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Update README.md
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@@ -68,10 +68,10 @@ Many variations and optimizations of this basic idea are possible.
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**Edge Visualization:**
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**Block Edge Visualization:**
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This screenshot shows how the pixel shader computes texture block boundaries in effective mipmap space. To see this visualization, press '1' to enable deblocking, then '2' to enable block edge visualization.
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This screenshot shows how the pixel shader computes texture block boundaries in effective mipmap space. To see this visualization, press '1' to enable deblocking, then '2' to enable block edge visualization. Only white areas in this visualization are modified by this shader, leaving the inner block texels unmodified.
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