BlenderBMeshConverter assumes that the BMesh has UVs, but that is not always the case. Handle the non-UV case by only adding a T face when UVs are present.
6.4 KiB
6.4 KiB
BlenderBMeshConverter assumes that the BMesh has UVs, but that is not always the case. Handle the non-UV case by only adding a T face when UVs are present.