aramis_acg 7678b8e1be Collada
- added support for lights and cameras
 - added support for tangents and bitangents
 - added support for more than 2 UV components.
 - fixed node naming
 - beta support for instance_node elements. Works in most cases.
 - added support for more complex materials
 - UV index is now set correctly. hopefully.
 Material system
 - fixed potential problems regarding aiUVTransform
 - added utility macros for the base keys

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@338 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-02-08 22:55:51 +00:00
2009-02-08 22:55:51 +00:00
2009-02-07 11:23:22 +00:00
2009-02-08 22:55:51 +00:00
2009-02-02 15:03:53 +00:00
2009-02-06 22:43:08 +00:00

	Open Asset Import Library (Assimp) Readme

	-----------------------------------------



Here you can find information regarding the Asset Import Library:



	1.		Overview

	1.1		Supported file formats

	1.2		File structure

	2.		Build the Asset Import Library

	3. 		Help

	4.		License





1.	Overview

1.1	Supported file formats



The Asset Import Library provides a lot of model formats:

	- 3DS

	- ASE

	- DXF

	- HMP

	- MD2

 	- MD3 

	- MD5

	- MDC

	- MDL

	- NFF

 	- PLY

	- STL

	- X

	- LWO

	- OBJ

	- SMD



1.2 File structure



The Asset Import Library is implemented in C++ and provides a c-interface. The directories 

are:



	/bin			Binaries of the Asset Import Library.

	/code			Code of the Asset Import Library.

	/contrib		Third-party-libraries used by the Asset Import Library.

	/doc			Documentation (doxygen generated and data structure as a xml-file)

	/include		Public headers.

	/lib			Static libraries.

	/obj			Object files.

	/port			Ports to other languages.  The Java port is not yet finished, but

                        the Java part of the interface is fixed. So: you can't use it, but

                        you can see how it will look like.

	/test			Unit- and regression tests.

	/tools			Tools.

	/workspaces		Build enviroments.





2. Build the Asset Import Library



Take a look into the INSTALL file.





3. Help



For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 

into the /doc-directory.





4. License



The license of the Asset Import Library is based on the BSD-License.

S
Description
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Readme BSD-3-Clause
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COBOL 15.3%
C 11.2%
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