Update README.md

This commit is contained in:
Rich Geldreich
2026-02-10 13:18:12 -05:00
committed by GitHub
parent 66840857a6
commit bd52effedf

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@@ -16,7 +16,7 @@ to this shader, so it doesn't blindly blur across sharp edges - like we do while
CPU deblocking before transcoding to BC7 or other LDR texture formats. It's also possible
to add deblocking filter awareness to our ASTC/XUASTC/etc. encoders.
Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's obviously extremely useful.
Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's obviously extremely useful, even necessary at the largest ASTC block sizes.
## Running the Sample