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@@ -9,7 +9,7 @@ the center sample blur across block boundaries of ASTC compressed textures.
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The example shader is compatible with mipmapping, bilinear filtering, trilinear filtering etc. The
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shader smoothly lerps between no filtering and edge filtering, and is mipmap-aware by using the pixel shader derivative instructions.
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The sample shows either a textured quad or a cube, with various controls to move the camera, rotate the cube, toggle the deblocking shader on/off, trilinear off/on, etc.
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The Python sample shows either a textured quad or a cube, with various controls to move the camera, rotate the cube, toggle the deblocking shader on/off, trilinear off/on, etc.
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It was written to be as simple as possible. It's also possible to add adaptivity
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to this shader, so it doesn't blindly blur across sharp edges - like we do while
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