The overflow-checking code in ObjFileImporter::createVertexArray is at the wrong position, allowing buffer overflows in preceding code. This fix moves the code to the right spot. An actual overflow can be caused by usign some more bugs and weird behaviours and injecting a malformed line statement into the object file, containing only one index. Such a malformed file could for example look like: o 1 v 0 0 0 v 1 1 1 v 2 2 2 l 1 f 1 2 3 Because the code in ObjFileImporter::createTopology incorrectly handles line-type faces containing only one index (in line 364), it underestimates the number of required indices and therefore causes the buffer allocated in line 421 to be too small. I believe, the correct fix for this would be in the parser and rejecting such faces early. However the overflow check was misplaced anyway. If you can't reproduce a crash, just insert some more "l 1" lines before the "f 1 2 3" line until it crashes. The behaviour of heap buffer overflows strongly depends on memory layout and allocation history.
774 lines
28 KiB
C++
774 lines
28 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2017, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
|
|
|
|
#include "ObjFileImporter.h"
|
|
#include "ObjFileParser.h"
|
|
#include "ObjFileData.h"
|
|
#include "IOStreamBuffer.h"
|
|
#include <memory>
|
|
#include <assimp/DefaultIOSystem.h>
|
|
#include <assimp/Importer.hpp>
|
|
#include <assimp/scene.h>
|
|
#include <assimp/ai_assert.h>
|
|
#include <assimp/DefaultLogger.hpp>
|
|
#include <assimp/importerdesc.h>
|
|
|
|
static const aiImporterDesc desc = {
|
|
"Wavefront Object Importer",
|
|
"",
|
|
"",
|
|
"surfaces not supported",
|
|
aiImporterFlags_SupportTextFlavour,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"obj"
|
|
};
|
|
|
|
static const unsigned int ObjMinSize = 16;
|
|
|
|
namespace Assimp {
|
|
|
|
using namespace std;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Default constructor
|
|
ObjFileImporter::ObjFileImporter() :
|
|
m_Buffer(),
|
|
m_pRootObject( NULL ),
|
|
m_strAbsPath( "" )
|
|
{
|
|
DefaultIOSystem io;
|
|
m_strAbsPath = io.getOsSeparator();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Destructor.
|
|
ObjFileImporter::~ObjFileImporter()
|
|
{
|
|
delete m_pRootObject;
|
|
m_pRootObject = NULL;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns true, if file is an obj file.
|
|
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const
|
|
{
|
|
if(!checkSig) //Check File Extension
|
|
{
|
|
return SimpleExtensionCheck(pFile,"obj");
|
|
}
|
|
else //Check file Header
|
|
{
|
|
static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
|
|
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 );
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const aiImporterDesc* ObjFileImporter::GetInfo () const
|
|
{
|
|
return &desc;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Obj-file import implementation
|
|
void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
|
|
// Read file into memory
|
|
static const std::string mode = "rb";
|
|
std::unique_ptr<IOStream> fileStream( pIOHandler->Open( file, mode));
|
|
if( !fileStream.get() ) {
|
|
throw DeadlyImportError( "Failed to open file " + file + "." );
|
|
}
|
|
|
|
// Get the file-size and validate it, throwing an exception when fails
|
|
size_t fileSize = fileStream->FileSize();
|
|
if( fileSize < ObjMinSize ) {
|
|
throw DeadlyImportError( "OBJ-file is too small.");
|
|
}
|
|
|
|
IOStreamBuffer<char> streamedBuffer;
|
|
streamedBuffer.open( fileStream.get() );
|
|
|
|
// Allocate buffer and read file into it
|
|
//TextFileToBuffer( fileStream.get(),m_Buffer);
|
|
|
|
// Get the model name
|
|
std::string modelName, folderName;
|
|
std::string::size_type pos = file.find_last_of( "\\/" );
|
|
if ( pos != std::string::npos ) {
|
|
modelName = file.substr(pos+1, file.size() - pos - 1);
|
|
folderName = file.substr( 0, pos );
|
|
if ( !folderName.empty() ) {
|
|
pIOHandler->PushDirectory( folderName );
|
|
}
|
|
} else {
|
|
modelName = file;
|
|
}
|
|
|
|
// This next stage takes ~ 1/3th of the total readFile task
|
|
// so should amount for 1/3th of the progress
|
|
// only update every 100KB or it'll be too slow
|
|
/*unsigned int progress = 0;
|
|
unsigned int progressCounter = 0;
|
|
const unsigned int updateProgressEveryBytes = 100 * 1024;
|
|
const unsigned int progressTotal = static_cast<unsigned int>(3*m_Buffer.size()/updateProgressEveryBytes);*/
|
|
// process all '\'
|
|
/*std::vector<char> ::iterator iter = m_Buffer.begin();
|
|
while (iter != m_Buffer.end())
|
|
{
|
|
if (*iter == '\\')
|
|
{
|
|
// remove '\'
|
|
iter = m_Buffer.erase(iter);
|
|
// remove next character
|
|
while (*iter == '\r' || *iter == '\n')
|
|
iter = m_Buffer.erase(iter);
|
|
}
|
|
else
|
|
++iter;
|
|
|
|
if (++progressCounter >= updateProgressEveryBytes)
|
|
{
|
|
m_progress->UpdateFileRead(++progress, progressTotal);
|
|
progressCounter = 0;
|
|
}
|
|
}*/
|
|
|
|
// 1/3rd progress
|
|
m_progress->UpdateFileRead(1, 3);
|
|
|
|
// parse the file into a temporary representation
|
|
ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
|
|
|
|
// And create the proper return structures out of it
|
|
CreateDataFromImport(parser.GetModel(), pScene);
|
|
|
|
streamedBuffer.close();
|
|
|
|
// Clean up allocated storage for the next import
|
|
m_Buffer.clear();
|
|
|
|
// Pop directory stack
|
|
if ( pIOHandler->StackSize() > 0 ) {
|
|
pIOHandler->PopDirectory();
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Create the data from parsed obj-file
|
|
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
|
|
if( 0L == pModel ) {
|
|
return;
|
|
}
|
|
|
|
// Create the root node of the scene
|
|
pScene->mRootNode = new aiNode;
|
|
if ( !pModel->m_ModelName.empty() )
|
|
{
|
|
// Set the name of the scene
|
|
pScene->mRootNode->mName.Set(pModel->m_ModelName);
|
|
}
|
|
else
|
|
{
|
|
// This is a fatal error, so break down the application
|
|
ai_assert(false);
|
|
}
|
|
|
|
// Create nodes for the whole scene
|
|
std::vector<aiMesh*> MeshArray;
|
|
for (size_t index = 0; index < pModel->m_Objects.size(); index++)
|
|
{
|
|
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
|
|
}
|
|
|
|
// Create mesh pointer buffer for this scene
|
|
if (pScene->mNumMeshes > 0)
|
|
{
|
|
pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
|
|
for (size_t index =0; index < MeshArray.size(); index++)
|
|
{
|
|
pScene->mMeshes[ index ] = MeshArray[ index ];
|
|
}
|
|
}
|
|
|
|
// Create all materials
|
|
createMaterials( pModel, pScene );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Creates all nodes of the model
|
|
aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
|
|
aiNode *pParent, aiScene* pScene,
|
|
std::vector<aiMesh*> &MeshArray )
|
|
{
|
|
ai_assert( NULL != pModel );
|
|
if( NULL == pObject ) {
|
|
return NULL;
|
|
}
|
|
|
|
// Store older mesh size to be able to computes mesh offsets for new mesh instances
|
|
const size_t oldMeshSize = MeshArray.size();
|
|
aiNode *pNode = new aiNode;
|
|
|
|
pNode->mName = pObject->m_strObjName;
|
|
|
|
// If we have a parent node, store it
|
|
if( pParent != NULL ) {
|
|
appendChildToParentNode( pParent, pNode );
|
|
}
|
|
|
|
for ( size_t i=0; i< pObject->m_Meshes.size(); i++ )
|
|
{
|
|
unsigned int meshId = pObject->m_Meshes[ i ];
|
|
aiMesh *pMesh = createTopology( pModel, pObject, meshId );
|
|
if( pMesh ) {
|
|
if (pMesh->mNumFaces > 0) {
|
|
MeshArray.push_back( pMesh );
|
|
} else {
|
|
delete pMesh;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create all nodes from the sub-objects stored in the current object
|
|
if ( !pObject->m_SubObjects.empty() )
|
|
{
|
|
size_t numChilds = pObject->m_SubObjects.size();
|
|
pNode->mNumChildren = static_cast<unsigned int>( numChilds );
|
|
pNode->mChildren = new aiNode*[ numChilds ];
|
|
pNode->mNumMeshes = 1;
|
|
pNode->mMeshes = new unsigned int[ 1 ];
|
|
}
|
|
|
|
// Set mesh instances into scene- and node-instances
|
|
const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
|
|
if ( meshSizeDiff > 0 )
|
|
{
|
|
pNode->mMeshes = new unsigned int[ meshSizeDiff ];
|
|
pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
|
|
size_t index = 0;
|
|
for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
|
|
{
|
|
pNode->mMeshes[ index ] = pScene->mNumMeshes;
|
|
pScene->mNumMeshes++;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return pNode;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Create topology data
|
|
aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) {
|
|
// Checking preconditions
|
|
ai_assert( NULL != pModel );
|
|
|
|
if( NULL == pData ) {
|
|
return NULL;
|
|
}
|
|
|
|
// Create faces
|
|
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ];
|
|
if( !pObjMesh ) {
|
|
return NULL;
|
|
}
|
|
|
|
if( pObjMesh->m_Faces.empty() ) {
|
|
return NULL;
|
|
}
|
|
|
|
std::unique_ptr<aiMesh> pMesh(new aiMesh);
|
|
if( !pObjMesh->m_name.empty() ) {
|
|
pMesh->mName.Set( pObjMesh->m_name );
|
|
}
|
|
|
|
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
|
|
{
|
|
ObjFile::Face *const inp = pObjMesh->m_Faces[ index ];
|
|
ai_assert( NULL != inp );
|
|
|
|
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
|
|
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
|
|
pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
|
|
} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
|
|
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size());
|
|
pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
|
} else {
|
|
++pMesh->mNumFaces;
|
|
if (inp->m_vertices.size() > 3) {
|
|
pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
|
|
} else {
|
|
pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int uiIdxCount( 0u );
|
|
if ( pMesh->mNumFaces > 0 ) {
|
|
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
|
|
if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial ) {
|
|
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
|
|
}
|
|
|
|
unsigned int outIndex( 0 );
|
|
|
|
// Copy all data from all stored meshes
|
|
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
|
|
ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
|
|
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
|
|
for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
|
|
aiFace& f = pMesh->mFaces[ outIndex++ ];
|
|
uiIdxCount += f.mNumIndices = 2;
|
|
f.mIndices = new unsigned int[2];
|
|
}
|
|
continue;
|
|
}
|
|
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
|
|
for(size_t i = 0; i < inp->m_vertices.size(); ++i) {
|
|
aiFace& f = pMesh->mFaces[ outIndex++ ];
|
|
uiIdxCount += f.mNumIndices = 1;
|
|
f.mIndices = new unsigned int[1];
|
|
}
|
|
continue;
|
|
}
|
|
|
|
aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
|
|
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_vertices.size();
|
|
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
|
|
if (pFace->mNumIndices > 0) {
|
|
pFace->mIndices = new unsigned int[ uiNumIndices ];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create mesh vertices
|
|
createVertexArray(pModel, pData, meshIndex, pMesh.get(), uiIdxCount);
|
|
|
|
return pMesh.release();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Creates a vertex array
|
|
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|
const ObjFile::Object* pCurrentObject,
|
|
unsigned int uiMeshIndex,
|
|
aiMesh* pMesh,
|
|
unsigned int numIndices) {
|
|
// Checking preconditions
|
|
ai_assert( NULL != pCurrentObject );
|
|
|
|
// Break, if no faces are stored in object
|
|
if ( pCurrentObject->m_Meshes.empty() )
|
|
return;
|
|
|
|
// Get current mesh
|
|
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
|
|
if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) {
|
|
return;
|
|
}
|
|
|
|
// Copy vertices of this mesh instance
|
|
pMesh->mNumVertices = numIndices;
|
|
if (pMesh->mNumVertices == 0) {
|
|
throw DeadlyImportError( "OBJ: no vertices" );
|
|
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
|
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
|
|
}
|
|
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
|
|
|
// Allocate buffer for normal vectors
|
|
if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
|
|
pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
|
|
|
|
// Allocate buffer for vertex-color vectors
|
|
if ( !pModel->m_VertexColors.empty() )
|
|
pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ];
|
|
|
|
// Allocate buffer for texture coordinates
|
|
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
|
|
{
|
|
pMesh->mNumUVComponents[ 0 ] = 2;
|
|
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
|
|
}
|
|
|
|
// Copy vertices, normals and textures into aiMesh instance
|
|
unsigned int newIndex = 0, outIndex = 0;
|
|
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
|
|
// Get source face
|
|
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
|
|
|
|
// Copy all index arrays
|
|
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); vertexIndex++ ) {
|
|
const unsigned int vertex = pSourceFace->m_vertices.at( vertexIndex );
|
|
if ( vertex >= pModel->m_Vertices.size() ) {
|
|
throw DeadlyImportError( "OBJ: vertex index out of range" );
|
|
}
|
|
|
|
if ( pMesh->mNumVertices <= newIndex ) {
|
|
throw DeadlyImportError("OBJ: bad vertex index");
|
|
}
|
|
|
|
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
|
|
|
|
// Copy all normals
|
|
if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
|
|
const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
|
|
if ( normal >= pModel->m_Normals.size() ) {
|
|
throw DeadlyImportError( "OBJ: vertex normal index out of range" );
|
|
}
|
|
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
|
|
}
|
|
|
|
// Copy all vertex colors
|
|
if ( !pModel->m_VertexColors.empty())
|
|
{
|
|
const aiVector3D color = pModel->m_VertexColors[ vertex ];
|
|
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
|
|
}
|
|
|
|
// Copy all texture coordinates
|
|
if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
|
|
{
|
|
const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
|
|
ai_assert( tex < pModel->m_TextureCoord.size() );
|
|
|
|
if ( tex >= pModel->m_TextureCoord.size() )
|
|
throw DeadlyImportError("OBJ: texture coordinate index out of range");
|
|
|
|
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
|
|
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
|
|
}
|
|
|
|
// Get destination face
|
|
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
|
|
|
|
const bool last = ( vertexIndex == pSourceFace->m_vertices.size() - 1 );
|
|
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
|
|
pDestFace->mIndices[ outVertexIndex ] = newIndex;
|
|
outVertexIndex++;
|
|
}
|
|
|
|
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
|
|
outIndex++;
|
|
outVertexIndex = 0;
|
|
} else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
|
|
outVertexIndex = 0;
|
|
|
|
if(!last)
|
|
outIndex++;
|
|
|
|
if (vertexIndex) {
|
|
if(!last) {
|
|
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
|
|
if ( !pSourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
|
|
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
|
|
}
|
|
if ( !pModel->m_TextureCoord.empty() ) {
|
|
for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
|
|
pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
|
|
}
|
|
}
|
|
++newIndex;
|
|
}
|
|
|
|
pDestFace[-1].mIndices[1] = newIndex;
|
|
}
|
|
}
|
|
else if (last) {
|
|
outIndex++;
|
|
}
|
|
++newIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Counts all stored meshes
|
|
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
|
|
{
|
|
iNumMeshes = 0;
|
|
if ( rObjects.empty() )
|
|
return;
|
|
|
|
iNumMeshes += static_cast<unsigned int>( rObjects.size() );
|
|
for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
|
|
it != rObjects.end();
|
|
++it)
|
|
{
|
|
if (!(*it)->m_SubObjects.empty())
|
|
{
|
|
countObjects((*it)->m_SubObjects, iNumMeshes);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Add clamp mode property to material if necessary
|
|
void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) {
|
|
if ( nullptr == mat ) {
|
|
return;
|
|
}
|
|
|
|
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) );
|
|
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Creates the material
|
|
void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) {
|
|
if ( NULL == pScene ) {
|
|
return;
|
|
}
|
|
|
|
const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
|
|
pScene->mNumMaterials = 0;
|
|
if ( pModel->m_MaterialLib.empty() ) {
|
|
DefaultLogger::get()->debug("OBJ: no materials specified");
|
|
return;
|
|
}
|
|
|
|
pScene->mMaterials = new aiMaterial*[ numMaterials ];
|
|
for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
|
|
{
|
|
// Store material name
|
|
std::map<std::string, ObjFile::Material*>::const_iterator it;
|
|
it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
|
|
|
|
// No material found, use the default material
|
|
if ( pModel->m_MaterialMap.end() == it )
|
|
continue;
|
|
|
|
aiMaterial* mat = new aiMaterial;
|
|
ObjFile::Material *pCurrentMaterial = (*it).second;
|
|
mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
|
|
|
|
// convert illumination model
|
|
int sm = 0;
|
|
switch (pCurrentMaterial->illumination_model)
|
|
{
|
|
case 0:
|
|
sm = aiShadingMode_NoShading;
|
|
break;
|
|
case 1:
|
|
sm = aiShadingMode_Gouraud;
|
|
break;
|
|
case 2:
|
|
sm = aiShadingMode_Phong;
|
|
break;
|
|
default:
|
|
sm = aiShadingMode_Gouraud;
|
|
DefaultLogger::get()->error("OBJ: unexpected illumination model (0-2 recognized)");
|
|
}
|
|
|
|
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
|
// Adding material colors
|
|
mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
|
|
mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
|
|
mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
|
|
mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
|
|
mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
|
|
mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );
|
|
mat->AddProperty( &pCurrentMaterial->transparent,1,AI_MATKEY_COLOR_TRANSPARENT);
|
|
|
|
// Adding refraction index
|
|
mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
|
|
|
|
// Adding textures
|
|
const int uvwIndex = 0;
|
|
|
|
if ( 0 != pCurrentMaterial->texture.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0) );
|
|
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
|
|
{
|
|
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
|
|
}
|
|
}
|
|
|
|
if ( 0 != pCurrentMaterial->textureAmbient.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0) );
|
|
if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
|
|
{
|
|
addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
|
|
}
|
|
}
|
|
|
|
if ( 0 != pCurrentMaterial->textureEmissive.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0) );
|
|
}
|
|
|
|
if ( 0 != pCurrentMaterial->textureSpecular.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0) );
|
|
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
|
|
{
|
|
addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
|
|
}
|
|
}
|
|
|
|
if ( 0 != pCurrentMaterial->textureBump.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0) );
|
|
if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
|
|
{
|
|
addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
|
|
}
|
|
}
|
|
|
|
if ( 0 != pCurrentMaterial->textureNormal.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0) );
|
|
if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
|
|
{
|
|
addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
|
|
}
|
|
}
|
|
|
|
if( 0 != pCurrentMaterial->textureReflection[0].length )
|
|
{
|
|
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
|
|
ObjFile::Material::TextureReflectionCubeTopType :
|
|
ObjFile::Material::TextureReflectionSphereType;
|
|
|
|
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
|
|
for( unsigned i = 0; i < count; i++ )
|
|
{
|
|
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i) );
|
|
|
|
if(pCurrentMaterial->clamp[type])
|
|
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i);
|
|
}
|
|
}
|
|
|
|
if ( 0 != pCurrentMaterial->textureDisp.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0) );
|
|
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
|
|
{
|
|
addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
|
|
}
|
|
}
|
|
|
|
if ( 0 != pCurrentMaterial->textureOpacity.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0) );
|
|
if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
|
|
{
|
|
addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
|
|
}
|
|
}
|
|
|
|
if ( 0 != pCurrentMaterial->textureSpecularity.length )
|
|
{
|
|
mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
|
|
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0) );
|
|
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
|
|
{
|
|
addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
|
|
}
|
|
}
|
|
|
|
// Store material property info in material array in scene
|
|
pScene->mMaterials[ pScene->mNumMaterials ] = mat;
|
|
pScene->mNumMaterials++;
|
|
}
|
|
|
|
// Test number of created materials.
|
|
ai_assert( pScene->mNumMaterials == numMaterials );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Appends this node to the parent node
|
|
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
|
|
{
|
|
// Checking preconditions
|
|
ai_assert( NULL != pParent );
|
|
ai_assert( NULL != pChild );
|
|
|
|
// Assign parent to child
|
|
pChild->mParent = pParent;
|
|
|
|
// If already children was assigned to the parent node, store them in a
|
|
std::vector<aiNode*> temp;
|
|
if (pParent->mChildren != NULL)
|
|
{
|
|
ai_assert( 0 != pParent->mNumChildren );
|
|
for (size_t index = 0; index < pParent->mNumChildren; index++)
|
|
{
|
|
temp.push_back(pParent->mChildren [ index ] );
|
|
}
|
|
delete [] pParent->mChildren;
|
|
}
|
|
|
|
// Copy node instances into parent node
|
|
pParent->mNumChildren++;
|
|
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
|
|
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
|
|
{
|
|
pParent->mChildren[ index ] = temp [ index ];
|
|
}
|
|
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
} // Namespace Assimp
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
|