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Update README.md
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@@ -30,7 +30,8 @@ You can enable them by specifying -auto_global_sel_pal on the command line, for
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- PVRTC2 RGBA support added. This format looks OK if the texture has a very simple alpha channel (like simple opacity mask). The texture should use premulitplied alpha, otherwise on alpha=0 pixels the color channel may slightly leak into the alpha channel due to issues with the PVRTC2 format itself. Transcoding is fast unless the texture's alpha channel is very complex.
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It's a tossup whether PVRTC1 or PVRTC2 would look better for alpha textures.
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- ETC2 EAC R11/RG11 (unsigned) support checked in. Thanks to Juan Linietsky for suggesting it.
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- The format enum names have changed, but I tried to keep compatibility with old code. The actual values haven't changed so Javascript code should work without modifications.
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- The format enum names have changed, but I tried to keep compatibility with old code. The actual values haven't changed so Javascript code should work without modifications.
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- We're now using "enum class transcoder_texture_format" instead of "enum transcoder_texture_format" in basisu_transcoder.h
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- Fixed a couple encoder bugs (one assert in basisu_enc.h), and a uninitialized variable issue in the frontend. Neither issue would cause corrupted files or artifacts.
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- FXT1 RGB support is checked in, for Intel/3DFX GPU's. Mostly for completeness and to test block sizes other than 4x4.
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