Update README.md

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Rich Geldreich
2025-01-21 11:40:52 -05:00
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@@ -12,7 +12,7 @@ Basis Universal is an open source [supercompressed](http://gamma.cs.unc.edu/GST/
Our overall goal with this project is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short texture video content in a way that is compatible with any GPU or rendering/graphics API.
The system supports four modes: ETC1S, UASTC LDR 4x4, UASTC HDR 4x4, and three variants of ASTC HDR 6x6 (highest quality, RDO, and intermediate). The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly, and all encoder/transcoder features can be accessed from Javascript via a C++ wrapper library. The encoder library now also optionally supports [WASM multithreading](https://web.dev/articles/webassembly-threads).
The system supports four modes: ETC1S, UASTC LDR 4x4, UASTC HDR 4x4, and three variants of ASTC HDR 6x6 (highest quality, RDO, and intermediate). The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly, and all encoder/transcoder features can be accessed from Javascript via a C++ wrapper library, which optionally supports [WASM multithreading](https://web.dev/articles/webassembly-threads) for fast encoding in the browser.
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