Files
assimp/code/AssetLib/glTF2/glTF2Exporter.cpp
Julian Knodt ca17cdc1f9 Do not create GLTF Mesh if no faces (#5878)
Previously GLTF meshes were created even if there were no faces, which lead to GLTFs which were not technically valid.

I believe this fixes the problem I was encountering, but I've not been able to test it because of some Mac compile errors. Will test on a windows machine at some point.

Fixes #5868

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-01 21:21:08 +01:00

68 KiB