aramis_acg ac200212a9 Added ScenePreProcessor helper class to add missing dummy animation channels.
Modified FindInvalidData's behaviour regarding animation channels
Futher work on the IRR scene and IRRMESH loaders. Q3D fix. 
Updated aiNodeAnim documentation.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@218 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-02 16:58:31 +00:00

	Open Asset Import Library (Assimp) Readme

	-----------------------------------------



Here you can find information regarding the Asset Import Library:



	1.		Overview

	1.1		Supported file formats

	1.2		File structure

	2.		Build the Asset Import Library

	3. 		Help

	4.		License





1.	Overview

1.1	Supported file formats



The Asset Import Library provides a lot of model formats:

	- 3DS

	- ASE

	- DXF

	- HMP

	- MD2

 	- MD3 

	- MD5

	- MDC

	- MDL

	- NFF

 	- PLY

	- STL

	- X

	- LWO

	- OBJ

	- SMD



1.2 File structure



The Asset Import Library is implemented in C++ and provides a c-interface. The directories 

are:



	/bin			Binaries of the Asset Import Library.

	/code			Code of the Asset Import Library.

	/contrib		Third-party-libraries used by the Asset Import Library.

	/doc			Documentation (doxygen generated and data structure as a xml-file)

	/include		Public headers.

	/lib			Static libraries.

	/obj			Object files.

	/port			Ports to other languages.  The Java port is not yet finished, but

                        the Java part of the interface is fixed. So: you can't use it, but

                        you can see how it will look like.

	/test			Unit- and regression tests.

	/tools			Tools.

	/workspaces		Build enviroments.





2. Build the Asset Import Library



Take a look into the INSTALL file.





3. Help



For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 

into the /doc-directory.





4. License



The license of the Asset Import Library is based on the BSD-License.

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Readme BSD-3-Clause
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