Compare commits
8 Commits
v6.0.5
...
kimkulling
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
14307f41d1 | ||
|
|
c524e66d2d | ||
|
|
76af4cc396 | ||
|
|
f56a0b4592 | ||
|
|
11899f0120 | ||
|
|
5081d263db | ||
|
|
a5a9f1ba33 | ||
|
|
35e0f6d80f |
@@ -740,6 +740,8 @@ SET( PostProcessing_SRCS
|
||||
PostProcessing/GenFaceNormalsProcess.h
|
||||
PostProcessing/GenVertexNormalsProcess.cpp
|
||||
PostProcessing/GenVertexNormalsProcess.h
|
||||
PostProcessing/GenerateMikkTSpaceTangents.cpp
|
||||
PostProcessing/GenerateMikkTSpaceTangents.h
|
||||
PostProcessing/PretransformVertices.cpp
|
||||
PostProcessing/PretransformVertices.h
|
||||
PostProcessing/ImproveCacheLocality.cpp
|
||||
@@ -1170,6 +1172,12 @@ ENDIF()
|
||||
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
|
||||
#ENDIF()
|
||||
|
||||
# mikktspacetangets
|
||||
SET( MikkTSpaceTangents_SRCS
|
||||
../contrib/MikkTSpace/mikktspace.c
|
||||
../contrib/MikkTSpace/mikktspace.h
|
||||
)
|
||||
|
||||
# minizip/unzip
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
hunter_add_package(minizip)
|
||||
@@ -1367,6 +1375,7 @@ SET( assimp_src
|
||||
${Tinyusdz_DEP_SOURCES}
|
||||
${Pugixml_SRCS}
|
||||
${stb_SRCS}
|
||||
${MikkTSpaceTangents_SRCS}
|
||||
# Necessary to show the headers in the project when using the VC++ generator:
|
||||
|
||||
${PUBLIC_HEADERS}
|
||||
|
||||
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -63,7 +61,11 @@ CalcTangentsProcess::CalcTangentsProcess() :
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool CalcTangentsProcess::IsActive(unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_CalcTangentSpace) != 0;
|
||||
const bool active = ((pFlags & aiProcess_CalcTangentSpace) != 0);
|
||||
if (mActive) {
|
||||
return active;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -71,6 +73,8 @@ bool CalcTangentsProcess::IsActive(unsigned int pFlags) const {
|
||||
void CalcTangentsProcess::SetupProperties(const Importer *pImp) {
|
||||
ai_assert(nullptr != pImp);
|
||||
|
||||
mActive = pImp->GetPropertyBool(AI_CONFIG_POSTPROCESS_USE_MIKKTSPACE_TANGENTS, false);
|
||||
|
||||
// get the current value of the property
|
||||
configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE, 45.f);
|
||||
configMaxAngle = std::max(std::min(configMaxAngle, 45.0f), 0.0f);
|
||||
|
||||
@@ -102,6 +102,7 @@ private:
|
||||
/** Configuration option: maximum smoothing angle, in radians*/
|
||||
float configMaxAngle;
|
||||
unsigned int configSourceUV;
|
||||
bool mActive = true;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
99
code/PostProcessing/GenerateMikkTSpaceTangents.cpp
Normal file
99
code/PostProcessing/GenerateMikkTSpaceTangents.cpp
Normal file
@@ -0,0 +1,99 @@
|
||||
#include "GenerateMikkTSpaceTangents.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
static int get_num_faces(const SMikkTSpaceContext *context);
|
||||
static int get_num_vertices_of_face(const SMikkTSpaceContext *context, int iFace);
|
||||
static void get_position(const SMikkTSpaceContext *context, float outpos[], int iFace, int iVert);
|
||||
static void get_normal(const SMikkTSpaceContext *context, float outnormal[], int iFace, int iVert);
|
||||
static void get_tex_coords(const SMikkTSpaceContext *context, float outuv[], int iFace, int iVert);
|
||||
static void set_tspace_basic(const SMikkTSpaceContext *context, const float tangentu[], float fSign, int iFace, int iVert);
|
||||
|
||||
static int get_num_faces(const SMikkTSpaceContext *context) {
|
||||
const aiMesh *currentMesh = static_cast<aiMesh*>(context->m_pUserData);
|
||||
const int numFaces = static_cast<int>(currentMesh->mNumFaces);
|
||||
|
||||
return numFaces;
|
||||
}
|
||||
|
||||
static int get_num_vertices_of_face(const SMikkTSpaceContext *context, int iFace) {
|
||||
const aiMesh *currentMesh = static_cast<aiMesh*>(context->m_pUserData);
|
||||
const aiFace &face = currentMesh->mFaces[iFace];
|
||||
return face.mNumIndices;
|
||||
}
|
||||
|
||||
static void get_position(const SMikkTSpaceContext *context, float outpos[], int /*iFace*/, int iVert) {
|
||||
const aiMesh *currentMesh = static_cast<aiMesh*>(context->m_pUserData);
|
||||
const aiVector3D &v = currentMesh->mVertices[static_cast<size_t>(iVert)];
|
||||
outpos[0] = v.x;
|
||||
outpos[1] = v.y;
|
||||
outpos[2] = v.z;
|
||||
}
|
||||
|
||||
static void get_normal(const SMikkTSpaceContext *context, float outnormal[], int /*iFace*/, int iVert) {
|
||||
const aiMesh *currentMesh = static_cast<aiMesh*>(context->m_pUserData);
|
||||
const aiVector3D &n = currentMesh->mNormals[static_cast<size_t>(iVert)];
|
||||
outnormal[0] = n.x;
|
||||
outnormal[1] = n.y;
|
||||
outnormal[2] = n.z;
|
||||
}
|
||||
|
||||
static void get_tex_coords(const SMikkTSpaceContext *context, float outuv[], int /*iFace*/, int iVert) {
|
||||
const aiMesh *currentMesh = static_cast<aiMesh*>(context->m_pUserData);
|
||||
aiVector3D &t = currentMesh->mTextureCoords[static_cast<size_t>(iVert)][0];
|
||||
if (currentMesh->mNumUVComponents[iVert] == 2) {
|
||||
outuv[0] = t.x;
|
||||
outuv[1] = t.y;
|
||||
} else if (currentMesh->mNumUVComponents[iVert] == 3){
|
||||
outuv[0] = t.x;
|
||||
outuv[1] = t.y;
|
||||
outuv[2] = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
static void set_tspace_basic(const SMikkTSpaceContext *context, const float tangentu[], float /*fSign*/, int /*iFace*/, int iVert) {
|
||||
const aiMesh *currentMesh = static_cast<aiMesh*>(context->m_pUserData);
|
||||
currentMesh->mTangents[iVert].x = tangentu[0];
|
||||
currentMesh->mTangents[iVert].y = tangentu[1];
|
||||
currentMesh->mTangents[iVert].z = tangentu[2];
|
||||
}
|
||||
|
||||
bool GenerateMikkTSpaceTangents::IsActive(unsigned int pFlags) const {
|
||||
const bool active = (pFlags & aiProcess_CalcTangentSpace) != 0;
|
||||
if (mActive) {
|
||||
return active;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void GenerateMikkTSpaceTangents::Execute(aiScene* pScene) {
|
||||
mIface.m_getNumFaces = get_num_faces;
|
||||
mIface.m_getNumVerticesOfFace = get_num_vertices_of_face;
|
||||
mIface.m_getNormal = get_normal;
|
||||
mIface.m_getPosition = get_position;
|
||||
mIface.m_getTexCoord = get_tex_coords;
|
||||
mIface.m_setTSpaceBasic = set_tspace_basic;
|
||||
mContext.m_pInterface = &mIface;
|
||||
|
||||
for (size_t i=0; i<pScene->mNumMeshes; ++i) {
|
||||
aiMesh *mesh = pScene->mMeshes[i];
|
||||
ExecutePerMesh(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
void GenerateMikkTSpaceTangents::SetupProperties(const Importer *pImp) {
|
||||
mActive = pImp->GetPropertyBool(AI_CONFIG_POSTPROCESS_USE_MIKKTSPACE_TANGENTS, false);
|
||||
}
|
||||
|
||||
void GenerateMikkTSpaceTangents::ExecutePerMesh(aiMesh *mesh) {
|
||||
if (mesh == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
mContext.m_pUserData = mesh;
|
||||
genTangSpaceDefault(&mContext);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
25
code/PostProcessing/GenerateMikkTSpaceTangents.h
Normal file
25
code/PostProcessing/GenerateMikkTSpaceTangents.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
#include "contrib/MikkTSpace/mikktspace.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class GenerateMikkTSpaceTangents final : public BaseProcess {
|
||||
public:
|
||||
GenerateMikkTSpaceTangents() = default;
|
||||
~GenerateMikkTSpaceTangents() override = default;
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
void Execute(aiScene* pScene) override;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
void ExecutePerMesh(aiMesh *mesh);
|
||||
|
||||
private:
|
||||
bool mActive = false;
|
||||
SMikkTSpaceInterface mIface;
|
||||
SMikkTSpaceContext mContext;
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
1893
contrib/MikkTSpace/mikktspace.c
Normal file
1893
contrib/MikkTSpace/mikktspace.c
Normal file
File diff suppressed because it is too large
Load Diff
145
contrib/MikkTSpace/mikktspace.h
Normal file
145
contrib/MikkTSpace/mikktspace.h
Normal file
@@ -0,0 +1,145 @@
|
||||
/** \file mikktspace/mikktspace.h
|
||||
* \ingroup mikktspace
|
||||
*/
|
||||
/**
|
||||
* Copyright (C) 2011 by Morten S. Mikkelsen
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __MIKKTSPACE_H__
|
||||
#define __MIKKTSPACE_H__
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Author: Morten S. Mikkelsen
|
||||
* Version: 1.0
|
||||
*
|
||||
* The files mikktspace.h and mikktspace.c are designed to be
|
||||
* stand-alone files and it is important that they are kept this way.
|
||||
* Not having dependencies on structures/classes/libraries specific
|
||||
* to the program, in which they are used, allows them to be copied
|
||||
* and used as is into any tool, program or plugin.
|
||||
* The code is designed to consistently generate the same
|
||||
* tangent spaces, for a given mesh, in any tool in which it is used.
|
||||
* This is done by performing an internal welding step and subsequently an order-independent evaluation
|
||||
* of tangent space for meshes consisting of triangles and quads.
|
||||
* This means faces can be received in any order and the same is true for
|
||||
* the order of vertices of each face. The generated result will not be affected
|
||||
* by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
|
||||
* primitives are present or not will not affect the generated results either.
|
||||
* Once tangent space calculation is done the vertices of degenerate primitives will simply
|
||||
* inherit tangent space from neighboring non degenerate primitives.
|
||||
* The analysis behind this implementation can be found in my master's thesis
|
||||
* which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
|
||||
* Note that though the tangent spaces at the vertices are generated in an order-independent way,
|
||||
* by this implementation, the interpolated tangent space is still affected by which diagonal is
|
||||
* chosen to split each quad. A sensible solution is to have your tools pipeline always
|
||||
* split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
|
||||
* If these have the same length then compare the diagonals defined by the texture coordinates.
|
||||
* XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
|
||||
* and also quad triangulator plugin.
|
||||
*/
|
||||
|
||||
|
||||
typedef int tbool;
|
||||
typedef struct SMikkTSpaceContext SMikkTSpaceContext;
|
||||
|
||||
typedef struct {
|
||||
// Returns the number of faces (triangles/quads) on the mesh to be processed.
|
||||
int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
|
||||
|
||||
// Returns the number of vertices on face number iFace
|
||||
// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
|
||||
int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
|
||||
|
||||
// returns the position/normal/texcoord of the referenced face of vertex number iVert.
|
||||
// iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
|
||||
void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
|
||||
void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
|
||||
void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
|
||||
|
||||
// either (or both) of the two setTSpace callbacks can be set.
|
||||
// The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
|
||||
|
||||
// This function is used to return the tangent and fSign to the application.
|
||||
// fvTangent is a unit length vector.
|
||||
// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
||||
// bitangent = fSign * cross(vN, tangent);
|
||||
// Note that the results are returned unindexed. It is possible to generate a new index list
|
||||
// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
||||
// DO NOT! use an already existing index list.
|
||||
void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
|
||||
|
||||
// This function is used to return tangent space results to the application.
|
||||
// fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
|
||||
// true magnitudes which can be used for relief mapping effects.
|
||||
// fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
|
||||
// However, both are perpendicular to the vertex normal.
|
||||
// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
||||
// fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
|
||||
// bitangent = fSign * cross(vN, tangent);
|
||||
// Note that the results are returned unindexed. It is possible to generate a new index list
|
||||
// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
||||
// DO NOT! use an already existing index list.
|
||||
void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
|
||||
const tbool bIsOrientationPreserving, const int iFace, const int iVert);
|
||||
} SMikkTSpaceInterface;
|
||||
|
||||
struct SMikkTSpaceContext
|
||||
{
|
||||
SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
|
||||
void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
|
||||
};
|
||||
|
||||
// these are both thread safe!
|
||||
tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
|
||||
tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
|
||||
|
||||
|
||||
// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
|
||||
// normal map sampler must use the exact inverse of the pixel shader transformation.
|
||||
// The most efficient transformation we can possibly do in the pixel shader is
|
||||
// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
|
||||
// pixel shader (fast transform out)
|
||||
// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
|
||||
// where vNt is the tangent space normal. The normal map sampler must likewise use the
|
||||
// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
|
||||
// sampler does (exact inverse of pixel shader):
|
||||
// float3 row0 = cross(vB, vN);
|
||||
// float3 row1 = cross(vN, vT);
|
||||
// float3 row2 = cross(vT, vB);
|
||||
// float fSign = dot(vT, row0)<0 ? -1 : 1;
|
||||
// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
|
||||
// where vNout is the sampled normal in some chosen 3D space.
|
||||
//
|
||||
// Should you choose to reconstruct the bitangent in the pixel shader instead
|
||||
// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
|
||||
// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
|
||||
// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
|
||||
// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
|
||||
// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
|
||||
// However, this must be used both by the sampler and your tools/rendering pipeline.
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -1175,6 +1175,9 @@ enum aiComponent
|
||||
#endif // AI_CONFIG_APP_SCALE_KEY
|
||||
|
||||
|
||||
#define AI_CONFIG_POSTPROCESS_USE_MIKKTSPACE_TANGENTS \
|
||||
"POSTPROCESS_USE_MIKKTSPACE_TANGENTS"
|
||||
|
||||
// ---------- All the Build/Compile-time defines ------------
|
||||
|
||||
/** @brief Specifies if double precision is supported inside assimp
|
||||
@@ -1182,6 +1185,6 @@ enum aiComponent
|
||||
* Property type: Bool. Default value: undefined.
|
||||
*/
|
||||
|
||||
#cmakedefine ASSIMP_DOUBLE_PRECISION 1
|
||||
#define ASSIMP_DOUBLE_PRECISION 1
|
||||
|
||||
#endif // !! AI_CONFIG_H_INC
|
||||
|
||||
@@ -1174,4 +1174,3 @@ struct aiSkeleton {
|
||||
#endif //! extern "C"
|
||||
|
||||
#endif // AI_MESH_H_INC
|
||||
|
||||
|
||||
Reference in New Issue
Block a user