- added some extra validations to prevent unwanted crashes - fixed stand-alone loading of MD5ANIM files - MD5CAMERA working very well now ... JoinIdenticalVertices - an exception case where multiple vertices with the same position are assigned to different bones is handled now -> no crash anymore SkeletonMeshBuilder - proper material naming - two-sided flag is set for material - enforcing 'rahd' per-face normal vectors for better visual appearance ValidateDataStructure - code cleanup MaterialSystem - code cleanup LimitBoneWeights - code cleanup git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@364 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
15 KiB
15 KiB