Update README.md

This commit is contained in:
Rich Geldreich
2026-02-10 13:14:20 -05:00
committed by GitHub
parent ac269675d3
commit 41b8903951

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@@ -9,7 +9,7 @@ the center sample blur across block boundaries of ASTC compressed textures.
The example shader is compatible with mipmapping, bilinear filtering, trilinear filtering etc. The
shader smoothly lerps between no filtering and edge filtering, and is mipmap-aware by using the pixel shader derivative instructions.
The sample shows either a textured quad or a cube, with various controls to move the camera, rotate the cube, toggle the deblocking shader on/off, trilinear off/on, etc.
The Python sample shows either a textured quad or a cube, with various controls to move the camera, rotate the cube, toggle the deblocking shader on/off, trilinear off/on, etc.
It was written to be as simple as possible. It's also possible to add adaptivity
to this shader, so it doesn't blindly blur across sharp edges - like we do while