- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile - Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it. - Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile - Fixed compile warnings - Made global pointers null to help prevent dangling references. - Added missing members initialization in class constructors. - Removed references to missing model "Models/mymodel.fbx" - Fixed error when extracting model file directory - Added missing device context assignment in ModelLoader Load method - Fixed memory leak caused by variable 'ourModel' not deleted. - Removed call to dev->Release() in ModelLoader.cpp - Adjusted Release() calls in reverse order when cleaning up D3D - Made Throwanerror implementation throw an error instead of displaying a message box - Fixed leaking D3D resources - Added a pointer to an ID3D11Debug to dump live objects.
50 lines
1.4 KiB
CMake
50 lines
1.4 KiB
CMake
FIND_PACKAGE(DirectX)
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IF ( MSVC )
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SET(M_LIB)
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ENDIF ()
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if ( MSVC )
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ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
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endif ()
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ADD_COMPILE_DEFINITIONS(SHADER_PATH="${CMAKE_CURRENT_SOURCE_DIR}/SimpleTexturedDirectx11/")
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INCLUDE_DIRECTORIES(
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${Assimp_SOURCE_DIR}/include
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${Assimp_SOURCE_DIR}/code
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${SAMPLES_SHARED_CODE_DIR}
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)
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LINK_DIRECTORIES(
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${Assimp_BINARY_DIR}
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${Assimp_BINARY_DIR}/lib
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)
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ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
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SimpleTexturedDirectx11/Mesh.h
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SimpleTexturedDirectx11/ModelLoader.cpp
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SimpleTexturedDirectx11/ModelLoader.h
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#SimpleTexturedDirectx11/PixelShader.hlsl
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SimpleTexturedDirectx11/TextureLoader.cpp
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SimpleTexturedDirectx11/TextureLoader.h
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#SimpleTexturedDirectx11/VertexShader.hlsl
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SimpleTexturedDirectx11/main.cpp
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SimpleTexturedDirectx11/SafeRelease.hpp
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${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
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${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
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)
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SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
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TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp ${DirectX_LIBRARY} comctl32.lib winmm.lib )
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SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES
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OUTPUT_NAME assimp_simpletextureddirectx11
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)
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INSTALL( TARGETS assimp_simpletextureddirectx11
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DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
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)
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