Added some more essential includes to AssimpPCH.hAdded support for line and point meshes to most steps - I did nto yet adapt all unit tests, so meshes with mixed primitive types are not absolutely safe at the moment. Added camera and light support to the PretransformVert step. Fixed some small inaccuracies and fixed a bug reported by Mark Sibly causing all transformations to be invalid. However the step is nto yet completely correct, there are still some small artifacts. Updated light and camera data structures, added temporary validation code for the Renamed AI_SCENE_FLAGS_ANIM_SKELETON_ONLY to a more generic AI_SCENE_FLAGS_INCOMPLETE flag. Fixed bug in the OFF loader causing meshes with polygons to crash Added line support to the DXF loader - seems to fail for the moment cause of SortByPType. Added support for lights and cameras to NFF, implemented another NFF format subtype (file starts with 'nff'). Implemented NFF 'tpp' chunk and a corresponding texture extension. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@185 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
583 lines
18 KiB
C++
583 lines
18 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include "AssimpPCH.h"
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#include "Hash.h"
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using namespace Assimp;
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// we are using sprintf only on fixed-size buffers, so the
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// compiler should automatically expand the template sprintf_s<>
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#if _MSC_VER >= 1400
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# define sprintf sprintf_s
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#endif
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// ------------------------------------------------------------------------------------------------
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aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
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const char* pKey,
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const aiMaterialProperty** pPropOut)
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{
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ai_assert (pMat != NULL);
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ai_assert (pKey != NULL);
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ai_assert (pPropOut != NULL);
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for (unsigned int i = 0; i < pMat->mNumProperties;++i)
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{
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if (NULL != pMat->mProperties[i])
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{
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if (0 == ASSIMP_stricmp( pMat->mProperties[i]->mKey.data, pKey ))
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{
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*pPropOut = pMat->mProperties[i];
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return AI_SUCCESS;
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}
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}
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}
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*pPropOut = NULL;
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
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const char* pKey,
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float* pOut,
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unsigned int* pMax)
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{
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ai_assert (pMat != NULL);
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ai_assert (pKey != NULL);
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ai_assert (pOut != NULL);
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for (unsigned int i = 0; i < pMat->mNumProperties;++i)
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{
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if (NULL != pMat->mProperties[i])
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{
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if (0 == ASSIMP_stricmp( pMat->mProperties[i]->mKey.data, pKey ))
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{
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// data is given in floats, simply copy it
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if( aiPTI_Float == pMat->mProperties[i]->mType ||
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aiPTI_Buffer == pMat->mProperties[i]->mType)
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{
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unsigned int iWrite = pMat->mProperties[i]->mDataLength / sizeof(float);
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if (NULL != pMax)
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iWrite = *pMax < iWrite ? *pMax : iWrite;
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memcpy (pOut, pMat->mProperties[i]->mData, iWrite * sizeof (float));
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if (NULL != pMax)
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*pMax = iWrite;
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}
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// data is given in ints, convert to float
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else if( aiPTI_Integer == pMat->mProperties[i]->mType)
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{
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unsigned int iWrite = pMat->mProperties[i]->
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mDataLength / sizeof(int);
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if (NULL != pMax)
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iWrite = *pMax < iWrite ? *pMax : iWrite;
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for (unsigned int a = 0; a < iWrite;++a)
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{
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pOut[a] = (float) ((int*)pMat->mProperties[i]->mData)[a];
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}
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if (NULL != pMax)
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*pMax = iWrite;
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}
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// it is a string ... no way to read something out of this
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else
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{
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if (NULL != pMax)
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*pMax = 0;
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return AI_FAILURE;
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}
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return AI_SUCCESS;
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}
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}
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}
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
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const char* pKey,
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int* pOut,
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unsigned int* pMax)
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{
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ai_assert (pMat != NULL);
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ai_assert (pKey != NULL);
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ai_assert (pOut != NULL);
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for (unsigned int i = 0; i < pMat->mNumProperties;++i)
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{
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if (NULL != pMat->mProperties[i])
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{
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if (0 == ASSIMP_stricmp( pMat->mProperties[i]->mKey.data, pKey ))
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{
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// data is given in ints, simply copy it
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if( aiPTI_Integer == pMat->mProperties[i]->mType ||
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aiPTI_Buffer == pMat->mProperties[i]->mType)
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{
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unsigned int iWrite = pMat->mProperties[i]->
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mDataLength / sizeof(int);
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if (NULL != pMax)
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iWrite = *pMax < iWrite ? *pMax : iWrite;
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memcpy (pOut, pMat->mProperties[i]->mData, iWrite * sizeof (int));
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if (NULL != pMax)
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*pMax = iWrite;
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}
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// data is given in floats convert to int (lossy!)
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else if( aiPTI_Float == pMat->mProperties[i]->mType)
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{
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unsigned int iWrite = pMat->mProperties[i]->
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mDataLength / sizeof(float);
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if (NULL != pMax)
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iWrite = *pMax < iWrite ? *pMax : iWrite;
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for (unsigned int a = 0; a < iWrite;++a)
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{
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pOut[a] = (int) ((float*)pMat->mProperties[i]->mData)[a];
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}
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if (NULL != pMax)
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*pMax = iWrite;
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}
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// it is a string ... no way to read something out of this
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else
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{
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if (NULL != pMax)
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*pMax = 0;
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return AI_FAILURE;
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}
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return AI_SUCCESS;
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}
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}
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}
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn aiGetMaterialColor(const aiMaterial* pMat,
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const char* pKey,
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aiColor4D* pOut)
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{
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unsigned int iMax = 4;
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aiReturn eRet = aiGetMaterialFloatArray(pMat,pKey,(float*)pOut,&iMax);
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// if no alpha channel is provided set it to 1.0 by default
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if (3 == iMax)pOut->a = 1.0f;
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return eRet;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn aiGetMaterialString(const aiMaterial* pMat,
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const char* pKey,
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aiString* pOut)
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{
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ai_assert (pMat != NULL);
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ai_assert (pKey != NULL);
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ai_assert (pOut != NULL);
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for (unsigned int i = 0; i < pMat->mNumProperties;++i)
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{
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if (NULL != pMat->mProperties[i])
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{
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if (0 == ASSIMP_stricmp( pMat->mProperties[i]->mKey.data, pKey ))
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{
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if( aiPTI_String == pMat->mProperties[i]->mType)
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{
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const aiString* pcSrc = (const aiString*)pMat->mProperties[i]->mData;
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::memcpy (pOut->data, pcSrc->data, (pOut->length = pcSrc->length)+1);
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}
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// wrong type
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else return AI_FAILURE;
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return AI_SUCCESS;
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}
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}
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}
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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MaterialHelper::MaterialHelper()
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{
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// allocate 5 entries by default
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this->mNumProperties = 0;
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this->mNumAllocated = 5;
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this->mProperties = new aiMaterialProperty*[5];
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return;
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}
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// ------------------------------------------------------------------------------------------------
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MaterialHelper::~MaterialHelper()
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{
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Clear();
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}
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// ------------------------------------------------------------------------------------------------
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void MaterialHelper::Clear()
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{
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for (unsigned int i = 0; i < mNumProperties;++i)
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{
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// delete this entry
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delete mProperties[i];
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}
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}
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// ------------------------------------------------------------------------------------------------
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uint32_t MaterialHelper::ComputeHash()
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{
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uint32_t hash = 1503; // magic start value, choosen to be my birthday :-)
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for (unsigned int i = 0; i < this->mNumProperties;++i)
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{
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aiMaterialProperty* prop;
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// NOTE: We need to exclude the material name from the hash
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if ((prop = this->mProperties[i]) && 0 != ::strcmp(prop->mKey.data,AI_MATKEY_NAME))
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{
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hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
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hash = SuperFastHash(prop->mData,prop->mDataLength,hash);
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}
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}
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return hash;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn MaterialHelper::RemoveProperty (const char* pKey)
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{
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ai_assert(NULL != pKey);
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for (unsigned int i = 0; i < this->mNumProperties;++i)
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{
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if (this->mProperties[i]) // just for safety
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{
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if (0 == ASSIMP_stricmp( this->mProperties[i]->mKey.data, pKey ))
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{
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// delete this entry
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delete this->mProperties[i];
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// collapse the array behind --.
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--this->mNumProperties;
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for (unsigned int a = i; a < this->mNumProperties;++a)
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{
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this->mProperties[a] = this->mProperties[a+1];
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}
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return AI_SUCCESS;
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}
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}
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}
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn MaterialHelper::AddBinaryProperty (const void* pInput,
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const unsigned int pSizeInBytes,
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const char* pKey,
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aiPropertyTypeInfo pType)
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{
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ai_assert (pInput != NULL);
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ai_assert (pKey != NULL);
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ai_assert (0 != pSizeInBytes);
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// first search the list whether there is already an entry
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// with this name.
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unsigned int iOutIndex = 0xFFFFFFFF;
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for (unsigned int i = 0; i < this->mNumProperties;++i)
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{
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if (this->mProperties[i])
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{
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if (0 == ASSIMP_stricmp( this->mProperties[i]->mKey.data, pKey ))
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{
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// delete this entry
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delete this->mProperties[i];
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iOutIndex = i;
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}
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}
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}
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aiMaterialProperty* pcNew = new aiMaterialProperty();
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// fill this
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pcNew->mType = pType;
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pcNew->mDataLength = pSizeInBytes;
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pcNew->mData = new char[pSizeInBytes];
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memcpy (pcNew->mData,pInput,pSizeInBytes);
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pcNew->mKey.length = ::strlen(pKey);
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ai_assert ( MAXLEN > pcNew->mKey.length);
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::strcpy( pcNew->mKey.data, pKey );
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if (0xFFFFFFFF != iOutIndex)
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{
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this->mProperties[iOutIndex] = pcNew;
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return AI_SUCCESS;
|
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}
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|
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// resize the array ... allocate storage for 5 other properties
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if (this->mNumProperties == this->mNumAllocated)
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{
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unsigned int iOld = this->mNumAllocated;
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this->mNumAllocated += 5;
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aiMaterialProperty** ppTemp = new aiMaterialProperty*[this->mNumAllocated];
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if (NULL == ppTemp)return AI_OUTOFMEMORY;
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::memcpy (ppTemp,this->mProperties,iOld * sizeof(void*));
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delete[] this->mProperties;
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this->mProperties = ppTemp;
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}
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// push back ...
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this->mProperties[this->mNumProperties++] = pcNew;
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return AI_SUCCESS;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn MaterialHelper::AddProperty (const aiString* pInput,
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const char* pKey)
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{
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// fix ... don't keep the whole string buffer
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return this->AddBinaryProperty(pInput,(unsigned int)pInput->length+1+
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(unsigned int)(((uint8_t*)&pInput->data - (uint8_t*)&pInput->length)),
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pKey,aiPTI_String);
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}
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// ------------------------------------------------------------------------------------------------
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void MaterialHelper::CopyPropertyList(MaterialHelper* pcDest,
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const MaterialHelper* pcSrc)
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{
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ai_assert(NULL != pcDest);
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ai_assert(NULL != pcSrc);
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unsigned int iOldNum = pcDest->mNumProperties;
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pcDest->mNumAllocated += pcSrc->mNumAllocated;
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pcDest->mNumProperties += pcSrc->mNumProperties;
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aiMaterialProperty** pcOld = pcDest->mProperties;
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pcDest->mProperties = new aiMaterialProperty*[pcDest->mNumAllocated];
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if (iOldNum && pcOld)
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{
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for (unsigned int i = 0; i < iOldNum;++i)
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pcDest->mProperties[i] = pcOld[i];
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delete[] pcOld;
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}
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for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i)
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{
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aiMaterialProperty* propSrc = pcSrc->mProperties[i];
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// search whether we have already a property with this name
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// (if yes we overwrite the old one)
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aiMaterialProperty* prop;
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for (unsigned int q = 0; q < iOldNum;++q)
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{
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prop = pcDest->mProperties[q];
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if (!ASSIMP_stricmp(propSrc->mKey.data,prop->mKey.data))
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{
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delete prop;
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// collapse the whole array ...
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::memmove(&pcDest->mProperties[q],&pcDest->mProperties[q+1],i-q);
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i--;
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pcDest->mNumProperties--;
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}
|
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}
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prop = pcDest->mProperties[i] = new aiMaterialProperty();
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prop->mKey = propSrc->mKey;
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prop->mDataLength = propSrc->mDataLength;
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prop->mType = propSrc->mType;
|
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prop->mData = new char[propSrc->mDataLength];
|
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::memcpy(prop->mData,propSrc->mData,prop->mDataLength);
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}
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return;
|
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}
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// ------------------------------------------------------------------------------------------------
|
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// we need this dummy because the compiler would otherwise complain about
|
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// empty, but controlled statements ...
|
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void DummyAssertFunction()
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{
|
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ai_assert(false);
|
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}
|
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// ------------------------------------------------------------------------------------------------
|
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aiReturn aiGetMaterialTexture(const aiMaterial* pcMat,
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unsigned int iIndex,
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unsigned int iTexType,
|
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aiString* szOut,
|
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unsigned int* piUVIndex,
|
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float* pfBlendFactor,
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aiTextureOp* peTextureOp,
|
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aiTextureMapMode* peMapMode)
|
|
{
|
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ai_assert(NULL != pcMat);
|
|
ai_assert(NULL != szOut);
|
|
|
|
const char* szPathBase;
|
|
const char* szUVBase;
|
|
const char* szBlendBase;
|
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const char* szOpBase;
|
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const char* aszMapModeBase[3];
|
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switch (iTexType)
|
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{
|
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case AI_TEXTYPE_DIFFUSE:
|
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szPathBase = AI_MATKEY_TEXTURE_DIFFUSE_;
|
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szUVBase = AI_MATKEY_UVWSRC_DIFFUSE_;
|
|
szBlendBase = AI_MATKEY_TEXBLEND_DIFFUSE_;
|
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szOpBase = AI_MATKEY_TEXOP_DIFFUSE_;
|
|
aszMapModeBase[0] = AI_MATKEY_MAPPINGMODE_U_DIFFUSE_;
|
|
aszMapModeBase[1] = AI_MATKEY_MAPPINGMODE_V_DIFFUSE_;
|
|
aszMapModeBase[2] = AI_MATKEY_MAPPINGMODE_W_DIFFUSE_;
|
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break;
|
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case AI_TEXTYPE_SPECULAR:
|
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szPathBase = AI_MATKEY_TEXTURE_SPECULAR_;
|
|
szUVBase = AI_MATKEY_UVWSRC_SPECULAR_;
|
|
szBlendBase = AI_MATKEY_TEXBLEND_SPECULAR_;
|
|
szOpBase = AI_MATKEY_TEXOP_SPECULAR_;
|
|
aszMapModeBase[0] = AI_MATKEY_MAPPINGMODE_U_SPECULAR_;
|
|
aszMapModeBase[1] = AI_MATKEY_MAPPINGMODE_V_SPECULAR_;
|
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aszMapModeBase[2] = AI_MATKEY_MAPPINGMODE_W_SPECULAR_;
|
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break;
|
|
case AI_TEXTYPE_AMBIENT:
|
|
szPathBase = AI_MATKEY_TEXTURE_AMBIENT_;
|
|
szUVBase = AI_MATKEY_UVWSRC_AMBIENT_;
|
|
szBlendBase = AI_MATKEY_TEXBLEND_AMBIENT_;
|
|
szOpBase = AI_MATKEY_TEXOP_AMBIENT_;
|
|
aszMapModeBase[0] = AI_MATKEY_MAPPINGMODE_U_AMBIENT_;
|
|
aszMapModeBase[1] = AI_MATKEY_MAPPINGMODE_V_AMBIENT_;
|
|
aszMapModeBase[2] = AI_MATKEY_MAPPINGMODE_W_AMBIENT_;
|
|
break;
|
|
case AI_TEXTYPE_EMISSIVE:
|
|
szPathBase = AI_MATKEY_TEXTURE_EMISSIVE_;
|
|
szUVBase = AI_MATKEY_UVWSRC_EMISSIVE_;
|
|
szBlendBase = AI_MATKEY_TEXBLEND_EMISSIVE_;
|
|
szOpBase = AI_MATKEY_TEXOP_EMISSIVE_;
|
|
aszMapModeBase[0] = AI_MATKEY_MAPPINGMODE_U_EMISSIVE_;
|
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aszMapModeBase[1] = AI_MATKEY_MAPPINGMODE_V_EMISSIVE_;
|
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aszMapModeBase[2] = AI_MATKEY_MAPPINGMODE_W_EMISSIVE_;
|
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break;
|
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case AI_TEXTYPE_HEIGHT:
|
|
szPathBase = AI_MATKEY_TEXTURE_HEIGHT_;
|
|
szUVBase = AI_MATKEY_UVWSRC_HEIGHT_;
|
|
szBlendBase = AI_MATKEY_TEXBLEND_HEIGHT_;
|
|
szOpBase = AI_MATKEY_TEXOP_HEIGHT_;
|
|
aszMapModeBase[0] = AI_MATKEY_MAPPINGMODE_U_HEIGHT_;
|
|
aszMapModeBase[1] = AI_MATKEY_MAPPINGMODE_V_HEIGHT_;
|
|
aszMapModeBase[2] = AI_MATKEY_MAPPINGMODE_W_HEIGHT_;
|
|
break;
|
|
case AI_TEXTYPE_NORMALS:
|
|
szPathBase = AI_MATKEY_TEXTURE_NORMALS_;
|
|
szUVBase = AI_MATKEY_UVWSRC_NORMALS_;
|
|
szBlendBase = AI_MATKEY_TEXBLEND_NORMALS_;
|
|
szOpBase = AI_MATKEY_TEXOP_NORMALS_;
|
|
aszMapModeBase[0] = AI_MATKEY_MAPPINGMODE_U_NORMALS_;
|
|
aszMapModeBase[1] = AI_MATKEY_MAPPINGMODE_V_NORMALS_;
|
|
aszMapModeBase[2] = AI_MATKEY_MAPPINGMODE_W_NORMALS_;
|
|
break;
|
|
case AI_TEXTYPE_SHININESS:
|
|
szPathBase = AI_MATKEY_TEXTURE_SHININESS_;
|
|
szUVBase = AI_MATKEY_UVWSRC_SHININESS_;
|
|
szBlendBase = AI_MATKEY_TEXBLEND_SHININESS_;
|
|
szOpBase = AI_MATKEY_TEXOP_SHININESS_;
|
|
aszMapModeBase[0] = AI_MATKEY_MAPPINGMODE_U_SHININESS_;
|
|
aszMapModeBase[1] = AI_MATKEY_MAPPINGMODE_V_SHININESS_;
|
|
aszMapModeBase[2] = AI_MATKEY_MAPPINGMODE_W_SHININESS_;
|
|
break;
|
|
case AI_TEXTYPE_OPACITY:
|
|
szPathBase = AI_MATKEY_TEXTURE_OPACITY_;
|
|
szUVBase = AI_MATKEY_UVWSRC_OPACITY_;
|
|
szBlendBase = AI_MATKEY_TEXBLEND_OPACITY_;
|
|
szOpBase = AI_MATKEY_TEXOP_OPACITY_;
|
|
aszMapModeBase[0] = AI_MATKEY_MAPPINGMODE_U_OPACITY_;
|
|
aszMapModeBase[1] = AI_MATKEY_MAPPINGMODE_V_OPACITY_;
|
|
aszMapModeBase[2] = AI_MATKEY_MAPPINGMODE_W_OPACITY_;
|
|
break;
|
|
default: return AI_FAILURE;
|
|
};
|
|
|
|
char szKey[256];
|
|
if (iIndex > 100)return AI_FAILURE;
|
|
|
|
// get the path to the texture
|
|
if(0 >= sprintf(szKey,"%s[%i]",szPathBase,iIndex))DummyAssertFunction();
|
|
if (AI_SUCCESS != aiGetMaterialString(pcMat,szKey,szOut))
|
|
{
|
|
return AI_FAILURE;
|
|
}
|
|
// get the UV index of the texture
|
|
if (piUVIndex)
|
|
{
|
|
int iUV;
|
|
if(0 >= sprintf(szKey,"%s[%i]",szUVBase,iIndex))DummyAssertFunction();
|
|
if (AI_SUCCESS != aiGetMaterialInteger(pcMat,szKey,&iUV))
|
|
iUV = 0;
|
|
|
|
*piUVIndex = iUV;
|
|
}
|
|
// get the blend factor of the texture
|
|
if (pfBlendFactor)
|
|
{
|
|
float fBlend;
|
|
if(0 >= sprintf(szKey,"%s[%i]",szBlendBase,iIndex))DummyAssertFunction();
|
|
if (AI_SUCCESS != aiGetMaterialFloat(pcMat,szKey,&fBlend))
|
|
fBlend = 1.0f;
|
|
|
|
*pfBlendFactor = fBlend;
|
|
}
|
|
|
|
// get the texture operation of the texture
|
|
if (peTextureOp)
|
|
{
|
|
aiTextureOp op;
|
|
if(0 >= sprintf(szKey,"%s[%i]",szOpBase,iIndex))DummyAssertFunction();
|
|
if (AI_SUCCESS != aiGetMaterialInteger(pcMat,szKey,(int*)&op))
|
|
op = aiTextureOp_Multiply;
|
|
|
|
*peTextureOp = op;
|
|
}
|
|
|
|
// get the texture mapping modes for the texture
|
|
if (peMapMode)
|
|
{
|
|
aiTextureMapMode eMode;
|
|
for (unsigned int q = 0; q < 3;++q)
|
|
{
|
|
if(0 >= sprintf(szKey,"%s[%i]",aszMapModeBase[q],iIndex))DummyAssertFunction();
|
|
if (AI_SUCCESS != aiGetMaterialInteger(pcMat,szKey,(int*)&eMode))
|
|
{
|
|
eMode = aiTextureMapMode_Wrap;
|
|
}
|
|
peMapMode[q] = eMode;
|
|
}
|
|
}
|
|
return AI_SUCCESS;
|
|
}
|
|
|