This patch updates the Xcode project from git 93c3723da5.
It does the following:
- add/remove include files to the project since they moved
- add/remove the OGRE files to the project since they changed
- removes the _GLIBCXX defines since they are no longer used
- sets the compiler to LLVM GCC 4.2
- sets the SDK to Mac OS X 10.5 so it will build on 10.5 and 10.6
- removes the PPC-related VALID_ARCHS
This means it's set up for Mac OS X 10.5 and higher and will build a 32/64-bit universal lib by default.
I didn't touch any Boost-related stuff since I'm not using it, but it should be just a matter of updating the included libs with whatever version you have installed.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1242 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Open Asset Import Library (assimp)
Table of contents
1. Overview
1.1 Supported file formats
1.2 File structure
2. Build the library
3. Where to get help
4. License
1. Overview
Open Asset Import Library is a Open Source library designed to load various 3d file formats and convert them into a shared, in-memory format. It supports more than 30 file formats. It also supports exporting files to a few selected file formats.
Its short name is assimp, which is an unintended joke (the abbreviation is derived from Asset Importer).
Note: this README refers to the file structure used by release packages, which differs in some points from the development trunk.
1.1 Supported file formats
The library provides importers for a lot of file formats, including:
- 3DS
- BLEND
- DAE (Collada)
- IFC-STEP
- ASE
- DXF
- HMP
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- OBJ
- SMD
- LWO
- LXO
- LWS
- XML
- TER
- AC3D
- MS3D
Exporters include:
- DAE (Collada)
- STL
- OBJ
See the full list here.
1.2 Repository structure
Open Asset Import Library is implemented in C++ (but provides both a C and a C++ish interface). The directory structure is:
/bin Folder for binaries, only used on Windows
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include Public header C and C++ header files.
/lib Static library location for Windows.
/obj Object file location for Windows.
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models.
/tools Tools (viewer, command line `assimp`).
/samples A small number of samples to illustrate possible
use cases for Assimp.
/workspaces Build enviroments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
2. Build the library
Take a look into the INSTALL file. Or fire up CMake with the usual steps.
3. Where to get help
For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
If the documentation doesn't solve your problems, try our forums at SF.net
For development stuff, there is also a mailing list, assimp-discussions (subscribe here)
4. License
The license of the Asset Import Library is based on the modified, 3-clause BSD-License, which is a very liberal license. An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work.
Note that, unlike LGPLed code, you may link statically to Assimp.
For the formal details, see the LICENSE file.
(This repository is a mirror of the SVN repository located here. Thanks to klickverbot for setting this up!)