aramis_acg d467b5bb27 # improve robustness of IFC loader: filter out duplicate points, adjacent colinear edges, silently ignore zero-vertex polygons. fix various small bugs and improve numeric stability of some code segments.
- workaround: silently drop very small nested polygon boundaries to avoid cases where a large polygon brep (i.e. a slab) has extremely holes that are so extremely small in comparison to the dimensions of the outer polygon that the resulting numeric accuracies make the triangulation fail. I guess the ultimate solution would be a delauney triangulator with extremely high numeric stability, however this is difficult to achieve.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1009 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2011-05-29 19:16:52 +00:00
2010-11-21 15:15:19 +00:00
2010-04-17 15:16:23 +00:00

	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License



1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	
	- Collada
	
	- LWO
	
	- Ogre XML
	
	- partly LWS
	
	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml file)
	/include		Public headers.
	/lib			Static library location for Windows.
	/obj			Object file location for Windows.
	/port			Ports to other languages. 
	
	/test			Unit- and regression tests, model test suite.
	/tools			Tools (viewer, command line `assimp`).
	/workspaces		Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.
Description
No description provided
Readme BSD-3-Clause 311 MiB
Languages
C++ 65.3%
COBOL 15.3%
C 11.2%
Python 2.1%
CMake 1.8%
Other 4%