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Adding special thanks to readme
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@@ -69,6 +69,15 @@ One the codebook and Huffman tables are decompressed, the slices are randomly ac
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We currently only support CPU transcoding, but GPU assisted transcoding/format conversion is also possible by uploading the decompressed codebooks as textures and using compute shaders to convert the ETC1S data to the desired output format.
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### Special thanks
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Thanks to a number of companies or groups who have supported Binomial over the years, which helped fund this work: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Activision, and the organizers at CppCon.
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Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp.
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Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC.
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I first saw precomputed tables for computing optimal encodings of solid color blocks in ryg_dxt.
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### Possible improvements
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The current max codebook sizes are 8K. 12-16K codebooks would result in higher quality, but changes would be needed to the way delta indices are compressed.
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