aramis_acg d41f570dc0 Added support for compressed x files (all files from dx sdk, except car2.x, work, no further tests yet).
Added a working makefile for mingw, provides more configs now. Not perfect yet.
Added decompression part of zlib (inflate).
Moved IrrXML to ./contrib dir.
Moved some IRR/IRRmesh shared code.
FIXME: makefile for gnu/linux is untested yet.
Code cleanup.
Unified #ifndef ASSIMP_BUILD_nnn_IMPORTER directives.
OBJ loader supports map_bump, map_ka, map_ks, map_ns now.
Endianess conversion in the ply loader is correct now.
Changed IRR/IRRMESH coordinate system conversion. Not absolutely right now, but better than before.


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@305 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-18 23:48:25 +00:00

	Open Asset Import Library (Assimp) Readme

	-----------------------------------------



Here you can find information regarding the Asset Import Library:



	1.		Overview

	1.1		Supported file formats

	1.2		File structure

	2.		Build the Asset Import Library

	3. 		Help

	4.		License





1.	Overview

1.1	Supported file formats



The Asset Import Library provides a lot of model formats:

	- 3DS

	- ASE

	- DXF

	- HMP

	- MD2

 	- MD3 

	- MD5

	- MDC

	- MDL

	- NFF

 	- PLY

	- STL

	- X

	- LWO

	- OBJ

	- SMD



1.2 File structure



The Asset Import Library is implemented in C++ and provides a c-interface. The directories 

are:



	/bin			Binaries of the Asset Import Library.

	/code			Code of the Asset Import Library.

	/contrib		Third-party-libraries used by the Asset Import Library.

	/doc			Documentation (doxygen generated and data structure as a xml-file)

	/include		Public headers.

	/lib			Static libraries.

	/obj			Object files.

	/port			Ports to other languages.  The Java port is not yet finished, but

                        the Java part of the interface is fixed. So: you can't use it, but

                        you can see how it will look like.

	/test			Unit- and regression tests.

	/tools			Tools.

	/workspaces		Build enviroments.





2. Build the Asset Import Library



Take a look into the INSTALL file.





3. Help



For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 

into the /doc-directory.





4. License



The license of the Asset Import Library is based on the BSD-License.

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Readme BSD-3-Clause
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