 3D model formats in a uniform manner."
)
@@ -362,7 +362,7 @@ ELSEIF(MSVC)
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
endif()
if(NOT CMAKE_CXX_FLAGS MATCHES "/utf-8")
if(NOT /utf-8 IN_LIST CMAKE_CXX_FLAGS)
# Source code is encoded in UTF-8
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
endif()
+1
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@@ -49,5 +49,6 @@
"ASSIMP_BUILD_DOCS": "ON"
}
}
]
}
+1 -1
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@@ -1,6 +1,6 @@
Open Asset Import Library (assimp)
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
+31 -35
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@@ -3,7 +3,7 @@ Open Asset Import Library (assimp)
Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
### Current project status
### Current project status ###
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
[![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=assimp_assimp&metric=alert_status)](https://sonarcloud.io/summary/new_code?id=assimp_assimp)
@@ -16,32 +16,32 @@ Open Asset Import Library is a library that loads various 3D file formats into a
APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
## Project activity
## Project activity ##
![Alt](https://repobeats.axiom.co/api/embed/997f84e5f9fcf772da1e687f3a4f3a8afdbf4cf0.svg "Repobeats analytics image")
### Documentation
### Documentation ###
Read [our latest documentation](https://the-asset-importer-lib-documentation.readthedocs.io/en/latest/).
### Pre-built binaries
### Pre-built binaries ###
Download binaries from [our Itch Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
### Test data
### Test data ###
Clone [our model database for testing purposes](https://github.com/assimp/assimp-mdb).
### Communities
### Communities ###
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [discord](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
#### Supported file formats
#### Supported file formats ####
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
### Building
### Building ###
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
### Ports
### Ports ###
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](https://github.com/Saalvage/AssimpNetter)
@@ -54,39 +54,35 @@ Start by reading [our build instructions](https://github.com/assimp/assimp/blob/
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp)
### Other tools
### Other tools ###
[Qt5-ModelViewer](https://github.com/sharjith/ModelViewer-Qt5) is a powerful viewer based on Qt5 and Assimp's import and export abilities.<br>
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like this:
```txt
code Source code
├── AssetLib/ The asset-importer and exporter lib
├── CApi/ C-API files
├── Common/ Common code used from all modules
├── Geometry/ Geometry utilities
├── Material/ Common materials
├── Pbrt/ Physical based materials
├── PostProcessing/ Post-processing steps
├── res Resouce files
contrib Third-party libraries
doc Documentation (Doxygen source and pre-compiled docs)
fuzz Contains the test code for the Google Fuzzer project
include Public header C and C++ header files
scripts Scripts are used to generate the loading code for some formats
port Ports to other languages and scripts to maintain those.
test Unit- and regression tests, test suite of models
├── headercheck Implements headerchecks
├── models-nonbsd Non-BSP licensed headers
├── models BSP-licensed models
├── unit Unit tests
tools Tools (old assimp viewer, command line `assimp`)
samples Small number of samples to illustrate possible use cases for Assimp
```
### Contributing
/code Source code
/contrib Third-party libraries
/doc Documentation (Doxygen source and pre-compiled docs)
/fuzz Contains the test code for the Google Fuzzer project
/include Public header C and C++ header files
/scripts Scripts are used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible use cases for Assimp
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export of the format
### Contributing ###
We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
+72
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@@ -0,0 +1,72 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindDevIL
# ---------
#
#
#
# This module locates the developer's image library.
# http://openil.sourceforge.net/
#
# This module sets:
#
# ::
#
# IL_LIBRARIES - the name of the IL library. These include the full path to
# the core DevIL library. This one has to be linked into the
# application.
# ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
# library is for filters and effects, not actual loading. It
# doesn't have to be linked if the functionality it provides
# is not used.
# ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
# library interfaces with OpenGL. It is not strictly needed
# in applications.
# IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
# IL_FOUND - this is set to TRUE if all the above variables were set.
# This will be set to false if ILU or ILUT are not found,
# even if they are not needed. In most systems, if one
# library is found all the others are as well. That's the
# way the DevIL developers release it.
# TODO: Add version support.
# Tested under Linux and Windows (MSVC)
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
include(FindPackageHandleStandardArgs)
find_path(IL_INCLUDE_DIR il.h
PATH_SUFFIXES include IL
DOC "The path to the directory that contains il.h"
)
#message("IL_INCLUDE_DIR is ${IL_INCLUDE_DIR}")
find_library(IL_LIBRARIES
NAMES IL DEVIL
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the base il library."
)
#message("IL_LIBRARIES is ${IL_LIBRARIES}")
find_library(ILUT_LIBRARIES
NAMES ILUT
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the il (system?) utility library."
)
#message("ILUT_LIBRARIES is ${ILUT_LIBRARIES}")
find_library(ILU_LIBRARIES
NAMES ILU
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the il utility library."
)
#message("ILU_LIBRARIES is ${ILU_LIBRARIES}")
FIND_PACKAGE_HANDLE_STANDARD_ARGS(IL DEFAULT_MSG
IL_LIBRARIES IL_INCLUDE_DIR)
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
+1 -1
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
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@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
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Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+2 -2
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
@@ -100,7 +100,7 @@ public:
}
// -----------------------------------------
ai_real ValueAsFloat() const {
float ValueAsFloat() const {
return fast_atof(value.c_str());
}
+1 -1
View File
@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+3 -26
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
@@ -1582,7 +1582,6 @@ void FBXExporter::WriteObjects () {
}
}
std::map<std::string, std::string> tpath_by_image;
// FbxVideo - stores images used by textures.
for (const auto &it : uid_by_image) {
FBX::Node n("Video");
@@ -1602,21 +1601,10 @@ void FBXExporter::WriteObjects () {
std::stringstream newPath;
if (embedded_texture->mFilename.length > 0) {
newPath << embedded_texture->mFilename.C_Str();
// If newPath doesn't end in an extension, add extension from embedded_texture->achFormatHint
std::string np = newPath.str();
size_t dot_pos = np.find_last_of('.');
if (dot_pos == std::string::npos || dot_pos < np.find_last_of("/\\")) {
// No extension found, add one
newPath << "." << embedded_texture->achFormatHint;
}
} else if (embedded_texture->achFormatHint[0]) {
int texture_index = std::stoi(path.substr(1, path.size() - 1));
newPath << texture_index << "." << embedded_texture->achFormatHint;
}
auto elem = tpath_by_image.find(path);
if (elem == tpath_by_image.end()) {
tpath_by_image[path] = newPath.str();
}
path = newPath.str();
// embed the texture
size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u));
@@ -1735,17 +1723,6 @@ void FBXExporter::WriteObjects () {
unsigned int max = sizeof(aiUVTransform);
aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
auto tp_elem = tpath_by_image.find(texture_path);
std::string tfile_path = texture_path;
if (tp_elem != tpath_by_image.end()) {
tfile_path = tp_elem->second;
} else {
std::stringstream err;
err << "Texture path not found for texure " << texture_path;
err << " on material " << i;
ASSIMP_LOG_WARN(err.str());
}
// now write the actual texture node
FBX::Node tnode("Texture");
// TODO: some way to determine texture name?
@@ -1766,8 +1743,8 @@ void FBXExporter::WriteObjects () {
// can't easily determine which texture path will be correct,
// so just store what we have in every field.
// these being incorrect is a common problem with FBX anyway.
tnode.AddChild("FileName", tp_elem->second);
tnode.AddChild("RelativeFilename", tp_elem->second);
tnode.AddChild("FileName", texture_path);
tnode.AddChild("RelativeFilename", texture_path);
tnode.AddChild("ModelUVTranslation", double(0.0), double(0.0));
tnode.AddChild("ModelUVScaling", double(1.0), double(1.0));
tnode.AddChild("Texture_Alpha_Source", "None");
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.
+1 -1
View File
@@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2026, assimp team
Copyright (c) 2006-2025, assimp team
All rights reserved.

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