Update README.md

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Rich Geldreich
2026-04-26 14:52:29 -04:00
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@@ -15,7 +15,7 @@ Basis Universal™ v2.1 is an open source [supercompressed](http://gamma.cs.unc.
## GPU Textures are Infrastructure
Our overall goal is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short [texture video](https://github.com/BinomialLLC/basis_universal/wiki/Encoding-ETC1S-and-XUASTC-LDR-Texture-Video) content in a way that is compatible with any GPU or rendering/graphics API.
Our overall goal is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short animated [texture video](https://github.com/BinomialLLC/basis_universal/wiki/Encoding-ETC1S-and-XUASTC-LDR-Texture-Video) content in a way that is compatible with any GPU or rendering/graphics API.
The system supports seven modes (or codecs). In the order they were implemented:
1. **ETC1S**: A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression, slightly faster transcoding to other LDR texture formats vs. libjpeg.