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@@ -192,9 +192,9 @@ Basis supports up to 16K codebooks for both endpoints and selectors for signific
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The file format also supports very large non-uniform texture arrays, making the system usable as an RDO backend in specialized block-based video encoders. Internally, the encoder only handles blocks and all later RDO stages which assume a fixed 2D raster order of the blocks can be optionally disabled.
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### Special thanks
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A big thanks to Google for partnering with us and enabling this code to be open sourced.
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A big thanks to Google for partnering with us and enabling this system to be open sourced.
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Thanks to a number of companies or groups who have supported Binomial over the years: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Activision, the Khronos Group, and the organizers at CppCon.
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Thanks to a number of companies or groups who have supported or helped out Binomial over the years: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Blizzard Entertainment, Insomniac Games, Rockstar Games, Facebook, Activision, the Khronos Group, and the organizers at CppCon.
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Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp.
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