mirror of
https://github.com/BinomialLLC/basis_universal.git
synced 2026-06-08 08:33:53 +00:00
Rename demo folders.
This commit is contained in:
6
webgl/.gitignore
vendored
6
webgl/.gitignore
vendored
@@ -1,3 +1,3 @@
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build/
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!build/basis_transcoder.js
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!build/basis_transcoder.wasm
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transcoder/build/
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!transcoder/build/basis_transcoder.js
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!transcoder/build/basis_transcoder.wasm
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@@ -2,16 +2,19 @@
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### Texture Demo
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`index.html` uses the transcoder compiled to wasm with emscripten and renders the texture. Currently supporting following texture formats:
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`texture/index.html` renders a single texture, using the transcoder (compiled to WASM with emscripten) to generate one of the following compressed texture formats:
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* BC1
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* BC3
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On browsers that don't support BC1 (Firefox is one), there's a low-quality fallback code path for opaque textures (but no fallback for BC3 yet). Note that the fallback path only converts to 16-bit RGB images at the moment, so the quality isn't as good as it should be.
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### glTF 3D Model Demo
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`gltf-demo/index.html` renders a glTF 3D model with `.basis` texture files, transcoded into one of the following compressed texture formats:
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`gltf/index.html` renders a glTF 3D model with `.basis` texture files, transcoded into one of the following compressed texture formats:
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* DTX (BC1)
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* Tested in Chrome (Linux and macOS) and Firefox (macOS).
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* ETC1
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@@ -22,9 +25,9 @@ On browsers that don't support BC1 (Firefox is one), there's a low-quality fallb
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The glTF model in this demo uses a hypothetical `GOOGLE_texture_basis` extension. That extension is defined for the sake of example only – the glTF format will officially embed Basis files within a KTX2 wrapper, through a new
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extension that is currently in development.
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Both demos requires WebAssembly and WebGL support.
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Both demos require WebAssembly and WebGL support.
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## Testing locally
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@@ -38,10 +41,10 @@ The console will display a `localhost` URL for local testing, and (on supported
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## Building transcoder locally
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Prebuilt versions of `basis_transcoder.js` and `basis_transcoder.wasm` are included in the `wasm/build/` folder, and are sufficient for local demos. To build the transcoder yourself, first install emscripten ([tutorial](https://webassembly.org/getting-started/developers-guide/)) and cmake ([download](https://cmake.org/download/)). Then run:
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Prebuilt versions of `basis_transcoder.js` and `basis_transcoder.wasm` are included in the `transcoder/build/` folder, and are sufficient for local demos. To build the transcoder yourself, first install emscripten ([tutorial](https://webassembly.org/getting-started/developers-guide/)) and cmake ([download](https://cmake.org/download/)). Then run:
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```shell
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cd webgl/wasm/build/
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cd webgl/transcoder/build/
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emcmake cmake ../
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make
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```
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@@ -5,7 +5,7 @@
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<script src="GLTFLoader.js"></script>
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<script src="BasisTextureLoader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@v0.104.0/examples/js/controls/OrbitControls.js"></script>
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<script src="../wasm/build/basis_transcoder.js"></script>
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<script src="../transcoder/build/basis_transcoder.js"></script>
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<style>
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html, body { width:100%; height:100%; margin:0; padding:0; }
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canvas { display:block; }
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@@ -64,7 +64,7 @@
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const loader = new THREE.GLTFLoader();
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loader.load( 'AGI_HQ/AgiHQ.gltf', ( gltf ) => {
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loader.load( 'assets/AgiHQ.gltf', ( gltf ) => {
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const model = gltf.scene;
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model.scale.set( 0.01, 0.01, 0.01 );
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BIN
webgl/gltf/preview.png
Normal file
BIN
webgl/gltf/preview.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 563 KiB |
293
webgl/index.html
293
webgl/index.html
@@ -1,280 +1,15 @@
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<html>
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<head>
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<script src="renderer.js"></script>
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<script src="dxt-to-rgb565.js"></script>
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<script src="./wasm/build/basis_transcoder.js"></script>
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<script type="text/javascript">
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function log(s) {
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var div = document.createElement('div');
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div.innerHTML = s;
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document.getElementById('logger').appendChild(div);
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}
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function logTime(desc, t) {
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log(t + 'ms ' + desc);
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}
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function isDef(v) {
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return typeof v != 'undefined';
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}
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function elem(id) {
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return document.getElementById(id);
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}
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formatTable = function(rows) {
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var colLengths = [];
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for (var i = 0; i < rows.length; i++) {
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var row = rows[i];
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for (var j = 0; j < row.length; j++) {
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if (colLengths.length <= j) colLengths.push(0);
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if (colLengths[j] < row[j].length) colLengths[j] = row[j].length;
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}
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<!DOCTYPE html>
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<style>
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body {
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max-width: 500px;
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}
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function formatRow(row) {
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var parts = [];
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for (var i = 0; i < colLengths.length; i++) {
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var s = row.length > i ? row[i] : '';
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var padding = (new Array(1 + colLengths[i] - s.length)).join(' ');
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if (s && s[0] >= '0' && s[0] <= '9') {
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// Right-align numbers.
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parts.push(padding + s);
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} else {
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parts.push(s + padding);
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}
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}
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return parts.join(' | ');
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}
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var width = 0;
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for (var i = 0; i < colLengths.length; i++) {
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width += colLengths[i];
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// Add another 3 for the separator.
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if (i != 0) width += 3;
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}
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var lines = [];
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lines.push(formatRow(rows[0]));
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lines.push((new Array(width + 1)).join('-'));
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for (var i = 1; i < rows.length; i++) {
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lines.push(formatRow(rows[i]));
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}
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return lines.join('\n');
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};
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function loadArrayBuffer(uri, callback) {
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log('Loading ' + uri + '...');
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var xhr = new XMLHttpRequest();
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xhr.responseType = "arraybuffer";
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xhr.open('GET', uri, true);
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xhr.onreadystatechange = function(e) {
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if (xhr.readyState == 4 && xhr.status == 200) {
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callback(xhr.response);
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}
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}
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xhr.send(null);
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}
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// DXT formats, from:
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// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
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COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
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COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
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COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
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COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
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BASIS_FORMAT = {
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cTFETC1: 0,
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cTFBC1: 1,
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cTFBC4: 2,
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cTFPVRTC1_4_OPAQUE_ONLY: 3,
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cTFBC7_M6_OPAQUE_ONLY: 4,
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cTFETC2: 5,
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cTFBC3: 6,
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cTFBC5: 7,
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};
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BASIS_FORMAT_NAMES = {};
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for (var name in BASIS_FORMAT) {
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BASIS_FORMAT_NAMES[BASIS_FORMAT[name]] = name;
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}
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DXT_FORMAT_MAP = {};
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DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC1] = COMPRESSED_RGB_S3TC_DXT1_EXT;
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DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC3] = COMPRESSED_RGBA_S3TC_DXT5_EXT;
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var dxtSupported = true;
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var drawMode = 0;
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var tex, width, height, images, levels, have_alpha, alignedWidth, alignedHeight, format;
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function redraw()
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{
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if (!width)
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return;
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if (dxtSupported)
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{
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renderer.drawTexture(tex, alignedWidth, alignedHeight, drawMode);
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}
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else if (format == BASIS_FORMAT.cTFBC1)
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{
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renderer.drawTexture(tex, alignedWidth, alignedHeight, drawMode);
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}
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else
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{
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log('TODO: Implement BC3->RGBA conversion for browsers that don\'t support BC3');
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}
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}
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function dataLoaded(data)
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{
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log('Done loading .basis file, decoded header:');
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const { BasisFile, initializeBasis } = Module;
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initializeBasis();
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const startTime = performance.now();
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const basisFile = new BasisFile(new Uint8Array(data));
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width = basisFile.getImageWidth(0, 0);
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height = basisFile.getImageHeight(0, 0);
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images = basisFile.getNumImages();
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levels = basisFile.getNumLevels(0);
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has_alpha = basisFile.getHasAlpha();
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if (!width || !height || !images || !levels) {
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console.warn('Invalid .basis file');
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basisFile.close();
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basisFile.delete();
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return;
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}
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format = BASIS_FORMAT.cTFBC1;
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if (has_alpha)
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{
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format = BASIS_FORMAT.cTFBC3;
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log('Decoding .basis data to BC3');
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}
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else
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{
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log('Decoding .basis data to BC1');
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}
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if (!basisFile.startTranscoding()) {
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console.warn('startTranscoding failed');
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basisFile.close();
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basisFile.delete();
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return;
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}
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const dstSize = basisFile.getImageTranscodedSizeInBytes(0, 0, format);
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const dst = new Uint8Array(dstSize);
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if (!basisFile.transcodeImage(dst, 0, 0, format, 1, 0)) {
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console.warn('transcodeImage failed');
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basisFile.close();
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basisFile.delete();
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return;
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}
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const elapsed = performance.now() - startTime;
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basisFile.close();
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basisFile.delete();
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log('width: ' + width);
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log('height: ' + height);
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log('images: ' + images);
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log('first image mipmap levels: ' + levels);
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log('has_alpha: ' + has_alpha);
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logTime('transcoding time', elapsed.toFixed(2));
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alignedWidth = (width + 3) & ~3;
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alignedHeight = (height + 3) & ~3;
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var canvas = elem('canvas');
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canvas.width = alignedWidth;
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canvas.height = alignedHeight;
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if (dxtSupported)
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{
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tex = renderer.createDxtTexture(dst, alignedWidth, alignedHeight, DXT_FORMAT_MAP[format]);
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}
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else
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{
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var rgb565Data = dxtToRgb565(new Uint16Array(dst.buffer), 0, alignedWidth, alignedHeight);
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tex = renderer.createRgb565Texture(rgb565Data, alignedWidth, alignedHeight);
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}
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redraw();
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}
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function runLoadFile() {
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elem('logger').innerHTML = '';
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loadArrayBuffer(elem('file').value, dataLoaded);
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}
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function alphaBlend() { drawMode = 0; redraw(); }
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function viewRGB() { drawMode = 1; redraw(); }
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function viewAlpha() { drawMode = 2; redraw(); }
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</script>
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</head>
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<body>
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<br>
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<div style="font-size: 24pt; font-weight: bold">
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.basis->BC1/BC3 transcoder test
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</div>
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<br>This demo uses the Basis C++ transcoder (compiled to Javascript using Emscripten) to transcode a .basis file to BC1/BC3.
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<br>Thanks to Evan Parker for providing <a href="https://github.com/toji/webgl-texture-utils">webgl-texture-utils</a> and this test bed.
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<br>
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<br>
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.basis file:
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<input id="file" type="text" size=30 value="kodim20.basis"></input>
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<input type="button" value="Run!" onclick="runLoadFile()"></input>
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<br>
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<br>
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<input type="button" value="Alpha blend" onclick="alphaBlend()"></input>
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<input type="button" value="View RGB" onclick="viewRGB()"></input>
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<input type="button" value="View Alpha" onclick="viewAlpha()"></input>
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<div style="position:absolute; left: 525px; top:130px; font-size: 20pt; font-weight: bold; color: red">
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<div id="nodxt" style="display: none; width: 768px; font-size: 20pt; font-weight: bold; color: red">
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NOTE: Your browser does not support DXT, so using RGB565
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for the texture below. To get DXT, try Chrome 19+
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(beta channel as of 2012-04-20; graphics card DXT support also required).
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</div>
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<canvas id='canvas'></canvas>
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</div>
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<br><br>
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<div id='logger'></div>
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</body>
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<script>
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Module.onRuntimeInitialized = () => {
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var gl = elem('canvas').getContext('webgl');
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// Load the DXT extension, and verify it exists.
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if (!gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')) {
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dxtSupported = false;
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elem('nodxt').style.display = 'block';
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}
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window.renderer = new Renderer(gl);
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|
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elem('file').addEventListener('keydown', function(e) {
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if (e.keyCode == 13) {
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runLoadFile();
|
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}
|
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}, false);
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|
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runLoadFile();
|
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}
|
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</script>
|
||||
</html>
|
||||
</style>
|
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<h1>Basis WebGL demos</h1>
|
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<p>
|
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Example webpages using the transcoder (compiled to WASM) to render
|
||||
Basis textures in WebGL. Both demos require WebAssembly and WebGL support.
|
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</p>
|
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<ul>
|
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<li><a href="texture/">Simple texture</a></li>
|
||||
<li><a href="gltf/">3D model (glTF 2.0)</a></li>
|
||||
</ul>
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.3 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.5 MiB |
280
webgl/texture/index.html
Normal file
280
webgl/texture/index.html
Normal file
@@ -0,0 +1,280 @@
|
||||
<html>
|
||||
<head>
|
||||
<script src="renderer.js"></script>
|
||||
<script src="dxt-to-rgb565.js"></script>
|
||||
<script src="../transcoder/build/basis_transcoder.js"></script>
|
||||
<script type="text/javascript">
|
||||
function log(s) {
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = s;
|
||||
document.getElementById('logger').appendChild(div);
|
||||
}
|
||||
|
||||
function logTime(desc, t) {
|
||||
log(t + 'ms ' + desc);
|
||||
}
|
||||
|
||||
function isDef(v) {
|
||||
return typeof v != 'undefined';
|
||||
}
|
||||
|
||||
function elem(id) {
|
||||
return document.getElementById(id);
|
||||
}
|
||||
|
||||
formatTable = function(rows) {
|
||||
var colLengths = [];
|
||||
|
||||
for (var i = 0; i < rows.length; i++) {
|
||||
var row = rows[i];
|
||||
for (var j = 0; j < row.length; j++) {
|
||||
if (colLengths.length <= j) colLengths.push(0);
|
||||
if (colLengths[j] < row[j].length) colLengths[j] = row[j].length;
|
||||
}
|
||||
}
|
||||
|
||||
function formatRow(row) {
|
||||
var parts = [];
|
||||
for (var i = 0; i < colLengths.length; i++) {
|
||||
var s = row.length > i ? row[i] : '';
|
||||
var padding = (new Array(1 + colLengths[i] - s.length)).join(' ');
|
||||
if (s && s[0] >= '0' && s[0] <= '9') {
|
||||
// Right-align numbers.
|
||||
parts.push(padding + s);
|
||||
} else {
|
||||
parts.push(s + padding);
|
||||
}
|
||||
}
|
||||
return parts.join(' | ');
|
||||
}
|
||||
|
||||
var width = 0;
|
||||
for (var i = 0; i < colLengths.length; i++) {
|
||||
width += colLengths[i];
|
||||
// Add another 3 for the separator.
|
||||
if (i != 0) width += 3;
|
||||
}
|
||||
|
||||
var lines = [];
|
||||
lines.push(formatRow(rows[0]));
|
||||
lines.push((new Array(width + 1)).join('-'));
|
||||
for (var i = 1; i < rows.length; i++) {
|
||||
lines.push(formatRow(rows[i]));
|
||||
}
|
||||
|
||||
return lines.join('\n');
|
||||
};
|
||||
|
||||
|
||||
function loadArrayBuffer(uri, callback) {
|
||||
log('Loading ' + uri + '...');
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.responseType = "arraybuffer";
|
||||
xhr.open('GET', uri, true);
|
||||
xhr.onreadystatechange = function(e) {
|
||||
if (xhr.readyState == 4 && xhr.status == 200) {
|
||||
callback(xhr.response);
|
||||
}
|
||||
}
|
||||
xhr.send(null);
|
||||
}
|
||||
|
||||
// DXT formats, from:
|
||||
// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
|
||||
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
|
||||
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
|
||||
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
|
||||
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
|
||||
|
||||
BASIS_FORMAT = {
|
||||
cTFETC1: 0,
|
||||
cTFBC1: 1,
|
||||
cTFBC4: 2,
|
||||
cTFPVRTC1_4_OPAQUE_ONLY: 3,
|
||||
cTFBC7_M6_OPAQUE_ONLY: 4,
|
||||
cTFETC2: 5,
|
||||
cTFBC3: 6,
|
||||
cTFBC5: 7,
|
||||
};
|
||||
|
||||
BASIS_FORMAT_NAMES = {};
|
||||
for (var name in BASIS_FORMAT) {
|
||||
BASIS_FORMAT_NAMES[BASIS_FORMAT[name]] = name;
|
||||
}
|
||||
|
||||
DXT_FORMAT_MAP = {};
|
||||
DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC1] = COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC3] = COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
|
||||
var dxtSupported = true;
|
||||
var drawMode = 0;
|
||||
|
||||
var tex, width, height, images, levels, have_alpha, alignedWidth, alignedHeight, format;
|
||||
|
||||
function redraw()
|
||||
{
|
||||
if (!width)
|
||||
return;
|
||||
|
||||
if (dxtSupported)
|
||||
{
|
||||
renderer.drawTexture(tex, alignedWidth, alignedHeight, drawMode);
|
||||
}
|
||||
else if (format == BASIS_FORMAT.cTFBC1)
|
||||
{
|
||||
renderer.drawTexture(tex, alignedWidth, alignedHeight, drawMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
log('TODO: Implement BC3->RGBA conversion for browsers that don\'t support BC3');
|
||||
}
|
||||
}
|
||||
|
||||
function dataLoaded(data)
|
||||
{
|
||||
log('Done loading .basis file, decoded header:');
|
||||
|
||||
const { BasisFile, initializeBasis } = Module;
|
||||
initializeBasis();
|
||||
|
||||
const startTime = performance.now();
|
||||
|
||||
const basisFile = new BasisFile(new Uint8Array(data));
|
||||
|
||||
width = basisFile.getImageWidth(0, 0);
|
||||
height = basisFile.getImageHeight(0, 0);
|
||||
images = basisFile.getNumImages();
|
||||
levels = basisFile.getNumLevels(0);
|
||||
has_alpha = basisFile.getHasAlpha();
|
||||
|
||||
if (!width || !height || !images || !levels) {
|
||||
console.warn('Invalid .basis file');
|
||||
basisFile.close();
|
||||
basisFile.delete();
|
||||
return;
|
||||
}
|
||||
|
||||
format = BASIS_FORMAT.cTFBC1;
|
||||
if (has_alpha)
|
||||
{
|
||||
format = BASIS_FORMAT.cTFBC3;
|
||||
|
||||
log('Decoding .basis data to BC3');
|
||||
}
|
||||
else
|
||||
{
|
||||
log('Decoding .basis data to BC1');
|
||||
}
|
||||
|
||||
if (!basisFile.startTranscoding()) {
|
||||
console.warn('startTranscoding failed');
|
||||
basisFile.close();
|
||||
basisFile.delete();
|
||||
return;
|
||||
}
|
||||
|
||||
const dstSize = basisFile.getImageTranscodedSizeInBytes(0, 0, format);
|
||||
const dst = new Uint8Array(dstSize);
|
||||
|
||||
if (!basisFile.transcodeImage(dst, 0, 0, format, 1, 0)) {
|
||||
console.warn('transcodeImage failed');
|
||||
basisFile.close();
|
||||
basisFile.delete();
|
||||
return;
|
||||
}
|
||||
|
||||
const elapsed = performance.now() - startTime;
|
||||
|
||||
basisFile.close();
|
||||
basisFile.delete();
|
||||
|
||||
log('width: ' + width);
|
||||
log('height: ' + height);
|
||||
log('images: ' + images);
|
||||
log('first image mipmap levels: ' + levels);
|
||||
log('has_alpha: ' + has_alpha);
|
||||
logTime('transcoding time', elapsed.toFixed(2));
|
||||
|
||||
alignedWidth = (width + 3) & ~3;
|
||||
alignedHeight = (height + 3) & ~3;
|
||||
|
||||
var canvas = elem('canvas');
|
||||
canvas.width = alignedWidth;
|
||||
canvas.height = alignedHeight;
|
||||
|
||||
if (dxtSupported)
|
||||
{
|
||||
tex = renderer.createDxtTexture(dst, alignedWidth, alignedHeight, DXT_FORMAT_MAP[format]);
|
||||
}
|
||||
else
|
||||
{
|
||||
var rgb565Data = dxtToRgb565(new Uint16Array(dst.buffer), 0, alignedWidth, alignedHeight);
|
||||
|
||||
tex = renderer.createRgb565Texture(rgb565Data, alignedWidth, alignedHeight);
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
function runLoadFile() {
|
||||
elem('logger').innerHTML = '';
|
||||
loadArrayBuffer(elem('file').value, dataLoaded);
|
||||
}
|
||||
|
||||
function alphaBlend() { drawMode = 0; redraw(); }
|
||||
function viewRGB() { drawMode = 1; redraw(); }
|
||||
function viewAlpha() { drawMode = 2; redraw(); }
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<br>
|
||||
<div style="font-size: 24pt; font-weight: bold">
|
||||
.basis->BC1/BC3 transcoder test
|
||||
</div>
|
||||
|
||||
<br>This demo uses the Basis C++ transcoder (compiled to Javascript using Emscripten) to transcode a .basis file to BC1/BC3.
|
||||
<br>Thanks to Evan Parker for providing <a href="https://github.com/toji/webgl-texture-utils">webgl-texture-utils</a> and this test bed.
|
||||
<br>
|
||||
<br>
|
||||
.basis file:
|
||||
<input id="file" type="text" size=30 value="assets/kodim20.basis"></input>
|
||||
<input type="button" value="Run!" onclick="runLoadFile()"></input>
|
||||
<br>
|
||||
<br>
|
||||
<input type="button" value="Alpha blend" onclick="alphaBlend()"></input>
|
||||
<input type="button" value="View RGB" onclick="viewRGB()"></input>
|
||||
<input type="button" value="View Alpha" onclick="viewAlpha()"></input>
|
||||
|
||||
<div style="position:absolute; left: 525px; top:130px; font-size: 20pt; font-weight: bold; color: red">
|
||||
<div id="nodxt" style="display: none; width: 768px; font-size: 20pt; font-weight: bold; color: red">
|
||||
NOTE: Your browser does not support DXT, so using RGB565
|
||||
for the texture below. To get DXT, try Chrome 19+
|
||||
(beta channel as of 2012-04-20; graphics card DXT support also required).
|
||||
</div>
|
||||
<canvas id='canvas'></canvas>
|
||||
</div>
|
||||
<br><br>
|
||||
<div id='logger'></div>
|
||||
</body>
|
||||
<script>
|
||||
Module.onRuntimeInitialized = () => {
|
||||
var gl = elem('canvas').getContext('webgl');
|
||||
// Load the DXT extension, and verify it exists.
|
||||
if (!gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')) {
|
||||
dxtSupported = false;
|
||||
elem('nodxt').style.display = 'block';
|
||||
}
|
||||
|
||||
window.renderer = new Renderer(gl);
|
||||
|
||||
elem('file').addEventListener('keydown', function(e) {
|
||||
if (e.keyCode == 13) {
|
||||
runLoadFile();
|
||||
}
|
||||
}, false);
|
||||
|
||||
runLoadFile();
|
||||
}
|
||||
</script>
|
||||
</html>
|
||||
BIN
webgl/texture/preview.png
Normal file
BIN
webgl/texture/preview.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 522 KiB |
Reference in New Issue
Block a user