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3a8cb442f39efee20425dfe6d5ae65bfc5ba6e48
assimp
/
code
/
glTF2
/
glTF2Exporter.cpp
Paul Arden
9aa9238e7e
Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue
#2714
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2019-10-18 14:40:41 +11:00
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