* update pugixml Improvements: Many xml_attribute:: and xml_node:: functions now transparently support std::string_view and std::string when C++17 support is detected. CMake improvements: Improve pkg-config file generation for NixOS PUGIXML_BUILD_APPLE_FRAMEWORK CMake option can be used to build pugixml as .xcframework PUGIXML_INSTALL CMake option can be used to disable installation targets Compatibility improvements: Fix clang/gcc warnings -Wzero-as-null-pointer-constant, -Wuseless-cast, -Wshorten-64-to-32 Fix unreferenced function warnings in PUGIXML_NO_STL configuration Fix CMake 3.31 deprecation warnings Stop using deprecated throw() when noexcept is available Improvements: xml_attribute::set_name and xml_node::set_name now have overloads that accept pointer to non-null-terminated string and size Implement parse_merge_pcdata parsing mode in which PCDATA contents is merged into a single node when original document had comments that were skipped during parsing xml_document::load_file now returns a more consistent error status when given a path to a folder Bug fixes: Fix assertion in XPath number→string conversion when using non-English locales Fix PUGIXML_STATIC_CRT CMake option to correctly select static CRT when using MSVC and recent CMake Compatibility improvements: Fix GCC 2.95/3.3 builds Fix CMake 3.27 deprecation warnings Fix XCode 14 sprintf deprecation warning when compiling in C++03 mode Fix clang/gcc warnings -Wweak-vtables, -Wreserved-macro-identifier * Update CMakeLists.txt * pugixml: upgrade to v1.15 * pugixml: Add export directives for non-windows platforms * pugixml: replace NULL by nullptr. --------- Co-authored-by: Andrea <realeandrea@yahoo.it> Co-authored-by: mosfet80 <10235105+mosfet80@users.noreply.github.com>
Open Asset Import Library (assimp)
Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.
Current project status
APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS. Additionally, assimp features various mesh post-processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
Project activity
Documentation
Read our latest documentation.
Pre-built binaries
Download binaries from our Itchi Projectspace.
Test data
Clone our model database.
Communities
- Ask questions at the Assimp Discussion Board.
- Find us on https://discord.gg/s9KJfaem
- Ask the Assimp community on Reddit.
- Ask on StackOverflow with the assimp-tag.
- Nothing has worked? File a question or an issue report at The Assimp-Issue Tracker
Supported file formats
See the complete list of supported formats.
Building
Start by reading our build instructions. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
Ports
- Android
- Python
- .NET
- Pascal
- Javascript (Alpha)
- Javascript/Node.js Interface
- Unity 3d Plugin
- Unreal Engine Plugin
- JVM Full JVM port (current status)
- HAXE-Port The Assimp-HAXE-port.
- Rust
Other tools
Qt5-ModelViewer is a powerful viewer based on Qt5 and Assimp's import and export abilities.
Assimp-Viewer is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
Repository structure
Open Asset Import Library is implemented in C++. The directory structure looks like this:
/code Source code
/contrib Third-party libraries
/doc Documentation (Doxygen source and pre-compiled docs)
/fuzz Contains the test code for the Google Fuzzer project
/include Public header C and C++ header files
/scripts Scripts are used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible use cases for Assimp
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export of the format
Contributing
I would greatly appreciate contributing to assimp. The easiest way to get involved is to submit
a pull request with your changes against the main repository's master branch.
Contributors
Code Contributors
This project exists thanks to all the people who contribute. [Contribute].
Financial Contributors
Become a financial contributor and help us sustain our community. [Contribute]
Individuals
Organizations
You can support the project with your organization. Your logo will show up here with a link to your website. [Contribute]
License
Our license is based on the modified, 3-clause BSD-License.
An informal summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the LICENSE file.