aramis_acg a5210b2765 - fix some issues with the SimpleOpenGl sample:
* Material's shininess would not be set if strength wasn't defined too;
 * Two-sided culling was working the opposite way, GL_CULL_FACE actually removes back faces when enabled;
 * GL_COLOR_MATERIAL should not be enabled for mesh->mColors since it replaces other materials, it now sets vertex color only. Also, it now uses glColor4fv directly. 
Thanks to Ricardo Costa for the patch (http://sourceforge.net/projects/assimp/forums/forum/817653/topic/4502991).
- some doc and formatting fixes in the very same sample.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@973 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2011-04-25 11:29:07 +00:00
2011-04-22 22:23:20 +00:00
2011-04-03 14:23:49 +00:00
2011-04-15 15:10:50 +00:00
2010-11-21 15:15:19 +00:00
2010-04-17 15:16:23 +00:00

	Open Asset Import Library (Assimp) Readme

	-----------------------------------------



Here you can find information regarding Open Asset Import Library:



	1.		Overview

	1.1		Supported file formats

	1.2		File structure

	2.		Build the Asset Import Library

	3. 		Help

	4.		License







1.	Overview

1.1	Supported file formats



The Asset Import Library provides a lot of model formats:

	- 3DS

	- ASE

	- DXF

	- HMP

	- MD2

 	- MD3 

	- MD5

	- MDC

	- MDL

	- NFF

 	- PLY

	- STL

	- X

	- LWO

	- OBJ

	- SMD
	

	- Collada
	

	- LWO
	

	- Ogre XML
	

	- partly LWS
	

	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.





1.2 Repository structure



Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:



	/bin			Binaries of the Asset Import Library.

	/code			Code of the Asset Import Library.

	/contrib		Third-party-libraries used by the Asset Import Library.

	/doc			Documentation (doxygen generated and data structure as a xml file)

	/include		Public headers.

	/lib			Static library location for Windows.

	/obj			Object file location for Windows.

	/port			Ports to other languages. 
	

	/test			Unit- and regression tests, model test suite.

	/tools			Tools (viewer, command line `assimp`).

	/workspaces		Build enviroments for vc,xcode,...







2. Build the Asset Import Library



Take a look into the INSTALL file.







3. Help



For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).





4. License



The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.

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Readme BSD-3-Clause
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