Files
assimp/code/FindDegenerates.cpp
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00

215 lines
7.2 KiB
C++

/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file FindDegenerates.cpp
* @brief Implementation of the FindDegenerates post-process step.
*/
#include "AssimpPCH.h"
// internal headers
#include "ProcessHelper.h"
#include "FindDegenerates.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindDegeneratesProcess::FindDegeneratesProcess()
: configRemoveDegenerates (false)
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindDegeneratesProcess::~FindDegeneratesProcess()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const
{
return 0 != (pFlags & aiProcess_FindDegenerates);
}
// ------------------------------------------------------------------------------------------------
// Setup import configuration
void FindDegeneratesProcess::SetupProperties(const Importer* pImp)
{
// Get the current value of AI_CONFIG_PP_FD_REMOVE
configRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void FindDegeneratesProcess::Execute( aiScene* pScene)
{
DefaultLogger::get()->debug("FindDegeneratesProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
ExecuteOnMesh( pScene->mMeshes[i]);
}
DefaultLogger::get()->debug("FindDegeneratesProcess finished");
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh
void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
{
mesh->mPrimitiveTypes = 0;
std::vector<bool> remove_me;
if (configRemoveDegenerates)
remove_me.resize(mesh->mNumFaces,false);
unsigned int deg = 0;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
{
aiFace& face = mesh->mFaces[a];
bool first = true;
// check whether the face contains degenerated entries
for (register unsigned int i = 0; i < face.mNumIndices; ++i)
{
for (register unsigned int t = i+1; t < face.mNumIndices; ++t)
{
if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]])
{
// we have found a matching vertex position
// remove the corresponding index from the array
--face.mNumIndices;
for (unsigned int m = t; m < face.mNumIndices; ++m)
{
face.mIndices[m] = face.mIndices[m+1];
}
--t;
// NOTE: we set the removed vertex index to an unique value
// to make sure the developer gets notified when his
// application attemps to access this data.
face.mIndices[face.mNumIndices] = 0xdeadbeef;
if(first)
{
++deg;
first = false;
}
if (configRemoveDegenerates) {
remove_me[a] = true;
goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
}
}
}
}
// We need to update the primitive flags array of the mesh.
// Unfortunately it is not possible to execute
// FindDegenerates before DeterminePType. The latter does
// nothing if the primitive flags have already been set by
// the loader - our changes would be ignored. Although
// we could use some tricks regarding - i.e setting
// mPrimitiveTypes to 0 in every case - but this is the cleanest
// way and causes no additional dependencies in the pipeline.
switch (face.mNumIndices)
{
case 1u:
mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
break;
case 2u:
mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
break;
case 3u:
mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
break;
default:
mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
break;
};
evil_jump_outside:
continue;
}
// If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
if (configRemoveDegenerates && deg) {
unsigned int n = 0;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
{
aiFace& face_src = mesh->mFaces[a];
if (!remove_me[a]) {
aiFace& face_dest = mesh->mFaces[n++];
// Do a manual copy, keep the index array
face_dest.mNumIndices = face_src.mNumIndices;
face_dest.mIndices = face_src.mIndices;
// clear source
face_src.mNumIndices = 0;
face_src.mIndices = NULL;
}
else {
// Otherwise delete it if we don't need this face
delete[] face_src.mIndices;
face_src.mIndices = NULL;
face_src.mNumIndices = 0;
}
}
// Just leave the rest of the array unreferenced, we don't care for now
mesh->mNumFaces = n;
if (!mesh->mNumFaces) {
// WTF!?
// OK ... for completeness and because I'm not yet tired,
// let's write code that willl hopefully never be called
// (famous last words)
// OK ... bad idea.
throw new ImportErrorException("Mesh is empty after removal of degenerated primitives ... WTF!?");
}
}
if (deg && !DefaultLogger::isNullLogger())
{
char s[64];
ASSIMP_itoa10(s,deg);
DefaultLogger::get()->warn(std::string("Found ") + s + " degenerated primitives");
}
}