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- [Microsoft's DirectXTex](https://github.com/microsoft/DirectXTex) - Note: may still have issues loading .DDS files with texture dimensions that aren't divisible by 4 texels.
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- [RenderDoc](https://renderdoc.org/) - Can view .DDS files in BC1-7 formats
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- [Mali Texture Compression Tool](https://community.arm.com/support-forums/f/graphics-gaming-and-vr-forum/52390/announcement-mali-texture-compression-tool-end-of-life) - Now deprecated
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- [ARM's astcenc](https://github.com/ARM-software/astc-encoder) - Can unpack our output .astc and .ktx files to .png for testing
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- [ARM's astcenc](https://github.com/ARM-software/astc-encoder) - Can unpack our output ASTC LDR/HDR .astc and .ktx files to .png for testing
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For more useful links, papers, and tools/libraries, see the end of the [UASTC HDR texture specification](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Texture-Specification-v1.0).
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