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c9155160f41bfbc0c06e50f5de30695479df7918
assimp
/
code
/
glTF2
/
glTF2Exporter.cpp
Paul Arden
9aa9238e7e
Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue
#2714
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2019-10-18 14:40:41 +11:00
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