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Clean up.
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# WebGL Demo
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# WebGL Examples
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Both demos require WebAssembly and WebGL support.
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Requires WebAssembly and WebGL support.
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## Texture Demo
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## Texture
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`texture/index.html` renders a single texture, using the transcoder (compiled to WASM with emscripten) to generate one of the following compressed texture formats:
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## glTF 3D Model Demo
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## glTF 3D Model
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`gltf/index.html` renders a glTF 3D model with `.basis` texture files, transcoded into one of the following compressed texture formats:
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Prebuilt versions of `basis_transcoder.js` and `basis_transcoder.wasm` are included in the `transcoder/build/` folder, and are sufficient for local demos. To build the transcoder yourself, first install emscripten ([tutorial](https://webassembly.org/getting-started/developers-guide/)) and cmake ([download](https://cmake.org/download/)). Then run:
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Prebuilt versions of `basis_transcoder.js` and `basis_transcoder.wasm` are included in the `build/` folder, and are sufficient for local demos. To build the transcoder yourself, first install emscripten ([tutorial](https://webassembly.org/getting-started/developers-guide/)) and cmake ([download](https://cmake.org/download/)). Then run:
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```shell
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cd webgl/transcoder/build/
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