Update README.md

This commit is contained in:
Rich Geldreich
2026-02-10 12:32:08 -05:00
committed by GitHub
parent 8b5b20607b
commit 6884e96954

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@@ -19,13 +19,25 @@ The shader can be easily simplified to sample the texture less by using less tap
Many variations and optimizations of this basic idea are possible.
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Enabled:
# Screenshots
**Disabled:**
![Screenshot 1: Off](screenshots/1_off.png)
**Enabled:**
![Screenshot 1: On](screenshots/1_on.png)
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**Disabled:**
![Screenshot 2: Off](screenshots/2_off.png)
**Enabled:**
![Screenshot 2: On](screenshots/2_on.png)
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Usage:
python testbed.py shader.glsl block_w block_h mip0.png mip1.png [mip2.png ...]
block_w, block_h: Block size in texels (e.g. 8 8 for 8x8 DCT blocks)