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73274316be71eae92674298466a3f1f585ec552c
assimp
/
code
/
glTF2
/
glTF2Exporter.cpp
Paul Arden
9aa9238e7e
Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue
#2714
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2019-10-18 14:40:41 +11:00
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