Adding special thanks to readme

This commit is contained in:
Rich Geldreich
2019-05-01 12:00:48 -07:00
committed by GitHub
parent 4bf397296c
commit 27bd6268a9
+9
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@@ -69,6 +69,15 @@ One the codebook and Huffman tables are decompressed, the slices are randomly ac
We currently only support CPU transcoding, but GPU assisted transcoding/format conversion is also possible by uploading the decompressed codebooks as textures and using compute shaders to convert the ETC1S data to the desired output format.
### Special thanks
Thanks to a number of companies or groups who have supported Binomial over the years, which helped fund this work: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Activision, and the organizers at CppCon.
Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp.
Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC.
I first saw precomputed tables for computing optimal encodings of solid color blocks in ryg_dxt.
### Possible improvements
The current max codebook sizes are 8K. 12-16K codebooks would result in higher quality, but changes would be needed to the way delta indices are compressed.