* Allow empty slots in aiMesh::mTextureCoords. 1.Explicitly say in documentation that empty slots are allowed (it was unclear). 2.Change GetNumUVChannels() implementation to allow empty slots. 3.Revert fraction of2da2835b29where empty slots are detected and error logged. * Fix #5632 by reverting fraction ofd6aacefa1ewhere Collada texcoords are renumbered to avoid empty slots. --------- Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
40 KiB
40 KiB