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Update basis_spec.txt
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@@ -828,9 +828,9 @@ The code to decode the selector codebook index immediately follows the code abov
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// Make sure they are valid
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assert((endpoint_index < endpoints.size()) && (selector_index < selectors.size()));
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At this point, the decoder has decoded each block's endpoint and selector codebook indices.
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At this point, the decoder has decoded each block's endpoint and selector codebook indices.
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It can now fetch the actual ETC1S endpoints/selectors from the codebooks and write out ETC1S
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texture data, or it can transcode the ETC1S data to another texture format.
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texture data, or it can immedately transcode the ETC1S data to another GPU texture format.
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11.0 Example Bitstreams
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-----------------------
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